pcsx2/pcsx2/IPU/IPUdma.cpp

416 lines
10 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Common.h"
#include "IPU.h"
#include "IPU/IPUdma.h"
#include "mpeg2lib/Mpeg.h"
#include "Vif.h"
#include "Gif.h"
#include "Vif_Dma.h"
static IPUStatus IPU1Status;
static tIPU_DMA g_nDMATransfer;
void ipuDmaReset()
{
IPU1Status.InProgress = false;
IPU1Status.DMAMode = DMA_MODE_NORMAL;
IPU1Status.DMAFinished = true;
g_nDMATransfer.reset();
}
void SaveStateBase::ipuDmaFreeze()
{
FreezeTag( "IPUdma" );
Freeze(g_nDMATransfer);
Freeze(IPU1Status);
}
static __fi void ipuDmacSrcChain()
{
switch (IPU1Status.ChainMode)
{
case TAG_REFE: // refe
//if(IPU1Status.InProgress == false) ipu1ch.tadr += 16;
IPU1Status.DMAFinished = true;
break;
case TAG_CNT: // cnt
// Set the taddr to the next tag
ipu1ch.tadr = ipu1ch.madr;
//if(IPU1Status.DMAFinished == false) IPU1Status.DMAFinished = false;
break;
case TAG_NEXT: // next
ipu1ch.tadr = IPU1Status.NextMem;
//if(IPU1Status.DMAFinished == false) IPU1Status.DMAFinished = false;
break;
case TAG_REF: // ref
//if(IPU1Status.InProgress == false)ipu1ch.tadr += 16;
//if(IPU1Status.DMAFinished == false) IPU1Status.DMAFinished = false;
break;
case TAG_END: // end
//ipu1ch.tadr = ipu1ch.madr;
//IPU1Status.DMAFinished = true;
break;
}
}
static __fi int IPU1chain() {
int totalqwc = 0;
if (ipu1ch.qwc > 0 && IPU1Status.InProgress == true)
{
int qwc = ipu1ch.qwc;
u32 *pMem;
pMem = (u32*)dmaGetAddr(ipu1ch.madr, false);
if (pMem == NULL)
{
Console.Error("ipu1dma NULL!");
return totalqwc;
}
//Write our data to the fifo
qwc = ipu_fifo.in.write(pMem, qwc);
ipu1ch.madr += qwc << 4;
ipu1ch.qwc -= qwc;
totalqwc += qwc;
}
//Update TADR etc
hwDmacSrcTadrInc(ipu1ch);
if( ipu1ch.qwc == 0)
IPU1Status.InProgress = false;
return totalqwc;
}
int IPU1dma()
{
int ipu1cycles = 0;
int totalqwc = 0;
//We need to make sure GIF has flushed before sending IPU data, it seems to REALLY screw FFX videos
if(ipu1ch.chcr.STR == false || IPU1Status.DMAMode == 2)
{
//We MUST stop the IPU from trying to fill the FIFO with more data if the DMA has been suspended
//if we don't, we risk causing the data to go out of sync with the fifo and we end up losing some!
//This is true for Dragons Quest 8 and probably others which suspend the DMA.
DevCon.Warning("IPU1 running when IPU1 DMA disabled! CHCR %x QWC %x", ipu1ch.chcr._u32, ipu1ch.qwc);
return 0;
}
IPU_LOG("IPU1 DMA Called QWC %x Finished %d In Progress %d tadr %x", ipu1ch.qwc, IPU1Status.DMAFinished, IPU1Status.InProgress, ipu1ch.tadr);
switch(IPU1Status.DMAMode)
{
case DMA_MODE_NORMAL:
{
IPU_LOG("Processing Normal QWC left %x Finished %d In Progress %d", ipu1ch.qwc, IPU1Status.DMAFinished, IPU1Status.InProgress);
if(IPU1Status.InProgress == true) totalqwc += IPU1chain();
}
break;
case DMA_MODE_CHAIN:
{
if(IPU1Status.InProgress == true) //No transfer is ready to go so we need to set one up
{
IPU_LOG("Processing Chain QWC left %x Finished %d In Progress %d", ipu1ch.qwc, IPU1Status.DMAFinished, IPU1Status.InProgress);
totalqwc += IPU1chain();
}
if(IPU1Status.InProgress == false && IPU1Status.DMAFinished == false) //No transfer is ready to go so we need to set one up
{
tDMA_TAG* ptag = dmaGetAddr(ipu1ch.tadr, false); //Set memory pointer to TADR
if (!ipu1ch.transfer("IPU1", ptag))
{
return totalqwc;
}
ipu1ch.madr = ptag[1]._u32;
ipu1cycles += 1; // Add 1 cycles from the QW read for the tag
IPU1Status.ChainMode = ptag->ID;
if(ipu1ch.chcr.TTE) DevCon.Warning("TTE?");
IPU1Status.DMAFinished = hwDmacSrcChain(ipu1ch, ptag->ID);
if(ipu1ch.qwc > 0) IPU1Status.InProgress = true;
IPU_LOG("dmaIPU1 dmaChain %8.8x_%8.8x size=%d, addr=%lx, fifosize=%x",
ptag[1]._u32, ptag[0]._u32, ipu1ch.qwc, ipu1ch.madr, 8 - g_BP.IFC);
if (ipu1ch.chcr.TIE && ptag->IRQ) //Tag Interrupt is set, so schedule the end/interrupt
IPU1Status.DMAFinished = true;
IPU_LOG("Processing Start Chain QWC left %x Finished %d In Progress %d", ipu1ch.qwc, IPU1Status.DMAFinished, IPU1Status.InProgress);
totalqwc += IPU1chain();
//Set the TADR forward
}
}
break;
}
//Do this here to prevent double settings on Chain DMA's
if(totalqwc > 0 || ipu1ch.qwc == 0)
{
IPU_INT_TO(totalqwc * BIAS);
IPUProcessInterrupt();
}
else
{
cpuRegs.eCycle[4] = 0x9999;//IPU_INT_TO(2048);
}
IPU_LOG("Completed Call IPU1 DMA QWC Remaining %x Finished %d In Progress %d tadr %x", ipu1ch.qwc, IPU1Status.DMAFinished, IPU1Status.InProgress, ipu1ch.tadr);
return totalqwc;
}
void IPU0dma()
{
if(!ipuRegs.ctrl.OFC)
{
IPU_INT_FROM( 64 );
IPUProcessInterrupt();
return;
}
int readsize;
tDMA_TAG* pMem;
if ((!(ipu0ch.chcr.STR) || (cpuRegs.interrupt & (1 << DMAC_FROM_IPU))) || (ipu0ch.qwc == 0))
{
DevCon.Warning("How??");
return;
}
pxAssert(!(ipu0ch.chcr.TTE));
IPU_LOG("dmaIPU0 chcr = %lx, madr = %lx, qwc = %lx",
ipu0ch.chcr._u32, ipu0ch.madr, ipu0ch.qwc);
pxAssert(ipu0ch.chcr.MOD == NORMAL_MODE);
pMem = dmaGetAddr(ipu0ch.madr, true);
readsize = min(ipu0ch.qwc, (u16)ipuRegs.ctrl.OFC);
ipu_fifo.out.read(pMem, readsize);
ipu0ch.madr += readsize << 4;
ipu0ch.qwc -= readsize; // note: qwc is u16
if (dmacRegs.ctrl.STS == STS_fromIPU) // STS == fromIPU
{
dmacRegs.stadr.ADDR = ipu0ch.madr;
switch (dmacRegs.ctrl.STD)
{
case NO_STD:
break;
case STD_GIF: // GIF
//DevCon.Warning("GIFSTALL");
g_nDMATransfer.GIFSTALL = true;
break;
case STD_VIF1: // VIF
//DevCon.Warning("VIFSTALL");
g_nDMATransfer.VIFSTALL = true;
break;
case STD_SIF1:
// DevCon.Warning("SIFSTALL");
g_nDMATransfer.SIFSTALL = true;
break;
}
}
//Fixme ( voodoocycles ):
//This was IPU_INT_FROM(readsize*BIAS );
//This broke vids in Digital Devil Saga
//Note that interrupting based on totalsize is just guessing..
IPU_INT_FROM( readsize * BIAS );
if(ipuRegs.ctrl.IFC > 0) IPUProcessInterrupt();
//return readsize;
}
__fi void dmaIPU0() // fromIPU
{
if (ipu0ch.pad != 0)
{
// Note: pad is the padding right above qwc, so we're testing whether qwc
// has overflowed into pad.
DevCon.Warning(L"IPU0dma's upper 16 bits set to %x", ipu0ch.pad);
ipu0ch.qwc = ipu0ch.pad = 0;
//If we are going to clear down IPU0, we should end it too. Going to test this scenario on the PS2 mind - Refraction
ipu0ch.chcr.STR = false;
hwDmacIrq(DMAC_FROM_IPU);
}
//if (dmacRegs.ctrl.STS == STS_fromIPU) DevCon.Warning("DMA Stall enabled on IPU0");
IPU_INT_FROM( 64 );
}
__fi void dmaIPU1() // toIPU
{
IPU_LOG("IPU1DMAStart QWC %x, MADR %x, CHCR %x, TADR %x", ipu1ch.qwc, ipu1ch.madr, ipu1ch.chcr._u32, ipu1ch.tadr);
if (ipu1ch.pad != 0)
{
// Note: pad is the padding right above qwc, so we're testing whether qwc
// has overflowed into pad.
DevCon.Warning(L"IPU1dma's upper 16 bits set to %x\n", ipu1ch.pad);
ipu1ch.qwc = ipu1ch.pad = 0;
// If we are going to clear down IPU1, we should end it too.
// Going to test this scenario on the PS2 mind - Refraction
ipu1ch.chcr.STR = false;
hwDmacIrq(DMAC_TO_IPU);
}
if (ipu1ch.chcr.MOD == CHAIN_MODE) //Chain Mode
{
IPU_LOG("Setting up IPU1 Chain mode");
if(ipu1ch.qwc == 0)
{
IPU1Status.InProgress = false;
IPU1Status.DMAFinished = false;
}
else
{ //Attempting to continue a previous chain
IPU_LOG("Resuming DMA TAG %x", (ipu1ch.chcr.TAG >> 12));
//We MUST check the CHCR for the tag it last knew, it can be manipulated!
IPU1Status.ChainMode = (ipu1ch.chcr.TAG >> 12) & 0x7;
IPU1Status.InProgress = true;
if ((ipu1ch.chcr.tag().ID == TAG_REFE) || (ipu1ch.chcr.tag().ID == TAG_END) || (ipu1ch.chcr.tag().IRQ && ipu1ch.chcr.TIE))
{
IPU1Status.DMAFinished = true;
}
else
{
IPU1Status.DMAFinished = false;
}
}
IPU1Status.DMAMode = DMA_MODE_CHAIN;
IPU1dma();
}
else //Normal Mode
{
if(ipu1ch.qwc == 0)
{
ipu1ch.chcr.STR = false;
// Hack to force stop IPU
ipuRegs.cmd.BUSY = 0;
ipuRegs.ctrl.BUSY = 0;
ipuRegs.topbusy = 0;
//
hwDmacIrq(DMAC_TO_IPU);
Console.Warning("IPU1 Normal error!");
}
else
{
IPU_LOG("Setting up IPU1 Normal mode");
IPU1Status.InProgress = true;
IPU1Status.DMAFinished = true;
IPU1Status.DMAMode = DMA_MODE_NORMAL;
IPU1dma();
}
}
}
extern void GIFdma();
void ipu0Interrupt()
{
IPU_LOG("ipu0Interrupt: %x", cpuRegs.cycle);
if(ipu0ch.qwc > 0)
{
IPU0dma();
return;
}
if (g_nDMATransfer.FIREINT0)
{
g_nDMATransfer.FIREINT0 = false;
hwIntcIrq(INTC_IPU);
}
if (g_nDMATransfer.GIFSTALL)
{
// gif
//DevCon.Warning("IPU GIF Stall");
g_nDMATransfer.GIFSTALL = false;
//if (gif->chcr.STR) GIFdma();
}
if (g_nDMATransfer.VIFSTALL)
{
// vif
//DevCon.Warning("IPU VIF Stall");
g_nDMATransfer.VIFSTALL = false;
//if (vif1ch.chcr.STR) dmaVIF1();
}
if (g_nDMATransfer.SIFSTALL)
{
// sif
//DevCon.Warning("IPU SIF Stall");
g_nDMATransfer.SIFSTALL = false;
// Not totally sure whether this needs to be done or not, so I'm
// leaving it commented out for the moment.
//if (sif1ch.chcr.STR) SIF1Dma();
}
if (g_nDMATransfer.TIE0)
{
g_nDMATransfer.TIE0 = false;
}
ipu0ch.chcr.STR = false;
hwDmacIrq(DMAC_FROM_IPU);
DMA_LOG("IPU0 DMA End");
}
IPU_FORCEINLINE void ipu1Interrupt()
{
IPU_LOG("ipu1Interrupt %x:", cpuRegs.cycle);
if(IPU1Status.DMAFinished == false || IPU1Status.InProgress == true) //Sanity Check
{
IPU1dma();
return;
}
DMA_LOG("IPU1 DMA End");
ipu1ch.chcr.STR = false;
IPU1Status.DMAMode = 2;
hwDmacIrq(DMAC_TO_IPU);
}