mirror of https://github.com/PCSX2/pcsx2.git
a5272f8dc9
Compatibility is probably the same as the newVif interpreter code, but its faster. Speedwise its similar to the old-vif unpack code (the one currently enabled by default in pcsx2). Its about 0~2% slower on my machine from my limited testing, but I assume people with SSE4.1 cpus might have a lot better results since I added a lot of sse4.1 optimizations... The SSE4.1 optimizations were also ported to the newVif interpreter code. Also the "filling mode" should be fast compared to the old-vif unpack code since its sse optimized, but most games don't use this mode so it hasn't been tested much... git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2358 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
common | ||
fps2bios | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
build-plugins.sh | ||
build.rb | ||
clean_msvc.cmd | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
rebuild.sh |