mirror of https://github.com/PCSX2/pcsx2.git
363 lines
11 KiB
C++
363 lines
11 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <semaphore.h>
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#include <errno.h> // EBUSY
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#include <pthread.h>
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#include "Pcsx2Defs.h"
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#include "ScopedPtr.h"
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#undef Yield // release the burden of windows.h global namespace spam.
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#define AffinityAssert_AllowFrom_MainUI() \
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pxAssertMsg( wxThread::IsMain(), "Thread affinity violation: Call allowed from main thread only." )
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// --------------------------------------------------------------------------------------
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// PCSX2_THREAD_LOCAL - Defines platform/operating system support for Thread Local Storage
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// --------------------------------------------------------------------------------------
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// For complimentary support for TLS, include Utilities/TlsVariable.inl, and use the
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// DeclareTls macro in the place of __threadlocal.
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//
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//#define PCSX2_THREAD_LOCAL 0 // uncomment this line to force-disable native TLS (useful for testing TlsVariabel on windows/linux)
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#ifndef PCSX2_THREAD_LOCAL
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# ifdef __WXMAC__
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# define PCSX2_THREAD_LOCAL 0
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# else
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# define PCSX2_THREAD_LOCAL 1
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# endif
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#endif
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class wxTimeSpan;
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namespace Threading
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{
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class pxThread;
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class RwMutex;
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extern void pxTestCancel();
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extern pxThread* pxGetCurrentThread();
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extern wxString pxGetCurrentThreadName();
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extern u64 GetThreadCpuTime();
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extern u64 GetThreadTicksPerSecond();
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// Yields the current thread and provides cancellation points if the thread is managed by
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// pxThread. Unmanaged threads use standard Sleep.
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extern void pxYield( int ms );
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}
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namespace Exception
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{
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class BaseThreadError : public virtual RuntimeError
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{
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public:
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Threading::pxThread* m_thread;
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DEFINE_EXCEPTION_COPYTORS( BaseThreadError )
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explicit BaseThreadError( Threading::pxThread* _thread=NULL )
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{
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m_thread = _thread;
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BaseException::InitBaseEx( "Unspecified thread error" );
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}
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BaseThreadError( Threading::pxThread& _thread )
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{
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m_thread = &_thread;
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BaseException::InitBaseEx( "Unspecified thread error" );
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}
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virtual wxString FormatDiagnosticMessage() const;
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virtual wxString FormatDisplayMessage() const;
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Threading::pxThread& Thread();
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const Threading::pxThread& Thread() const;
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};
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class ThreadCreationError : public virtual BaseThreadError
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{
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public:
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DEFINE_EXCEPTION_COPYTORS( ThreadCreationError )
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explicit ThreadCreationError( Threading::pxThread* _thread=NULL, const char* msg="Creation of thread '%s' failed." )
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{
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m_thread = _thread;
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BaseException::InitBaseEx( msg );
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}
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ThreadCreationError( Threading::pxThread& _thread, const char* msg="Creation of thread '%s' failed." )
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{
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m_thread = &_thread;
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BaseException::InitBaseEx( msg );
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}
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ThreadCreationError( Threading::pxThread& _thread, const wxString& msg_diag, const wxString& msg_user )
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{
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m_thread = &_thread;
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BaseException::InitBaseEx( msg_diag, msg_user );
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}
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};
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}
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namespace Threading
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{
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// --------------------------------------------------------------------------------------
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// Platform Specific External APIs
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// --------------------------------------------------------------------------------------
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// The following set of documented functions have Linux/Win32 specific implementations,
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// which are found in WinThreads.cpp and LnxThreads.cpp
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// Releases a timeslice to other threads.
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extern void Timeslice();
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// For use in spin/wait loops.
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extern void SpinWait();
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// Optional implementation to enable hires thread/process scheduler for the operating system.
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// Needed by Windows, but might not be relevant to other platforms.
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extern void EnableHiresScheduler();
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extern void DisableHiresScheduler();
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// sleeps the current thread for the given number of milliseconds.
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extern void Sleep( int ms );
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// --------------------------------------------------------------------------------------
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// AtomicExchange / AtomicIncrement
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// --------------------------------------------------------------------------------------
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// Our fundamental interlocking functions. All other useful interlocks can be derived
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// from these little beasties! (these are all implemented internally using cross-platform
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// implementations of _InterlockedExchange and such)
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extern u32 AtomicExchange( volatile u32& Target, u32 value );
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extern u32 AtomicExchangeAdd( volatile u32& Target, u32 value );
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extern u32 AtomicIncrement( volatile u32& Target );
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extern u32 AtomicDecrement( volatile u32& Target );
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extern s32 AtomicExchange( volatile s32& Target, s32 value );
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extern s32 AtomicExchangeAdd( volatile s32& Target, s32 value );
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extern s32 AtomicExchangeSub( volatile s32& Target, s32 value );
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extern s32 AtomicIncrement( volatile s32& Target );
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extern s32 AtomicDecrement( volatile s32& Target );
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extern bool AtomicBitTestAndReset( volatile u32& bitset, u8 bit );
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extern void* _AtomicExchangePointer( volatile uptr& target, uptr value );
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extern void* _AtomicCompareExchangePointer( volatile uptr& target, uptr value, uptr comparand );
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#define AtomicExchangePointer( dest, src ) _AtomicExchangePointer( (uptr&)dest, (uptr)src )
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#define AtomicCompareExchangePointer( dest, comp, src ) _AtomicExchangePointer( (uptr&)dest, (uptr)comp, (uptr)src )
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// pthread Cond is an evil api that is not suited for Pcsx2 needs.
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// Let's not use it. Use mutexes and semaphores instead to create waits. (Air)
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#if 0
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struct WaitEvent
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{
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pthread_cond_t cond;
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pthread_mutex_t mutex;
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WaitEvent();
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~WaitEvent() throw();
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void Set();
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void Wait();
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};
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#endif
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// --------------------------------------------------------------------------------------
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// NonblockingMutex
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// --------------------------------------------------------------------------------------
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// This is a very simple non-blocking mutex, which behaves similarly to pthread_mutex's
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// trylock(), but without any of the extra overhead needed to set up a structure capable
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// of blocking waits. It basically optimizes to a single InterlockedExchange.
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//
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// Simple use: if TryAcquire() returns false, the Bool is already interlocked by another thread.
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// If TryAcquire() returns true, you've locked the object and are *responsible* for unlocking
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// it later.
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//
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class NonblockingMutex
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{
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protected:
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volatile int val;
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public:
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NonblockingMutex() : val( false ) {}
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virtual ~NonblockingMutex() throw() {}
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bool TryAcquire() throw()
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{
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return !AtomicExchange( val, true );
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}
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bool IsLocked()
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{ return !!val; }
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void Release()
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{
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AtomicExchange( val, false );
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}
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};
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class Semaphore
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{
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protected:
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sem_t m_sema;
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public:
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Semaphore();
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virtual ~Semaphore() throw();
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void Reset();
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void Post();
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void Post( int multiple );
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void WaitWithoutYield();
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bool WaitWithoutYield( const wxTimeSpan& timeout );
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void WaitNoCancel();
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void WaitNoCancel( const wxTimeSpan& timeout );
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int Count();
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void Wait();
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bool Wait( const wxTimeSpan& timeout );
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};
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class Mutex
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{
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protected:
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pthread_mutex_t m_mutex;
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public:
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Mutex();
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virtual ~Mutex() throw();
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virtual bool IsRecursive() const { return false; }
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void Recreate();
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bool RecreateIfLocked();
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void Detach();
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void Acquire();
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bool Acquire( const wxTimeSpan& timeout );
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bool TryAcquire();
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void Release();
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void AcquireWithoutYield();
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bool AcquireWithoutYield( const wxTimeSpan& timeout );
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void Wait();
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bool Wait( const wxTimeSpan& timeout );
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void WaitWithoutYield();
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bool WaitWithoutYield( const wxTimeSpan& timeout );
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protected:
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// empty constructor used by MutexLockRecursive
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Mutex( bool ) {}
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};
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class MutexRecursive : public Mutex
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{
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public:
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MutexRecursive();
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virtual ~MutexRecursive() throw();
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virtual bool IsRecursive() const { return true; }
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};
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// --------------------------------------------------------------------------------------
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// ScopedLock
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// --------------------------------------------------------------------------------------
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// Helper class for using Mutexes. Using this class provides an exception-safe (and
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// generally clean) method of locking code inside a function or conditional block. The lock
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// will be automatically released on any return or exit from the function.
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//
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// Const qualification note:
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// ScopedLock takes const instances of the mutex, even though the mutex is modified
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// by locking and unlocking. Two rationales:
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//
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// 1) when designing classes with accessors (GetString, GetValue, etc) that need mutexes,
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// this class needs a const hack to allow those accessors to be const (which is typically
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// *very* important).
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//
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// 2) The state of the Mutex is guaranteed to be unchanged when the calling function or
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// scope exits, by any means. Only via manual calls to Release or Acquire does that
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// change, and typically those are only used in very special circumstances of their own.
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//
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class ScopedLock
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{
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DeclareNoncopyableObject(ScopedLock);
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protected:
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Mutex* m_lock;
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bool m_IsLocked;
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public:
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virtual ~ScopedLock() throw();
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explicit ScopedLock( const Mutex* locker=NULL );
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explicit ScopedLock( const Mutex& locker );
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void AssignAndLock( const Mutex& locker );
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void AssignAndLock( const Mutex* locker );
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void Assign( const Mutex& locker );
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void Assign( const Mutex* locker );
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void Release();
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void Acquire();
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bool IsLocked() const { return m_IsLocked; }
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protected:
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// Special constructor used by ScopedTryLock
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ScopedLock( const Mutex& locker, bool isTryLock );
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};
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class ScopedTryLock : public ScopedLock
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{
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public:
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ScopedTryLock( const Mutex& locker ) : ScopedLock( locker, true ) { }
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virtual ~ScopedTryLock() throw() {}
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bool Failed() const { return !m_IsLocked; }
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};
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// --------------------------------------------------------------------------------------
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// ScopedNonblockingLock
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// --------------------------------------------------------------------------------------
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// A ScopedTryLock branded for use with Nonblocking mutexes. See ScopedTryLock for details.
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//
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class ScopedNonblockingLock
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{
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DeclareNoncopyableObject(ScopedNonblockingLock);
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protected:
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NonblockingMutex& m_lock;
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bool m_IsLocked;
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public:
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ScopedNonblockingLock( NonblockingMutex& locker ) :
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m_lock( locker )
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, m_IsLocked( m_lock.TryAcquire() )
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{
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}
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virtual ~ScopedNonblockingLock() throw()
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{
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if( m_IsLocked )
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m_lock.Release();
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}
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bool Failed() const { return !m_IsLocked; }
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};
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}
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