mirror of https://github.com/PCSX2/pcsx2.git
459 lines
14 KiB
C++
459 lines
14 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "MemcpyFast.h"
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extern void* __fastcall pcsx2_aligned_malloc(size_t size, size_t align);
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extern void* __fastcall pcsx2_aligned_realloc(void* handle, size_t size, size_t align);
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extern void pcsx2_aligned_free(void* pmem);
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// aligned_malloc: Implement/declare linux equivalents here!
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#if !defined(_MSC_VER) && !defined(HAVE_ALIGNED_MALLOC)
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# define _aligned_malloc pcsx2_aligned_malloc
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# define _aligned_free pcsx2_aligned_free
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# define _aligned_realloc pcsx2_aligned_realloc
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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// Safe deallocation macros -- checks pointer validity (non-null) when needed, and sets
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// pointer to null after deallocation.
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#define safe_delete( ptr ) \
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((void) (delete (ptr)), (ptr) = NULL)
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#define safe_delete_array( ptr ) \
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((void) (delete[] (ptr)), (ptr) = NULL)
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// No checks for NULL -- wxWidgets says it's safe to skip NULL checks and it runs on
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// just about every compiler and libc implementation of any recentness.
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#define safe_free( ptr ) \
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( (void) (free( ptr ), !!0), (ptr) = NULL )
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//((void) (( ( (ptr) != NULL ) && (free( ptr ), !!0) ), (ptr) = NULL))
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#define safe_fclose( ptr ) \
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((void) (( ( (ptr) != NULL ) && (fclose( ptr ), !!0) ), (ptr) = NULL))
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// Implementation note: all known implementations of _aligned_free check the pointer for
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// NULL status (our implementation under GCC, and microsoft's under MSVC), so no need to
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// do it here.
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#define safe_aligned_free( ptr ) \
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((void) ( _aligned_free( ptr ), (ptr) = NULL ))
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#define SafeSysMunmap( ptr, size ) \
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((void) ( HostSys::Munmap( (uptr)(ptr), size ), (ptr) = NULL ))
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// Microsoft Windows only macro, useful for freeing out COM objects:
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#define safe_release( ptr ) \
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((void) (( ( (ptr) != NULL ) && ((ptr)->Release(), !!0) ), (ptr) = NULL))
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//////////////////////////////////////////////////////////////////////////////////////////
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// Handy little class for allocating a resizable memory block, complete with
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// exception-based error handling and automatic cleanup.
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//
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template< typename T >
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class SafeArray
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{
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DeclareNoncopyableObject(SafeArray);
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public:
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static const int DefaultChunkSize = 0x1000 * sizeof(T);
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public:
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wxString Name; // user-assigned block name
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int ChunkSize;
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protected:
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T* m_ptr;
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int m_size; // size of the allocation of memory
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protected:
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// Internal constructor for use by derived classes. This allows a derived class to
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// use its own memory allocation (with an aligned memory, for example).
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// Throws:
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// Exception::OutOfMemory if the allocated_mem pointer is NULL.
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explicit SafeArray( const wxChar* name, T* allocated_mem, int initSize )
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: Name( name )
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{
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ChunkSize = DefaultChunkSize;
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m_ptr = allocated_mem;
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m_size = initSize;
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if( m_ptr == NULL )
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throw Exception::OutOfMemory();
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}
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virtual T* _virtual_realloc( int newsize )
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{
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return (T*)((m_ptr == NULL) ?
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malloc( newsize * sizeof(T) ) :
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realloc( m_ptr, newsize * sizeof(T) )
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);
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}
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public:
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virtual ~SafeArray()
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{
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safe_free( m_ptr );
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}
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explicit SafeArray( const wxChar* name=L"Unnamed" )
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: Name( name )
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{
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ChunkSize = DefaultChunkSize;
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m_ptr = NULL;
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m_size = 0;
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}
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explicit SafeArray( int initialSize, const wxChar* name=L"Unnamed" )
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: Name( name )
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{
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ChunkSize = DefaultChunkSize;
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m_ptr = (initialSize==0) ? NULL : (T*)malloc( initialSize * sizeof(T) );
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m_size = initialSize;
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if( (initialSize != 0) && (m_ptr == NULL) )
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throw Exception::OutOfMemory();
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}
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// Clears the contents of the array to zero, and frees all memory allocations.
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void Dispose()
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{
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m_size = 0;
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safe_free( m_ptr );
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}
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bool IsDisposed() const { return (m_ptr==NULL); }
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// Returns the size of the memory allocation, as according to the array type.
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int GetLength() const { return m_size; }
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// Returns the size of the memory allocation in bytes.
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int GetSizeInBytes() const { return m_size * sizeof(T); }
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// reallocates the array to the explicit size. Can be used to shrink or grow an
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// array, and bypasses the internal threshold growth indicators.
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void ExactAlloc( int newsize )
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{
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if( newsize == m_size ) return;
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m_ptr = _virtual_realloc( newsize );
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if( m_ptr == NULL )
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{
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throw Exception::OutOfMemory(
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wxsFormat( // english (for diagnostic)
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L"Out-of-memory on SafeArray block re-allocation.\n"
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L"Old size: %d bytes, New size: %d bytes.",
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m_size, newsize
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),
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// internationalized!
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wxsFormat( _("Out of memory, trying to allocate %d bytes."), newsize )
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);
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}
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m_size = newsize;
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}
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// Ensures that the allocation is large enough to fit data of the
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// amount requested. The memory allocation is not resized smaller.
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void MakeRoomFor( int newsize )
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{
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if( newsize > m_size )
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ExactAlloc( newsize );
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}
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// Extends the containment area of the array. Extensions are performed
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// in chunks.
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void GrowBy( int items )
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{
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MakeRoomFor( m_size + ChunkSize + items + 1 );
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}
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// Gets a pointer to the requested allocation index.
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// DevBuilds : Generates assertion if the index is invalid.
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T *GetPtr( uint idx=0 ) { return _getPtr( idx ); }
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const T *GetPtr( uint idx=0 ) const { return _getPtr( idx ); }
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// Gets an element of this memory allocation much as if it were an array.
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// DevBuilds : Generates assertion if the index is invalid.
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T& operator[]( int idx ) { return *_getPtr( (uint)idx ); }
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const T& operator[]( int idx ) const { return *_getPtr( (uint)idx ); }
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virtual SafeArray<T>* Clone() const
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{
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SafeArray<T>* retval = new SafeArray<T>( m_size );
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memcpy_fast( retval->GetPtr(), m_ptr, sizeof(T) * m_size );
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return retval;
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}
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protected:
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// A safe array index fetcher. Throws an exception if the array index
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// is outside the bounds of the array.
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// Performance Considerations: This function adds quite a bit of overhead
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// to array indexing and thus should be done infrequently if used in
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// time-critical situations. Instead of using it from inside loops, cache
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// the pointer into a local variable and use std (unsafe) C indexes.
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T* _getPtr( uint i ) const
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{
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IndexBoundsCheckDev( Name.c_str(), i, m_size );
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return &m_ptr[i];
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}
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// SafeList - Simple growable container without all the mess or hassle of std containers.
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//
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// This container is intended for reasonably simple class types only. Things which this
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// container does not handle with desired robustness:
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//
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// * Classes with non-trivial constructors (such that construction creates much overhead)
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// * Classes with copy constructors (copying is done using performance memcpy)
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// * Classes with destructors (they're not called, sorry!)
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//
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template< typename T >
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class SafeList
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{
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DeclareNoncopyableObject(SafeList);
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public:
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static const int DefaultChunkSize = 0x80 * sizeof(T);
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public:
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wxString Name; // user-assigned block name
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int ChunkSize; // assigned DefaultChunkSize on init, reconfigurable at any time.
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protected:
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T* m_ptr;
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int m_allocsize; // size of the allocation of memory
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uint m_length; // length of the array (active items, not buffer allocation)
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protected:
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virtual T* _virtual_realloc( int newsize )
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{
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return (T*)realloc( m_ptr, newsize * sizeof(T) );
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}
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public:
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virtual ~SafeList() throw()
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{
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safe_free( m_ptr );
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}
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explicit SafeList( const wxChar* name=L"Unnamed" ) :
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Name( name )
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, ChunkSize( DefaultChunkSize )
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, m_ptr( NULL )
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, m_allocsize( 0 )
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, m_length( 0 )
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{
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}
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explicit SafeList( int initialSize, const wxChar* name=L"Unnamed" ) :
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Name( name )
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, ChunkSize( DefaultChunkSize )
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, m_ptr( (T*)malloc( initialSize * sizeof(T) ) )
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, m_allocsize( initialSize )
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, m_length( 0 )
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{
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if( m_ptr == NULL )
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throw Exception::OutOfMemory();
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for( int i=0; i<m_allocsize; ++i )
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{
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new (&m_ptr[i]) T();
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}
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}
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// Returns the size of the list, as according to the array type. This includes
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// mapped items only. The actual size of the allocation may differ.
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int GetLength() const { return m_length; }
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// Returns the size of the list, in bytes. This includes mapped items only.
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// The actual size of the allocation may differ.
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int GetSizeInBytes() const { return m_length * sizeof(T); }
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void MatchLengthToAllocatedSize()
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{
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m_length = m_allocsize;
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}
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// Ensures that the allocation is large enough to fit data of the
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// amount requested. The memory allocation is not resized smaller.
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void MakeRoomFor( int blockSize )
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{
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if( blockSize > m_allocsize )
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{
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const int newalloc = blockSize + ChunkSize;
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m_ptr = _virtual_realloc( newalloc );
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if( m_ptr == NULL )
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{
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throw Exception::OutOfMemory(
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// English Diagnostic message:
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wxsFormat(
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L"Out-of-memory on SafeList block re-allocation.\n"
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L"Name: %s, Old size: %d bytes, New size: %d bytes",
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Name.c_str(), m_allocsize, newalloc
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),
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wxsFormat( _("Out of memory, trying to allocate %d bytes."), newalloc )
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);
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}
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for( ; m_allocsize<newalloc; ++m_allocsize )
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{
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new (&m_ptr[m_allocsize]) T();
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}
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}
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}
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void GrowBy( int items )
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{
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MakeRoomFor( m_length + ChunkSize + items + 1 );
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}
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// Sets the item length to zero. Does not free memory allocations.
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void Clear()
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{
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m_length = 0;
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}
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// Appends an item to the end of the list and returns a handle to it.
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T& New()
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{
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_MakeRoomFor_threshold( m_length + 1 );
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return m_ptr[m_length++];
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}
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// Gets an element of this memory allocation much as if it were an array.
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// DevBuilds : Generates assertion if the index is invalid.
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T& operator[]( int idx ) { return *_getPtr( (uint)idx ); }
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const T& operator[]( int idx ) const { return *_getPtr( (uint)idx ); }
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T* GetPtr() { return m_ptr; }
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const T* GetPtr() const { return m_ptr; }
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T& GetLast() { return m_ptr[m_length-1]; }
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const T& GetLast() const{ return m_ptr[m_length-1]; }
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int Add( const T& src )
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{
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_MakeRoomFor_threshold( m_length + 1 );
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m_ptr[m_length] = src;
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return m_length++;
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}
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// Same as Add, but returns the handle of the new object instead of it's array index.
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T& AddNew( const T& src )
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{
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_MakeRoomFor_threshold( m_length + 1 );
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m_ptr[m_length] = src;
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return m_ptr[m_length];
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}
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// Performs a standard array-copy removal of the given item. All items past the
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// given item are copied over.
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// DevBuilds : Generates assertion if the index is invalid.
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void Remove( int index )
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{
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IndexBoundsCheckDev( Name.c_str(), index, m_length );
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int copylen = m_length - index;
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if( copylen > 0 )
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memcpy_fast( &m_ptr[index], &m_ptr[index+1], copylen );
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}
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virtual SafeList<T>* Clone() const
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{
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SafeList<T>* retval = new SafeList<T>( m_length );
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memcpy_fast( retval->m_ptr, m_ptr, sizeof(T) * m_length );
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return retval;
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}
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protected:
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void _MakeRoomFor_threshold( int newsize )
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{
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MakeRoomFor( newsize + ChunkSize );
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}
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// A safe array index fetcher. Throws an exception if the array index
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// is outside the bounds of the array.
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// Performance Considerations: This function adds quite a bit of overhead
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// to array indexing and thus should be done infrequently if used in
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// time-critical situations. Instead of using it from inside loops, cache
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// the pointer into a local variable and use std (unsafe) C indexes.
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T* _getPtr( uint i ) const
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{
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IndexBoundsCheckDev( Name.c_str(), i, m_length );
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return &m_ptr[i];
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}
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};
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// --------------------------------------------------------------------------------------
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// SafeAlignedArray class
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// --------------------------------------------------------------------------------------
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// Handy little class for allocating a resizable memory block, complete with
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// exception-based error handling and automatic cleanup.
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// This one supports aligned data allocations too!
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template< typename T, uint Alignment >
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class SafeAlignedArray : public SafeArray<T>
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{
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protected:
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T* _virtual_realloc( int newsize )
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{
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return (T*)( ( this->m_ptr == NULL ) ?
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_aligned_malloc( newsize * sizeof(T), Alignment ) :
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_aligned_realloc( this->m_ptr, newsize * sizeof(T), Alignment )
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);
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}
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// Appends "(align: xx)" to the name of the allocation in devel builds.
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// Maybe useful,maybe not... no harm in attaching it. :D
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public:
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virtual ~SafeAlignedArray()
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{
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safe_aligned_free( this->m_ptr );
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// mptr is set to null, so the parent class's destructor won't re-free it.
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}
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explicit SafeAlignedArray( const wxChar* name=L"Unnamed" ) :
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SafeArray<T>::SafeArray( name )
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{
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}
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explicit SafeAlignedArray( int initialSize, const wxChar* name=L"Unnamed" ) :
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SafeArray<T>::SafeArray(
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name,
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(T*)_aligned_malloc( initialSize * sizeof(T), Alignment ),
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initialSize
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)
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{
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}
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virtual SafeAlignedArray<T,Alignment>* Clone() const
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{
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SafeAlignedArray<T,Alignment>* retval = new SafeAlignedArray<T,Alignment>( this->m_size );
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memcpy_fast( retval->GetPtr(), this->m_ptr, sizeof(T) * this->m_size );
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return retval;
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}
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};
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// For lack of a better place for now (they depend on SafeList so they can't go in StringUtil)
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extern void SplitString( SafeList<wxString>& dest, const wxString& src, const wxString& delims );
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extern void JoinString( wxString& dest, const SafeList<wxString>& src, const wxString& separator );
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