pcsx2/common/include/Utilities/Path.h

144 lines
5.7 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <wx/filename.h>
#include "StringHelpers.h"
#define g_MaxPath 255 // 255 is safer with antiquated Win32 ASCII APIs.
//////////////////////////////////////////////////////////////////////////////////////////
//
class wxDirName : protected wxFileName
{
public:
explicit wxDirName( const wxFileName& src )
{
Assign( src.GetPath(), wxEmptyString );
}
wxDirName() : wxFileName() {}
wxDirName( const wxDirName& src ) : wxFileName( src ) { }
explicit wxDirName( const char* src ) { Assign( fromUTF8(src) ); }
explicit wxDirName( const wxString& src ) { Assign( src ); }
// ------------------------------------------------------------------------
void Assign( const wxString& volume, const wxString& path )
{
wxFileName::Assign( volume, path, wxEmptyString );
}
void Assign( const wxString& path )
{
wxFileName::Assign( path, wxEmptyString );
}
void Assign( const wxDirName& path )
{
wxFileName::Assign( path );
}
void Clear() { wxFileName::Clear(); }
wxCharBuffer ToAscii() const { return GetPath().ToAscii(); }
wxString ToString() const { return GetPath(); }
// ------------------------------------------------------------------------
bool IsWritable() const { return IsDirWritable(); }
bool IsReadable() const { return IsDirReadable(); }
bool Exists() const { return DirExists(); }
bool FileExists() const { return wxFileName::FileExists(); }
bool IsOk() const { return wxFileName::IsOk(); }
bool IsRelative() const { return wxFileName::IsRelative(); }
bool IsAbsolute() const { return wxFileName::IsAbsolute(); }
bool SameAs( const wxDirName& filepath ) const
{
return wxFileName::SameAs( filepath );
}
// Returns the number of sub folders in this directory path
size_t GetCount() const { return GetDirCount(); }
// ------------------------------------------------------------------------
wxFileName Combine( const wxFileName& right ) const;
wxDirName Combine( const wxDirName& right ) const;
// removes the lastmost directory from the path
void RemoveLast() { wxFileName::RemoveDir(GetCount() - 1); }
wxDirName& Normalize( int flags = wxPATH_NORM_ALL, const wxString& cwd = wxEmptyString );
wxDirName& MakeRelativeTo( const wxString& pathBase = wxEmptyString );
wxDirName& MakeAbsolute( const wxString& cwd = wxEmptyString );
// ------------------------------------------------------------------------
void AssignCwd( const wxString& volume = wxEmptyString ) { wxFileName::AssignCwd( volume ); }
bool SetCwd() { return wxFileName::SetCwd(); }
// wxWidgets is missing the const qualifier for this one! Shame!
void Rmdir();
bool Mkdir();
// ------------------------------------------------------------------------
wxDirName& operator=(const wxDirName& dirname) { Assign( dirname ); return *this; }
wxDirName& operator=(const wxString& dirname) { Assign( dirname ); return *this; }
wxDirName& operator=(const char* dirname) { Assign( fromUTF8(dirname) ); return *this; }
wxFileName operator+( const wxFileName& right ) const { return Combine( right ); }
wxDirName operator+( const wxDirName& right ) const { return Combine( right ); }
bool operator==(const wxDirName& filename) const { return SameAs(filename); }
bool operator!=(const wxDirName& filename) const { return !SameAs(filename); }
bool operator==(const wxFileName& filename) const { return SameAs(wxDirName(filename)); }
bool operator!=(const wxFileName& filename) const { return !SameAs(wxDirName(filename)); }
// compare with a filename string interpreted as a native file name
bool operator==(const wxString& filename) const { return SameAs(wxDirName(filename)); }
bool operator!=(const wxString& filename) const { return !SameAs(wxDirName(filename)); }
const wxFileName& GetFilename() const { return *this; }
wxFileName& GetFilename() { return *this; }
};
// --------------------------------------------------------------------------------------
// Path Namespace
// --------------------------------------------------------------------------------------
// Cross-platform utilities for manipulation of paths and filenames. Mostly these fall
// back on wxWidgets APIs internally, but are still helpful because some of wx's file stuff
// has minor glitches, or requies sloppy wxFileName typecasting.
//
namespace Path
{
extern bool IsRelative( const wxString& path );
extern s64 GetFileSize( const wxString& path );
extern wxString Normalize( const wxString& srcpath );
extern wxString Normalize( const wxDirName& srcpath );
extern wxString Combine( const wxString& srcPath, const wxString& srcFile );
extern wxString Combine( const wxDirName& srcPath, const wxFileName& srcFile );
extern wxString Combine( const wxString& srcPath, const wxDirName& srcFile );
extern wxString ReplaceExtension( const wxString& src, const wxString& ext );
extern wxString ReplaceFilename( const wxString& src, const wxString& newfilename );
extern wxString GetFilename( const wxString& src );
extern wxString GetDirectory( const wxString& src );
extern wxString GetFilenameWithoutExt( const wxString& src );
extern wxString GetRootDirectory( const wxString& src );
}