mirror of https://github.com/PCSX2/pcsx2.git
40 lines
1.3 KiB
C
40 lines
1.3 KiB
C
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/// Base defines and typedefs that are needed by all code in PCSX2
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/// Prefer this over including Pcsx2Defs.h to make sure everyone gets all the defines, as missing defines fail silently
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#pragma once
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#include "common/Pcsx2Defs.h"
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#if defined(__AVX2__)
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#define _M_SSE 0x501
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#elif defined(__AVX__)
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#define _M_SSE 0x500
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#elif defined(__SSE4_1__)
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#define _M_SSE 0x401
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#else
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#error PCSX2 requires compiling for at least SSE 4.1
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#endif
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// Starting with AVX, processors have fast unaligned loads
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// Reduce code duplication by not compiling multiple versions
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#if _M_SSE >= 0x500
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#define FAST_UNALIGNED 1
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#else
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#define FAST_UNALIGNED 0
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#endif
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