mirror of https://github.com/PCSX2/pcsx2.git
880be6f602
Essentially, I'm telling the memory card to re-index itself with a filter based on the game's disc serial every time a new executable boots in the emulator. This currently works for a lot of games, but fails in edge cases where the game disc's serial does not match the game serial that is written to the memory card as part of the save file's directory name. This affects mostly (only?) games that have multiple discs. We could circumvent this by adding a "save game serial" or something into the GameDatabase which tells us what we should filter by for those cases. Apart from this edge case, this appears to work surprisingly well. Try it and see if you can find other issues! |
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.. | ||
Utilities | ||
api | ||
wx | ||
x86emitter | ||
PS2Edefs.h | ||
PS2Eext.h | ||
PS2Etypes.h | ||
Pcsx2Api.h | ||
Pcsx2Defs.h | ||
Pcsx2Types.h | ||
PluginCallbacks.h | ||
afxresmw.h | ||
comptr.h | ||
intrin_x86.h |