pcsx2/pcsx2-qt/Settings/ControllerBindingWidgets.h

91 lines
2.9 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <QtWidgets/QWidget>
#include "ui_ControllerBindingWidget.h"
#include "ui_ControllerBindingWidget_DualShock2.h"
class InputBindingWidget;
class ControllerSettingsDialog;
class ControllerBindingWidget_Base;
class ControllerBindingWidget final : public QWidget
{
Q_OBJECT
public:
ControllerBindingWidget(QWidget* parent, ControllerSettingsDialog* dialog, u32 port);
~ControllerBindingWidget();
__fi ControllerSettingsDialog* getDialog() const { return m_dialog; }
__fi const std::string& getConfigSection() const { return m_config_section; }
__fi const std::string& getControllerType() const { return m_controller_type; }
__fi u32 getPortNumber() const { return m_port_number; }
private Q_SLOTS:
void onTypeChanged();
void doAutomaticBinding();
void doClearBindings();
private:
void populateControllerTypes();
void doDeviceAutomaticBinding(const QString& device);
void saveAndRefresh();
Ui::ControllerBindingWidget m_ui;
ControllerSettingsDialog* m_dialog;
std::string m_config_section;
std::string m_controller_type;
u32 m_port_number;
ControllerBindingWidget_Base* m_current_widget = nullptr;
};
class ControllerBindingWidget_Base : public QWidget
{
Q_OBJECT
public:
ControllerBindingWidget_Base(ControllerBindingWidget* parent);
virtual ~ControllerBindingWidget_Base();
__fi ControllerSettingsDialog* getDialog() const { return static_cast<ControllerBindingWidget*>(parent())->getDialog(); }
__fi const std::string& getConfigSection() const { return static_cast<ControllerBindingWidget*>(parent())->getConfigSection(); }
__fi const std::string& getControllerType() const { return static_cast<ControllerBindingWidget*>(parent())->getControllerType(); }
__fi u32 getPortNumber() const { return static_cast<ControllerBindingWidget*>(parent())->getPortNumber(); }
protected:
void initBindingWidgets();
};
class ControllerBindingWidget_DualShock2 final : public ControllerBindingWidget_Base
{
Q_OBJECT
public:
ControllerBindingWidget_DualShock2(ControllerBindingWidget* parent);
~ControllerBindingWidget_DualShock2();
static ControllerBindingWidget_Base* createInstance(ControllerBindingWidget* parent);
private:
Ui::ControllerBindingWidget_DualShock2 m_ui;
};