mirror of https://github.com/PCSX2/pcsx2.git
355 lines
9.6 KiB
C++
355 lines
9.6 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Common.h"
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#include "System/SysThreads.h"
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extern __aligned16 u8 g_RealGSMem[Ps2MemSize::GSregs];
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enum CSRfifoState
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{
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CSR_FIFO_NORMAL = 0, // Neither empty or almost full.
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CSR_FIFO_EMPTY, // Empty
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CSR_FIFO_FULL, // Almost Full
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CSR_FIFO_RESERVED
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};
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union tGS_CSRw
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{
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struct
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{
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u32 SIGNAL : 1; // SIGNAL event
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u32 FINISH : 1; // FINISH event
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u32 HSINT : 1; // HSYNC Interrupt
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u32 VSINT : 1; // VSYNC Interrupt
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u32 EDWINT : 1; // Rect Area Write Termination Interrupt
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};
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u32 _u32;
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void reset() { _u32 = 0; }
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void fill()
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{
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SIGNAL = true;
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FINISH = true;
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HSINT = true;
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VSINT = true;
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EDWINT = true;
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}
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};
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// I'm initializing this as 64 bit because GSCSRr is 64 bit. There only appeared to be 32 bits worth of fields,
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// and CSRw is 32 bit, though, so I'm not sure if that's correct.
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union tGS_CSR
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{
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struct
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{
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// Start Interrupts.
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// If reading, 1 means a signal has been generated.
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u64 SIGNAL : 1; // SIGNAL event
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u64 FINISH : 1; // FINISH event
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u64 HSINT : 1; // HSYNC Interrupt
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u64 VSINT : 1; // VSYNC Interrupt
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u64 EDWINT : 1; // Rect Area Write Termination Interrupt
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// End of Interrupts. Those 5 fields together are 0x1f.
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u64 undefined : 2; // Should both be 0.
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u64 reserved1 : 1;
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u64 FLUSH : 1; // Drawing Suspend And FIFO Clear
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u64 RESET : 1; // GS System Reset
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u64 reserved2 : 2;
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u64 NFIELD : 1;
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u64 FIELD : 1; // If the field currently displayed in Interlace mode is even or odd
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u64 FIFO : 2;
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u64 REV : 8; // The GS's Revision number
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u64 ID : 8; // The GS's Id.
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u64 reserved3 : 32;
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};
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u64 _u64;
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void reset()
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{
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_u64 = 0;
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FIFO = CSR_FIFO_EMPTY;
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REV = 0x1D; // GS Revision
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ID = 0x55; // GS ID
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}
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void set(u64 value)
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{
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_u64 = value;
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}
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bool interrupts() { return (SIGNAL || FINISH || HSINT || VSINT || EDWINT); }
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void setAllInterrupts(bool value)
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{
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SIGNAL = FINISH = HSINT = VSINT = EDWINT = value;
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}
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tGS_CSR(u64 val) { _u64 = val; }
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tGS_CSR(u32 val) { _u64 = (u64)val; }
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tGS_CSR() { reset(); }
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};
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union tGS_IMR
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{
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struct
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{
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u32 reserved1 : 8;
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u32 SIGMSK : 1;
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u32 FINISHMSK : 1;
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u32 HSMSK : 1;
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u32 VSMSK : 1;
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u32 EDWMSK : 1;
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u32 undefined : 2; // Should both be set to 1.
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u32 reserved2 : 17;
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};
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u32 _u32;
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void reset()
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{
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_u32 = 0;
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SIGMSK = FINISHMSK = HSMSK = VSMSK = EDWMSK = true;
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undefined = 0x3;
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}
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void set(u32 value)
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{
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_u32 = (value & 0x1f00); // Set only the interrupt mask fields.
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undefined = 0x3; // These should always be set.
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}
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bool masked() { return (SIGMSK || FINISHMSK || HSMSK || VSMSK || EDWMSK); }
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};
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#define PS2MEM_GS g_RealGSMem
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#define PS2GS_BASE(mem) (g_RealGSMem+(mem&0x13ff))
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#define GSCSRregs ((tGS_CSR&)*(g_RealGSMem+0x1000))
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#define GSIMRregs ((tGS_IMR&)*(g_RealGSMem+0x1010))
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#define GSCSRr ((u64&)*(g_RealGSMem+0x1000))
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#define GSIMR ((u32&)*(g_RealGSMem+0x1010))
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#define GSSIGLBLID ((GSRegSIGBLID&)*(g_RealGSMem+0x1080))
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enum GS_RegionMode
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{
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Region_NTSC,
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Region_PAL
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};
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enum GIF_PATH
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{
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GIF_PATH_1 = 0,
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GIF_PATH_2,
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GIF_PATH_3,
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};
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extern int GIFPath_ParseTag(GIF_PATH pathidx, const u8* pMem, u32 size);
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extern void GIFPath_Reset();
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extern void GIFPath_Clear( GIF_PATH pathidx );
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extern GS_RegionMode gsRegionMode;
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/////////////////////////////////////////////////////////////////////////////
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// MTGS Threaded Class Declaration
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// Uncomment this to enable the MTGS debug stack, which tracks to ensure reads
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// and writes stay synchronized. Warning: the debug stack is VERY slow.
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//#define RINGBUF_DEBUG_STACK
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enum MTGS_RingCommand
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{
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GS_RINGTYPE_P1
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, GS_RINGTYPE_P2
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, GS_RINGTYPE_P3
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, GS_RINGTYPE_MEMWRITE64
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, GS_RINGTYPE_MEMWRITE8
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, GS_RINGTYPE_MEMWRITE16
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, GS_RINGTYPE_MEMWRITE32
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, GS_RINGTYPE_RESTART
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, GS_RINGTYPE_VSYNC
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, GS_RINGTYPE_FRAMESKIP
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, GS_RINGTYPE_FREEZE
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, GS_RINGTYPE_RECORD
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, GS_RINGTYPE_RESET // issues a GSreset() command.
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, GS_RINGTYPE_SOFTRESET // issues a soft reset for the GIF
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, GS_RINGTYPE_WRITECSR
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, GS_RINGTYPE_MODECHANGE // for issued mode changes.
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, GS_RINGTYPE_CRC
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};
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struct MTGS_FreezeData
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{
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freezeData* fdata;
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s32 retval; // value returned from the call, valid only after an mtgsWaitGS()
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};
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// --------------------------------------------------------------------------------------
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// SysMtgsThread
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// --------------------------------------------------------------------------------------
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class SysMtgsThread : public SysThreadBase
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{
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typedef SysThreadBase _parent;
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public:
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// note: when m_RingPos == m_WritePos, the fifo is empty
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uint m_RingPos; // cur pos gs is reading from
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uint m_WritePos; // cur pos ee thread is writing to
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volatile bool m_RingBufferIsBusy;
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volatile u32 m_SignalRingEnable;
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volatile s32 m_SignalRingPosition;
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int m_QueuedFrameCount;
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u32 m_RingWrapSpot;
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Mutex m_lock_RingBufferBusy;
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Semaphore m_sem_OnRingReset;
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// used to keep multiple threads from sending packets to the ringbuffer concurrently.
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// (currently not used or implemented -- is a planned feature for a future threaded VU1)
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//MutexLockRecursive m_PacketLocker;
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// Used to delay the sending of events. Performance is better if the ringbuffer
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// has more than one command in it when the thread is kicked.
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int m_CopyDataTally;
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Semaphore m_sem_OpenDone;
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volatile bool m_PluginOpened;
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// These vars maintain instance data for sending Data Packets.
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// Only one data packet can be constructed and uploaded at a time.
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uint m_packet_size; // size of the packet (data only, ie. not including the 16 byte command!)
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uint m_packet_ringpos; // index of the data location in the ringbuffer.
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#ifdef RINGBUF_DEBUG_STACK
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Threading::Mutex m_lock_Stack;
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#endif
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public:
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SysMtgsThread();
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virtual ~SysMtgsThread() throw();
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static SysMtgsThread& Get();
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// Waits for the GS to empty out the entire ring buffer contents.
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// Used primarily for plugin startup/shutdown.
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void WaitGS();
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void ResetGS();
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int PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 size );
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int PrepDataPacket( GIF_PATH pathidx, const u32* srcdata, u32 size );
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void SendDataPacket();
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void SendGameCRC( u32 crc );
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void WaitForOpen();
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void Freeze( int mode, MTGS_FreezeData& data );
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void RestartRingbuffer( uint packsize=0 );
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void SendSimplePacket( MTGS_RingCommand type, int data0, int data1, int data2 );
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void SendPointerPacket( MTGS_RingCommand type, u32 data0, void* data1 );
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u8* GetDataPacketPtr() const;
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void SetEvent();
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void PostVsyncEnd();
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protected:
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void OpenPlugin();
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void ClosePlugin();
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void OnStart();
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void OnResumeReady();
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void OnSuspendInThread();
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void OnPauseInThread() {}
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void OnResumeInThread( bool IsSuspended );
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void OnCleanupInThread();
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// Used internally by SendSimplePacket type functions
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uint _PrepForSimplePacket();
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void _FinishSimplePacket( uint future_writepos );
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void ExecuteTaskInThread();
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};
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// GetMTGS() is a required external implementation. This function is *NOT* provided
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// by the PCSX2 core library. It provides an interface for the linking User Interface
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// apps or DLLs to reference their own instance of SysMtgsThread (also allowing them
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// to extend the class and override virtual methods).
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//
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SysMtgsThread& GetMTGS();
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/////////////////////////////////////////////////////////////////////////////
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// Generalized GS Functions and Stuff
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extern void gsInit();
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extern s32 gsOpen();
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extern void gsClose();
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extern void gsReset();
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extern void gsOnModeChanged( Fixed100 framerate, u32 newTickrate );
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extern void gsSetRegionMode( GS_RegionMode isPal );
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extern void gsResetFrameSkip();
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extern void gsPostVsyncEnd();
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extern void gsFrameSkip();
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// Some functions shared by both the GS and MTGS
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extern void _gs_ResetFrameskip();
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// used for resetting GIF fifo
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extern void gsGIFReset();
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extern void gsCSRwrite(u32 value);
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extern void gsWrite8(u32 mem, u8 value);
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extern void gsWrite16(u32 mem, u16 value);
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extern void gsWrite32(u32 mem, u32 value);
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extern void __fastcall gsWrite64_page_00( u32 mem, const mem64_t* value );
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extern void __fastcall gsWrite64_page_01( u32 mem, const mem64_t* value );
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extern void __fastcall gsWrite64_generic( u32 mem, const mem64_t* value );
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extern void __fastcall gsWrite128_page_00( u32 mem, const mem128_t* value );
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extern void __fastcall gsWrite128_page_01( u32 mem, const mem128_t* value );
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extern void __fastcall gsWrite128_generic( u32 mem, const mem128_t* value );
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extern u8 gsRead8(u32 mem);
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extern u16 gsRead16(u32 mem);
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extern u32 gsRead32(u32 mem);
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extern u64 gsRead64(u32 mem);
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void gsIrq();
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extern u32 CSRw;
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// GS Playback
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enum gsrun
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{
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GSRUN_TRANS1 = 1,
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GSRUN_TRANS2,
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GSRUN_TRANS3,
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GSRUN_VSYNC
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};
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#ifdef PCSX2_DEVBUILD
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extern int g_SaveGSStream;
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extern int g_nLeftGSFrames;
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#endif
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