mirror of https://github.com/PCSX2/pcsx2.git
1870 lines
51 KiB
C++
1870 lines
51 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include <cmath>
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#include <csignal>
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#include "common/Assertions.h"
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#include "common/Console.h"
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#include "common/CrashHandler.h"
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#include "common/Exceptions.h"
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#include "common/FileSystem.h"
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#include "common/Path.h"
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#include "common/SettingsWrapper.h"
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#include "common/StringUtil.h"
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#include "common/Timer.h"
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#include "pcsx2/CDVD/CDVD.h"
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#include "pcsx2/CDVD/CDVDcommon.h"
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#include "pcsx2/Counters.h"
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#include "pcsx2/DebugTools/Debug.h"
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#include "pcsx2/Frontend/CommonHost.h"
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#include "pcsx2/Frontend/FullscreenUI.h"
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#include "pcsx2/Frontend/GameList.h"
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#include "pcsx2/Frontend/InputManager.h"
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#include "pcsx2/Frontend/ImGuiManager.h"
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#include "pcsx2/Frontend/LogSink.h"
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#include "pcsx2/GS.h"
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#include "pcsx2/GS/GS.h"
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#include "pcsx2/GSDumpReplayer.h"
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#include "pcsx2/HostDisplay.h"
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#include "pcsx2/HostSettings.h"
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#include "pcsx2/INISettingsInterface.h"
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#include "pcsx2/PAD/Host/PAD.h"
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#include "pcsx2/PerformanceMetrics.h"
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#include "pcsx2/VMManager.h"
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#include <QtCore/QTimer>
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#include <QtWidgets/QApplication>
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#include <QtWidgets/QMessageBox>
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#include <QtGui/QClipboard>
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#include <QtGui/QInputMethod>
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#include "fmt/core.h"
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#include "DisplayWidget.h"
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#include "GameList/GameListWidget.h"
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#include "MainWindow.h"
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#include "QtHost.h"
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#include "QtUtils.h"
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#include "svnrev.h"
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#ifdef ENABLE_ACHIEVEMENTS
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#include "Frontend/Achievements.h"
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#endif
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static constexpr u32 SETTINGS_SAVE_DELAY = 1000;
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EmuThread* g_emu_thread = nullptr;
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//////////////////////////////////////////////////////////////////////////
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// Local function declarations
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//////////////////////////////////////////////////////////////////////////
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namespace QtHost {
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static void PrintCommandLineVersion();
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static void PrintCommandLineHelp(const std::string_view& progname);
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static std::shared_ptr<VMBootParameters>& AutoBoot(std::shared_ptr<VMBootParameters>& autoboot);
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static bool ParseCommandLineOptions(const QStringList& args, std::shared_ptr<VMBootParameters>& autoboot);
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static bool InitializeConfig();
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static void SaveSettings();
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static void HookSignals();
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}
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//////////////////////////////////////////////////////////////////////////
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// Local variable declarations
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//////////////////////////////////////////////////////////////////////////
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const IConsoleWriter* PatchesCon = &Console;
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static std::unique_ptr<QTimer> s_settings_save_timer;
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static std::unique_ptr<INISettingsInterface> s_base_settings_interface;
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static bool s_batch_mode = false;
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static bool s_nogui_mode = false;
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static bool s_start_fullscreen_ui = false;
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static bool s_start_fullscreen_ui_fullscreen = false;
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//////////////////////////////////////////////////////////////////////////
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// CPU Thread
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//////////////////////////////////////////////////////////////////////////
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EmuThread::EmuThread(QThread* ui_thread)
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: QThread()
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, m_ui_thread(ui_thread)
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{
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}
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EmuThread::~EmuThread() = default;
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bool EmuThread::isOnEmuThread() const
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{
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return QThread::currentThread() == this;
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}
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void EmuThread::start()
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{
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pxAssertRel(!g_emu_thread, "Emu thread does not exist");
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g_emu_thread = new EmuThread(QThread::currentThread());
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g_emu_thread->QThread::start();
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g_emu_thread->m_started_semaphore.acquire();
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g_emu_thread->moveToThread(g_emu_thread);
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}
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void EmuThread::stop()
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{
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pxAssertRel(g_emu_thread, "Emu thread exists");
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pxAssertRel(!g_emu_thread->isOnEmuThread(), "Not called on the emu thread");
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QMetaObject::invokeMethod(g_emu_thread, &EmuThread::stopInThread, Qt::QueuedConnection);
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while (g_emu_thread->isRunning())
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QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
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}
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void EmuThread::stopInThread()
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{
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if (VMManager::HasValidVM())
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destroyVM();
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if (m_run_fullscreen_ui)
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stopFullscreenUI();
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m_event_loop->quit();
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m_shutdown_flag.store(true);
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}
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bool EmuThread::confirmMessage(const QString& title, const QString& message)
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{
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if (!isOnEmuThread())
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{
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// This is definitely deadlock risky, but unlikely to happen (why would GS be confirming?).
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bool result = false;
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QMetaObject::invokeMethod(g_emu_thread, "confirmMessage", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(bool, result), Q_ARG(const QString&, title), Q_ARG(const QString&, message));
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return result;
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}
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// Easy if there's no VM.
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if (!VMManager::HasValidVM())
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return emit messageConfirmed(title, message);
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// Preemptively pause/set surfaceless on the emu thread, because it can't run while the popup is open.
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const bool was_paused = (VMManager::GetState() == VMState::Paused);
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const bool was_fullscreen = isFullscreen();
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if (!was_paused)
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VMManager::SetPaused(true);
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if (was_fullscreen)
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setSurfaceless(true);
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// This won't return until the user confirms one way or another.
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const bool result = emit messageConfirmed(title, message);
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// Resume VM after confirming.
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if (was_fullscreen)
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setSurfaceless(false);
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if (!was_paused)
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VMManager::SetPaused(false);
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return result;
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}
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void EmuThread::startFullscreenUI(bool fullscreen)
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{
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if (!isOnEmuThread())
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{
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QMetaObject::invokeMethod(this, "startFullscreenUI", Qt::QueuedConnection, Q_ARG(bool, fullscreen));
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return;
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}
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if (VMManager::HasValidVM())
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return;
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m_run_fullscreen_ui = true;
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if (fullscreen)
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m_is_fullscreen = true;
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if (!GetMTGS().WaitForOpen())
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{
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m_run_fullscreen_ui = false;
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return;
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}
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// poll more frequently so we don't lose events
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stopBackgroundControllerPollTimer();
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startBackgroundControllerPollTimer();
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}
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void EmuThread::stopFullscreenUI()
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{
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if (!isOnEmuThread())
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{
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QMetaObject::invokeMethod(this, &EmuThread::stopFullscreenUI, Qt::QueuedConnection);
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// wait until the host display is gone
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while (g_host_display)
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QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
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return;
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}
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if (!g_host_display)
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return;
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pxAssertRel(!VMManager::HasValidVM(), "VM is not valid at FSUI shutdown time");
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m_run_fullscreen_ui = false;
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GetMTGS().WaitForClose();
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}
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void EmuThread::startVM(std::shared_ptr<VMBootParameters> boot_params)
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{
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if (!isOnEmuThread())
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{
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QMetaObject::invokeMethod(this, "startVM", Qt::QueuedConnection,
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Q_ARG(std::shared_ptr<VMBootParameters>, boot_params));
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return;
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}
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pxAssertRel(!VMManager::HasValidVM(), "VM is shut down");
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// Determine whether to start fullscreen or not.
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if (boot_params->fullscreen.has_value())
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m_is_fullscreen = boot_params->fullscreen.value();
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else
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m_is_fullscreen = Host::GetBaseBoolSettingValue("UI", "StartFullscreen", false);
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if (!VMManager::Initialize(*boot_params))
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return;
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if (!Host::GetBoolSettingValue("UI", "StartPaused", false))
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{
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// This will come back and call OnVMResumed().
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VMManager::SetState(VMState::Running);
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}
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else
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{
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// When starting paused, redraw the window, so there's at least something there.
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redrawDisplayWindow();
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Host::OnVMPaused();
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}
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m_event_loop->quit();
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}
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void EmuThread::resetVM()
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{
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if (!isOnEmuThread())
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{
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QMetaObject::invokeMethod(this, &EmuThread::resetVM, Qt::QueuedConnection);
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return;
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}
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VMManager::Reset();
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}
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void EmuThread::setVMPaused(bool paused)
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{
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if (!isOnEmuThread())
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{
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QMetaObject::invokeMethod(this, "setVMPaused", Qt::QueuedConnection, Q_ARG(bool, paused));
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return;
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}
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VMManager::SetPaused(paused);
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}
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void EmuThread::shutdownVM(bool save_state /* = true */)
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{
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if (!isOnEmuThread())
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{
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QMetaObject::invokeMethod(this, "shutdownVM", Qt::QueuedConnection, Q_ARG(bool, save_state));
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return;
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}
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const VMState state = VMManager::GetState();
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if (state == VMState::Paused)
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m_event_loop->quit();
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else if (state != VMState::Running)
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return;
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m_save_state_on_shutdown = save_state;
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VMManager::SetState(VMState::Stopping);
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}
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void EmuThread::loadState(const QString& filename)
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{
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if (!isOnEmuThread())
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{
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QMetaObject::invokeMethod(this, "loadState", Qt::QueuedConnection, Q_ARG(const QString&, filename));
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return;
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}
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if (!VMManager::HasValidVM())
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return;
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VMManager::LoadState(filename.toUtf8().constData());
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}
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void EmuThread::loadStateFromSlot(qint32 slot)
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{
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if (!isOnEmuThread())
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{
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QMetaObject::invokeMethod(this, "loadStateFromSlot", Qt::QueuedConnection, Q_ARG(qint32, slot));
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return;
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}
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if (!VMManager::HasValidVM())
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return;
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VMManager::LoadStateFromSlot(slot);
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}
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void EmuThread::saveState(const QString& filename)
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{
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if (!isOnEmuThread())
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{
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QMetaObject::invokeMethod(this, "saveState", Qt::QueuedConnection, Q_ARG(const QString&, filename));
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return;
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}
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if (!VMManager::HasValidVM())
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return;
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if (!VMManager::SaveState(filename.toUtf8().constData()))
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{
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// this one is usually the result of a user-chosen path, so we can display a message box safely here
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Console.Error("Failed to save state");
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}
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}
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void EmuThread::saveStateToSlot(qint32 slot)
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{
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if (!isOnEmuThread())
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{
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QMetaObject::invokeMethod(this, "saveStateToSlot", Qt::QueuedConnection, Q_ARG(qint32, slot));
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return;
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}
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if (!VMManager::HasValidVM())
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return;
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VMManager::SaveStateToSlot(slot);
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}
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void EmuThread::run()
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{
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// Qt-specific initialization.
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m_event_loop = new QEventLoop();
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m_started_semaphore.release();
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connectSignals();
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// Common host initialization (VM setup, etc).
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CommonHost::CPUThreadInitialize();
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// Start background polling because the VM won't do it for us.
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createBackgroundControllerPollTimer();
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startBackgroundControllerPollTimer();
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// Main CPU thread loop.
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while (!m_shutdown_flag.load())
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{
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if (!VMManager::HasValidVM())
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{
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m_event_loop->exec();
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continue;
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}
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executeVM();
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}
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// Teardown in reverse order.
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stopBackgroundControllerPollTimer();
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destroyBackgroundControllerPollTimer();
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CommonHost::CPUThreadShutdown();
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// Move back to the UI thread, since we're no longer running.
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moveToThread(m_ui_thread);
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deleteLater();
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}
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void EmuThread::destroyVM()
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{
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m_last_speed = 0.0f;
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m_last_game_fps = 0.0f;
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m_last_video_fps = 0.0f;
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m_last_internal_width = 0;
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m_last_internal_height = 0;
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m_was_paused_by_focus_loss = false;
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VMManager::Shutdown(m_save_state_on_shutdown);
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m_save_state_on_shutdown = false;
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}
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void EmuThread::executeVM()
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{
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for (;;)
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{
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switch (VMManager::GetState())
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{
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case VMState::Initializing:
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pxFailRel("Shouldn't be in the starting state state");
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continue;
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case VMState::Paused:
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m_event_loop->exec();
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continue;
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case VMState::Running:
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m_event_loop->processEvents(QEventLoop::AllEvents);
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VMManager::Execute();
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continue;
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case VMState::Stopping:
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destroyVM();
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m_event_loop->processEvents(QEventLoop::AllEvents);
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return;
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default:
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continue;
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}
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}
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}
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void EmuThread::createBackgroundControllerPollTimer()
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{
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pxAssert(!m_background_controller_polling_timer);
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m_background_controller_polling_timer = new QTimer(this);
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m_background_controller_polling_timer->setSingleShot(false);
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m_background_controller_polling_timer->setTimerType(Qt::CoarseTimer);
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connect(m_background_controller_polling_timer, &QTimer::timeout, this, &EmuThread::doBackgroundControllerPoll);
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}
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void EmuThread::destroyBackgroundControllerPollTimer()
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{
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delete m_background_controller_polling_timer;
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m_background_controller_polling_timer = nullptr;
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}
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void EmuThread::startBackgroundControllerPollTimer()
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{
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if (m_background_controller_polling_timer->isActive())
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return;
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m_background_controller_polling_timer->start(FullscreenUI::IsInitialized() ?
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FULLSCREEN_UI_CONTROLLER_POLLING_INTERVAL :
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BACKGROUND_CONTROLLER_POLLING_INTERVAL);
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}
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void EmuThread::stopBackgroundControllerPollTimer()
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{
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if (!m_background_controller_polling_timer->isActive())
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return;
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m_background_controller_polling_timer->stop();
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}
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void EmuThread::doBackgroundControllerPoll()
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{
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InputManager::PollSources();
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}
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void EmuThread::toggleFullscreen()
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{
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if (!isOnEmuThread())
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{
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QMetaObject::invokeMethod(this, &EmuThread::toggleFullscreen, Qt::QueuedConnection);
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return;
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}
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setFullscreen(!m_is_fullscreen);
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}
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void EmuThread::setFullscreen(bool fullscreen)
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{
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if (!isOnEmuThread())
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{
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QMetaObject::invokeMethod(this, "setFullscreen", Qt::QueuedConnection, Q_ARG(bool, fullscreen));
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return;
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}
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if (!GetMTGS().IsOpen() || m_is_fullscreen == fullscreen)
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return;
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// This will call back to us on the MTGS thread.
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m_is_fullscreen = fullscreen;
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GetMTGS().UpdateDisplayWindow();
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GetMTGS().WaitGS();
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// If we're using exclusive fullscreen, the refresh rate may have changed.
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UpdateVSyncRate();
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}
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void EmuThread::setSurfaceless(bool surfaceless)
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{
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if (!isOnEmuThread())
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{
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QMetaObject::invokeMethod(this, "setSurfaceless", Qt::QueuedConnection, Q_ARG(bool, surfaceless));
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return;
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}
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if (!GetMTGS().IsOpen() || m_is_surfaceless == surfaceless)
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return;
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// If we went surfaceless and were running the fullscreen UI, stop MTGS running idle.
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// Otherwise, we'll keep trying to present to nothing.
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GetMTGS().SetRunIdle(!surfaceless && m_run_fullscreen_ui);
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// This will call back to us on the MTGS thread.
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m_is_surfaceless = surfaceless;
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GetMTGS().UpdateDisplayWindow();
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GetMTGS().WaitGS();
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}
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void EmuThread::applySettings()
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{
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if (!isOnEmuThread())
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{
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QMetaObject::invokeMethod(this, &EmuThread::applySettings, Qt::QueuedConnection);
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return;
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}
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VMManager::ApplySettings();
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}
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void EmuThread::reloadGameSettings()
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{
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if (!isOnEmuThread())
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{
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QMetaObject::invokeMethod(this, &EmuThread::reloadGameSettings, Qt::QueuedConnection);
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return;
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}
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// this will skip applying settings when they're not active
|
|
VMManager::ReloadGameSettings();
|
|
}
|
|
|
|
void EmuThread::updateEmuFolders()
|
|
{
|
|
if (!isOnEmuThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::updateEmuFolders, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
Host::Internal::UpdateEmuFolders();
|
|
}
|
|
|
|
void EmuThread::connectSignals()
|
|
{
|
|
connect(qApp, &QGuiApplication::applicationStateChanged, this, &EmuThread::onApplicationStateChanged);
|
|
}
|
|
|
|
void EmuThread::loadSettings(SettingsInterface& si, std::unique_lock<std::mutex>& lock)
|
|
{
|
|
m_verbose_status = si.GetBoolValue("UI", "VerboseStatusBar", false);
|
|
m_pause_on_focus_loss = si.GetBoolValue("UI", "PauseOnFocusLoss", false);
|
|
}
|
|
|
|
void Host::LoadSettings(SettingsInterface& si, std::unique_lock<std::mutex>& lock)
|
|
{
|
|
CommonHost::LoadSettings(si, lock);
|
|
g_emu_thread->loadSettings(si, lock);
|
|
}
|
|
|
|
void EmuThread::checkForSettingChanges(const Pcsx2Config& old_config)
|
|
{
|
|
QMetaObject::invokeMethod(g_main_window, &MainWindow::checkForSettingChanges, Qt::QueuedConnection);
|
|
|
|
if (g_host_display)
|
|
{
|
|
const bool render_to_main = shouldRenderToMain();
|
|
if (!m_is_fullscreen && m_is_rendering_to_main != render_to_main)
|
|
{
|
|
m_is_rendering_to_main = render_to_main;
|
|
GetMTGS().UpdateDisplayWindow();
|
|
GetMTGS().WaitGS();
|
|
}
|
|
}
|
|
|
|
updatePerformanceMetrics(true);
|
|
}
|
|
|
|
void Host::CheckForSettingsChanges(const Pcsx2Config& old_config)
|
|
{
|
|
CommonHost::CheckForSettingsChanges(old_config);
|
|
g_emu_thread->checkForSettingChanges(old_config);
|
|
}
|
|
|
|
bool EmuThread::shouldRenderToMain() const
|
|
{
|
|
return !Host::GetBaseBoolSettingValue("UI", "RenderToSeparateWindow", false) && !QtHost::InNoGUIMode();
|
|
}
|
|
|
|
void EmuThread::toggleSoftwareRendering()
|
|
{
|
|
if (!isOnEmuThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::toggleSoftwareRendering, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
if (!VMManager::HasValidVM())
|
|
return;
|
|
|
|
GetMTGS().ToggleSoftwareRendering();
|
|
}
|
|
|
|
void EmuThread::switchRenderer(GSRendererType renderer)
|
|
{
|
|
if (!isOnEmuThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "switchRenderer", Qt::QueuedConnection, Q_ARG(GSRendererType, renderer));
|
|
return;
|
|
}
|
|
|
|
if (!VMManager::HasValidVM())
|
|
return;
|
|
|
|
GetMTGS().SwitchRenderer(renderer);
|
|
}
|
|
|
|
void EmuThread::changeDisc(CDVD_SourceType source, const QString& path)
|
|
{
|
|
if (!isOnEmuThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "changeDisc", Qt::QueuedConnection, Q_ARG(CDVD_SourceType, source), Q_ARG(const QString&, path));
|
|
return;
|
|
}
|
|
|
|
if (!VMManager::HasValidVM())
|
|
return;
|
|
|
|
VMManager::ChangeDisc(source, path.toStdString());
|
|
}
|
|
|
|
void EmuThread::reloadPatches()
|
|
{
|
|
if (!isOnEmuThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::reloadPatches, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
if (!VMManager::HasValidVM())
|
|
return;
|
|
|
|
VMManager::ReloadPatches(true, true);
|
|
}
|
|
|
|
void EmuThread::reloadInputSources()
|
|
{
|
|
if (!isOnEmuThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::reloadInputSources, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
std::unique_lock<std::mutex> lock = Host::GetSettingsLock();
|
|
SettingsInterface* si = Host::GetSettingsInterface();
|
|
SettingsInterface* bindings_si = Host::GetSettingsInterfaceForBindings();
|
|
InputManager::ReloadSources(*si, lock);
|
|
|
|
// skip loading bindings if we're not running, since it'll get done on startup anyway
|
|
if (VMManager::HasValidVM())
|
|
InputManager::ReloadBindings(*si, *bindings_si);
|
|
}
|
|
|
|
void EmuThread::reloadInputBindings()
|
|
{
|
|
if (!isOnEmuThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::reloadInputBindings, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
// skip loading bindings if we're not running, since it'll get done on startup anyway
|
|
if (!VMManager::HasValidVM())
|
|
return;
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* si = Host::GetSettingsInterface();
|
|
SettingsInterface* bindings_si = Host::GetSettingsInterfaceForBindings();
|
|
InputManager::ReloadBindings(*si, *bindings_si);
|
|
}
|
|
|
|
void EmuThread::reloadInputDevices()
|
|
{
|
|
if (!isOnEmuThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::reloadInputDevices, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
InputManager::ReloadDevices();
|
|
}
|
|
|
|
void EmuThread::closeInputSources()
|
|
{
|
|
if (!isOnEmuThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::reloadInputDevices, Qt::BlockingQueuedConnection);
|
|
return;
|
|
}
|
|
|
|
InputManager::CloseSources();
|
|
}
|
|
|
|
void EmuThread::requestDisplaySize(float scale)
|
|
{
|
|
if (!isOnEmuThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "requestDisplaySize", Qt::QueuedConnection, Q_ARG(float, scale));
|
|
return;
|
|
}
|
|
|
|
if (!VMManager::HasValidVM())
|
|
return;
|
|
|
|
VMManager::RequestDisplaySize(scale);
|
|
}
|
|
|
|
void EmuThread::enumerateInputDevices()
|
|
{
|
|
if (!isOnEmuThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::enumerateInputDevices, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
const std::vector<std::pair<std::string, std::string>> devs(InputManager::EnumerateDevices());
|
|
QList<QPair<QString, QString>> qdevs;
|
|
qdevs.reserve(devs.size());
|
|
for (const std::pair<std::string, std::string>& dev : devs)
|
|
qdevs.emplace_back(QString::fromStdString(dev.first), QString::fromStdString(dev.second));
|
|
|
|
onInputDevicesEnumerated(qdevs);
|
|
}
|
|
|
|
void EmuThread::enumerateVibrationMotors()
|
|
{
|
|
if (!isOnEmuThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::enumerateVibrationMotors, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
const std::vector<InputBindingKey> motors(InputManager::EnumerateMotors());
|
|
QList<InputBindingKey> qmotors;
|
|
qmotors.reserve(motors.size());
|
|
for (InputBindingKey key : motors)
|
|
qmotors.push_back(key);
|
|
|
|
onVibrationMotorsEnumerated(qmotors);
|
|
}
|
|
|
|
void EmuThread::connectDisplaySignals(DisplayWidget* widget)
|
|
{
|
|
widget->disconnect(this);
|
|
|
|
connect(widget, &DisplayWidget::windowResizedEvent, this, &EmuThread::onDisplayWindowResized);
|
|
connect(widget, &DisplayWidget::windowRestoredEvent, this, &EmuThread::redrawDisplayWindow);
|
|
}
|
|
|
|
void EmuThread::onDisplayWindowResized(int width, int height, float scale)
|
|
{
|
|
if (!g_host_display)
|
|
return;
|
|
|
|
GetMTGS().ResizeDisplayWindow(width, height, scale);
|
|
}
|
|
|
|
void EmuThread::onApplicationStateChanged(Qt::ApplicationState state)
|
|
{
|
|
// NOTE: This is executed on the emu thread, not UI thread.
|
|
if (!m_pause_on_focus_loss || !VMManager::HasValidVM())
|
|
return;
|
|
|
|
const bool focus_loss = (state != Qt::ApplicationActive);
|
|
if (focus_loss)
|
|
{
|
|
if (!m_was_paused_by_focus_loss && VMManager::GetState() == VMState::Running)
|
|
{
|
|
m_was_paused_by_focus_loss = true;
|
|
VMManager::SetPaused(true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_was_paused_by_focus_loss)
|
|
{
|
|
m_was_paused_by_focus_loss = false;
|
|
if (VMManager::GetState() == VMState::Paused)
|
|
VMManager::SetPaused(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void EmuThread::redrawDisplayWindow()
|
|
{
|
|
if (!isOnEmuThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, &EmuThread::redrawDisplayWindow, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
// If we're running, we're going to re-present anyway.
|
|
if (!VMManager::HasValidVM() || VMManager::GetState() == VMState::Running)
|
|
return;
|
|
|
|
GetMTGS().RunOnGSThread([]() { GetMTGS().PresentCurrentFrame(); });
|
|
}
|
|
|
|
void EmuThread::runOnCPUThread(const std::function<void()>& func)
|
|
{
|
|
func();
|
|
}
|
|
|
|
void EmuThread::queueSnapshot(quint32 gsdump_frames)
|
|
{
|
|
if (!isOnEmuThread())
|
|
{
|
|
QMetaObject::invokeMethod(this, "queueSnapshot", Qt::QueuedConnection, Q_ARG(quint32, gsdump_frames));
|
|
return;
|
|
}
|
|
|
|
if (!VMManager::HasValidVM())
|
|
return;
|
|
|
|
GetMTGS().RunOnGSThread([gsdump_frames]() {
|
|
GSQueueSnapshot(std::string(), gsdump_frames);
|
|
});
|
|
}
|
|
|
|
void EmuThread::updateDisplay()
|
|
{
|
|
pxAssertRel(!isOnEmuThread(), "Not on emu thread");
|
|
|
|
// finished with the display for now
|
|
g_host_display->DoneCurrent();
|
|
|
|
// but we should get it back after this call
|
|
onUpdateDisplayRequested(m_is_fullscreen, !m_is_fullscreen && m_is_rendering_to_main, m_is_surfaceless);
|
|
if (!g_host_display->MakeCurrent())
|
|
{
|
|
pxFailRel("Failed to recreate context after updating");
|
|
return;
|
|
}
|
|
}
|
|
|
|
bool EmuThread::acquireHostDisplay(RenderAPI api)
|
|
{
|
|
pxAssertRel(!g_host_display, "Host display does not exist on create");
|
|
m_is_rendering_to_main = shouldRenderToMain();
|
|
m_is_surfaceless = false;
|
|
|
|
g_host_display = HostDisplay::CreateForAPI(api);
|
|
if (!g_host_display)
|
|
return false;
|
|
|
|
DisplayWidget* widget = emit onCreateDisplayRequested(m_is_fullscreen, m_is_rendering_to_main);
|
|
if (!widget)
|
|
{
|
|
g_host_display.reset();
|
|
return false;
|
|
}
|
|
|
|
connectDisplaySignals(widget);
|
|
|
|
if (!g_host_display->MakeCurrent())
|
|
{
|
|
Console.Error("Failed to make render context current");
|
|
releaseHostDisplay();
|
|
return false;
|
|
}
|
|
|
|
if (!g_host_display->SetupDevice() || !ImGuiManager::Initialize())
|
|
{
|
|
Console.Error("Failed to initialize device/imgui");
|
|
releaseHostDisplay();
|
|
return false;
|
|
}
|
|
|
|
Console.WriteLn(Color_StrongGreen, "%s Graphics Driver Info:", HostDisplay::RenderAPIToString(g_host_display->GetRenderAPI()));
|
|
Console.Indent().WriteLn(g_host_display->GetDriverInfo());
|
|
|
|
if (m_run_fullscreen_ui && !FullscreenUI::Initialize())
|
|
{
|
|
Console.Error("Failed to initialize fullscreen UI");
|
|
releaseHostDisplay();
|
|
m_run_fullscreen_ui = false;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void EmuThread::releaseHostDisplay()
|
|
{
|
|
ImGuiManager::Shutdown();
|
|
|
|
g_host_display.reset();
|
|
emit onDestroyDisplayRequested();
|
|
}
|
|
|
|
bool Host::AcquireHostDisplay(RenderAPI api)
|
|
{
|
|
return g_emu_thread->acquireHostDisplay(api);
|
|
}
|
|
|
|
void Host::ReleaseHostDisplay()
|
|
{
|
|
g_emu_thread->releaseHostDisplay();
|
|
}
|
|
|
|
VsyncMode Host::GetEffectiveVSyncMode()
|
|
{
|
|
// Force vsync on when running big picture UI, and paused or no VM.
|
|
if (g_emu_thread->isRunningFullscreenUI())
|
|
{
|
|
const VMState state = VMManager::GetState();
|
|
if (state == VMState::Shutdown || state == VMState::Paused)
|
|
return VsyncMode::On;
|
|
}
|
|
|
|
// Force vsync off when not running at 100% speed.
|
|
if (EmuConfig.GS.LimitScalar != 1.0f)
|
|
return VsyncMode::Off;
|
|
|
|
// Otherwise use the config setting.
|
|
return EmuConfig.GS.VsyncEnable;
|
|
}
|
|
|
|
bool Host::BeginPresentFrame(bool frame_skip)
|
|
{
|
|
if (!g_host_display->BeginPresent(frame_skip))
|
|
{
|
|
// if we're skipping a frame, we need to reset imgui's state, since
|
|
// we won't be calling EndPresentFrame().
|
|
ImGuiManager::NewFrame();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Host::EndPresentFrame()
|
|
{
|
|
if (GSDumpReplayer::IsReplayingDump())
|
|
GSDumpReplayer::RenderUI();
|
|
|
|
FullscreenUI::Render();
|
|
ImGuiManager::RenderOSD();
|
|
g_host_display->EndPresent();
|
|
ImGuiManager::NewFrame();
|
|
}
|
|
|
|
void Host::ResizeHostDisplay(u32 new_window_width, u32 new_window_height, float new_window_scale)
|
|
{
|
|
g_host_display->ResizeWindow(new_window_width, new_window_height, new_window_scale);
|
|
ImGuiManager::WindowResized();
|
|
|
|
// if we're paused, re-present the current frame at the new window size.
|
|
if (VMManager::GetState() == VMState::Paused)
|
|
GetMTGS().PresentCurrentFrame();
|
|
}
|
|
|
|
void Host::RequestResizeHostDisplay(s32 width, s32 height)
|
|
{
|
|
g_emu_thread->onResizeDisplayRequested(width, height);
|
|
}
|
|
|
|
void Host::UpdateHostDisplay()
|
|
{
|
|
g_emu_thread->updateDisplay();
|
|
ImGuiManager::WindowResized();
|
|
|
|
// if we're paused, re-present the current frame at the new window size.
|
|
if (VMManager::GetState() == VMState::Paused)
|
|
GetMTGS().PresentCurrentFrame();
|
|
}
|
|
|
|
void Host::OnVMStarting()
|
|
{
|
|
CommonHost::OnVMStarting();
|
|
g_emu_thread->stopBackgroundControllerPollTimer();
|
|
emit g_emu_thread->onVMStarting();
|
|
}
|
|
|
|
void Host::OnVMStarted()
|
|
{
|
|
CommonHost::OnVMStarted();
|
|
emit g_emu_thread->onVMStarted();
|
|
}
|
|
|
|
void Host::OnVMDestroyed()
|
|
{
|
|
CommonHost::OnVMDestroyed();
|
|
emit g_emu_thread->onVMStopped();
|
|
g_emu_thread->startBackgroundControllerPollTimer();
|
|
}
|
|
|
|
void Host::OnVMPaused()
|
|
{
|
|
CommonHost::OnVMPaused();
|
|
g_emu_thread->startBackgroundControllerPollTimer();
|
|
emit g_emu_thread->onVMPaused();
|
|
}
|
|
|
|
void Host::OnVMResumed()
|
|
{
|
|
CommonHost::OnVMResumed();
|
|
|
|
// exit the event loop when we eventually return
|
|
g_emu_thread->getEventLoop()->quit();
|
|
g_emu_thread->stopBackgroundControllerPollTimer();
|
|
|
|
// if we were surfaceless (view->game list, system->unpause), get our display widget back
|
|
if (g_emu_thread->isSurfaceless())
|
|
g_emu_thread->setSurfaceless(false);
|
|
|
|
emit g_emu_thread->onVMResumed();
|
|
}
|
|
|
|
void Host::OnGameChanged(const std::string& disc_path, const std::string& game_serial, const std::string& game_name, u32 game_crc)
|
|
{
|
|
CommonHost::OnGameChanged(disc_path, game_serial, game_name, game_crc);
|
|
emit g_emu_thread->onGameChanged(QString::fromStdString(disc_path), QString::fromStdString(game_serial), QString::fromStdString(game_name), game_crc);
|
|
}
|
|
|
|
void EmuThread::updatePerformanceMetrics(bool force)
|
|
{
|
|
if (m_verbose_status && VMManager::HasValidVM())
|
|
{
|
|
std::string gs_stat_str;
|
|
GSgetTitleStats(gs_stat_str);
|
|
|
|
QString gs_stat;
|
|
if (THREAD_VU1)
|
|
{
|
|
gs_stat =
|
|
QStringLiteral("%1 | EE: %2% | VU: %3% | GS: %4%")
|
|
.arg(gs_stat_str.c_str())
|
|
.arg(PerformanceMetrics::GetCPUThreadUsage(), 0, 'f', 0)
|
|
.arg(PerformanceMetrics::GetVUThreadUsage(), 0, 'f', 0)
|
|
.arg(PerformanceMetrics::GetGSThreadUsage(), 0, 'f', 0);
|
|
}
|
|
else
|
|
{
|
|
gs_stat = QStringLiteral("%1 | EE: %2% | GS: %3%")
|
|
.arg(gs_stat_str.c_str())
|
|
.arg(PerformanceMetrics::GetCPUThreadUsage(), 0, 'f', 0)
|
|
.arg(PerformanceMetrics::GetGSThreadUsage(), 0, 'f', 0);
|
|
}
|
|
|
|
QMetaObject::invokeMethod(g_main_window->getStatusVerboseWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, gs_stat));
|
|
}
|
|
|
|
const GSRendererType renderer = GSConfig.Renderer;
|
|
const float speed = std::round(PerformanceMetrics::GetSpeed());
|
|
const float gfps = std::round(PerformanceMetrics::GetInternalFPS());
|
|
const float vfps = std::round(PerformanceMetrics::GetFPS());
|
|
int iwidth, iheight;
|
|
GSgetInternalResolution(&iwidth, &iheight);
|
|
|
|
if (iwidth != m_last_internal_width || iheight != m_last_internal_height ||
|
|
speed != m_last_speed || gfps != m_last_game_fps || vfps != m_last_video_fps ||
|
|
renderer != m_last_renderer || force)
|
|
{
|
|
if (iwidth == 0 && iheight == 0)
|
|
{
|
|
// if we don't have width/height yet, we're not going to have fps either.
|
|
// and we'll probably be <100% due to compiling. so just leave it blank for now.
|
|
QString blank;
|
|
QMetaObject::invokeMethod(g_main_window->getStatusRendererWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, blank));
|
|
QMetaObject::invokeMethod(g_main_window->getStatusResolutionWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, blank));
|
|
QMetaObject::invokeMethod(g_main_window->getStatusFPSWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, blank));
|
|
QMetaObject::invokeMethod(g_main_window->getStatusVPSWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, blank));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (renderer != m_last_renderer || force)
|
|
{
|
|
QMetaObject::invokeMethod(g_main_window->getStatusRendererWidget(), "setText", Qt::QueuedConnection,
|
|
Q_ARG(const QString&, QString::fromUtf8(Pcsx2Config::GSOptions::GetRendererName(renderer))));
|
|
m_last_renderer = renderer;
|
|
}
|
|
if (iwidth != m_last_internal_width || iheight != m_last_internal_height || force)
|
|
{
|
|
QMetaObject::invokeMethod(g_main_window->getStatusResolutionWidget(), "setText", Qt::QueuedConnection,
|
|
Q_ARG(const QString&, tr("%1x%2")
|
|
.arg(iwidth)
|
|
.arg(iheight)));
|
|
m_last_internal_width = iwidth;
|
|
m_last_internal_height = iheight;
|
|
}
|
|
|
|
if (gfps != m_last_game_fps || force)
|
|
{
|
|
QMetaObject::invokeMethod(g_main_window->getStatusFPSWidget(), "setText", Qt::QueuedConnection,
|
|
Q_ARG(const QString&, tr("Game: %1 FPS")
|
|
.arg(gfps, 0, 'f', 0)));
|
|
m_last_game_fps = gfps;
|
|
}
|
|
|
|
if (speed != m_last_speed || vfps != m_last_video_fps || force)
|
|
{
|
|
QMetaObject::invokeMethod(g_main_window->getStatusVPSWidget(), "setText", Qt::QueuedConnection,
|
|
Q_ARG(const QString&, tr("Video: %1 FPS (%2%)")
|
|
.arg(vfps, 0, 'f', 0)
|
|
.arg(speed, 0, 'f', 0)));
|
|
m_last_speed = speed;
|
|
m_last_video_fps = vfps;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Host::OnPerformanceMetricsUpdated()
|
|
{
|
|
g_emu_thread->updatePerformanceMetrics(false);
|
|
}
|
|
|
|
void Host::OnSaveStateLoading(const std::string_view& filename)
|
|
{
|
|
emit g_emu_thread->onSaveStateLoading(QtUtils::StringViewToQString(filename));
|
|
}
|
|
|
|
void Host::OnSaveStateLoaded(const std::string_view& filename, bool was_successful)
|
|
{
|
|
emit g_emu_thread->onSaveStateLoaded(QtUtils::StringViewToQString(filename), was_successful);
|
|
}
|
|
|
|
void Host::OnSaveStateSaved(const std::string_view& filename)
|
|
{
|
|
emit g_emu_thread->onSaveStateSaved(QtUtils::StringViewToQString(filename));
|
|
}
|
|
|
|
#ifdef ENABLE_ACHIEVEMENTS
|
|
void Host::OnAchievementsRefreshed()
|
|
{
|
|
u32 game_id = 0;
|
|
u32 achievement_count = 0;
|
|
u32 max_points = 0;
|
|
|
|
QString game_info;
|
|
|
|
if (Achievements::HasActiveGame())
|
|
{
|
|
game_id = Achievements::GetGameID();
|
|
achievement_count = Achievements::GetAchievementCount();
|
|
max_points = Achievements::GetMaximumPointsForGame();
|
|
|
|
game_info = qApp->translate("EmuThread",
|
|
"Game ID: %1\n"
|
|
"Game Title: %2\n"
|
|
"Achievements: %5 (%6)\n\n")
|
|
.arg(game_id)
|
|
.arg(QString::fromStdString(Achievements::GetGameTitle()))
|
|
.arg(achievement_count)
|
|
.arg(qApp->translate("EmuThread", "%n points", "", max_points));
|
|
|
|
const std::string rich_presence_string(Achievements::GetRichPresenceString());
|
|
if (!rich_presence_string.empty())
|
|
game_info.append(QString::fromStdString(rich_presence_string));
|
|
else
|
|
game_info.append(qApp->translate("EmuThread", "Rich presence inactive or unsupported."));
|
|
}
|
|
else
|
|
{
|
|
game_info = qApp->translate("EmuThread", "Game not loaded or no RetroAchievements available.");
|
|
}
|
|
|
|
emit g_emu_thread->onAchievementsRefreshed(game_id, game_info, achievement_count, max_points);
|
|
}
|
|
#endif
|
|
|
|
void Host::CPUThreadVSync()
|
|
{
|
|
g_emu_thread->getEventLoop()->processEvents(QEventLoop::AllEvents);
|
|
CommonHost::CPUThreadVSync();
|
|
}
|
|
|
|
void Host::RunOnCPUThread(std::function<void()> function, bool block /* = false */)
|
|
{
|
|
if (g_emu_thread->isOnEmuThread())
|
|
{
|
|
// probably shouldn't ever happen, but just in case..
|
|
function();
|
|
return;
|
|
}
|
|
|
|
QMetaObject::invokeMethod(g_emu_thread, "runOnCPUThread",
|
|
block ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
|
|
Q_ARG(const std::function<void()>&, std::move(function)));
|
|
}
|
|
|
|
void Host::RefreshGameListAsync(bool invalidate_cache)
|
|
{
|
|
QMetaObject::invokeMethod(g_main_window, "refreshGameList", Qt::QueuedConnection,
|
|
Q_ARG(bool, invalidate_cache));
|
|
}
|
|
|
|
void Host::CancelGameListRefresh()
|
|
{
|
|
QMetaObject::invokeMethod(g_main_window, "cancelGameListRefresh", Qt::BlockingQueuedConnection);
|
|
}
|
|
|
|
void Host::RequestExit(bool save_state_if_running)
|
|
{
|
|
if (VMManager::HasValidVM())
|
|
g_emu_thread->shutdownVM(save_state_if_running);
|
|
|
|
QMetaObject::invokeMethod(g_main_window, "requestExit", Qt::QueuedConnection);
|
|
}
|
|
|
|
void Host::RequestVMShutdown(bool allow_confirm, bool allow_save_state, bool default_save_state)
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
return;
|
|
|
|
// Run it on the host thread, that way we get the confirm prompt (if enabled).
|
|
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Qt::QueuedConnection,
|
|
Q_ARG(bool, allow_confirm), Q_ARG(bool, allow_save_state),
|
|
Q_ARG(bool, default_save_state), Q_ARG(bool, false));
|
|
}
|
|
|
|
bool Host::IsFullscreen()
|
|
{
|
|
return g_emu_thread->isFullscreen();
|
|
}
|
|
|
|
void Host::SetFullscreen(bool enabled)
|
|
{
|
|
g_emu_thread->setFullscreen(enabled);
|
|
}
|
|
|
|
alignas(16) static SysMtgsThread s_mtgs_thread;
|
|
|
|
SysMtgsThread& GetMTGS()
|
|
{
|
|
return s_mtgs_thread;
|
|
}
|
|
|
|
bool QtHost::InitializeConfig()
|
|
{
|
|
if (!CommonHost::InitializeCriticalFolders())
|
|
{
|
|
QMessageBox::critical(nullptr, QStringLiteral("PCSX2"),
|
|
QStringLiteral("One or more critical directories are missing, your installation may be incomplete."));
|
|
return false;
|
|
}
|
|
|
|
const std::string path(Path::Combine(EmuFolders::Settings, "PCSX2.ini"));
|
|
Console.WriteLn("Loading config from %s.", path.c_str());
|
|
|
|
s_base_settings_interface = std::make_unique<INISettingsInterface>(std::move(path));
|
|
Host::Internal::SetBaseSettingsLayer(s_base_settings_interface.get());
|
|
if (!s_base_settings_interface->Load() || !CommonHost::CheckSettingsVersion())
|
|
{
|
|
// If the config file doesn't exist, assume this is a new install and don't prompt to overwrite.
|
|
if (FileSystem::FileExists(s_base_settings_interface->GetFileName().c_str()) &&
|
|
QMessageBox::question(nullptr, QStringLiteral("PCSX2"),
|
|
QStringLiteral("Settings failed to load, or are the incorrect version. Clicking Yes will reset all settings to defaults. Do you want to continue?")) != QMessageBox::Yes)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
CommonHost::SetDefaultSettings(*s_base_settings_interface, true, true, true, true, true);
|
|
SaveSettings();
|
|
}
|
|
|
|
CommonHost::SetBlockSystemConsole(QtHost::InNoGUIMode());
|
|
CommonHost::LoadStartupSettings();
|
|
return true;
|
|
}
|
|
|
|
void Host::SetDefaultUISettings(SettingsInterface& si)
|
|
{
|
|
si.SetBoolValue("UI", "InhibitScreensaver", true);
|
|
si.SetBoolValue("UI", "ConfirmShutdown", true);
|
|
si.SetBoolValue("UI", "StartPaused", false);
|
|
si.SetBoolValue("UI", "PauseOnFocusLoss", false);
|
|
si.SetBoolValue("UI", "StartFullscreen", false);
|
|
si.SetBoolValue("UI", "DoubleClickTogglesFullscreen", true);
|
|
si.SetBoolValue("UI", "HideMouseCursor", false);
|
|
si.SetBoolValue("UI", "RenderToSeparateWindow", false);
|
|
si.SetBoolValue("UI", "HideMainWindowWhenRunning", false);
|
|
si.SetBoolValue("UI", "DisableWindowResize", false);
|
|
si.SetStringValue("UI", "Theme", MainWindow::DEFAULT_THEME_NAME);
|
|
}
|
|
|
|
void QtHost::SaveSettings()
|
|
{
|
|
pxAssertRel(!g_emu_thread->isOnEmuThread(), "Saving should happen on the UI thread.");
|
|
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
if (!s_base_settings_interface->Save())
|
|
Console.Error("Failed to save settings.");
|
|
}
|
|
|
|
s_settings_save_timer->deleteLater();
|
|
s_settings_save_timer.release();
|
|
}
|
|
|
|
void Host::CommitBaseSettingChanges()
|
|
{
|
|
if (!QtHost::IsOnUIThread())
|
|
{
|
|
QtHost::RunOnUIThread(&Host::CommitBaseSettingChanges);
|
|
return;
|
|
}
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
if (s_settings_save_timer)
|
|
return;
|
|
|
|
s_settings_save_timer = std::make_unique<QTimer>();
|
|
s_settings_save_timer->connect(s_settings_save_timer.get(), &QTimer::timeout, &QtHost::SaveSettings);
|
|
s_settings_save_timer->setSingleShot(true);
|
|
s_settings_save_timer->start(SETTINGS_SAVE_DELAY);
|
|
}
|
|
|
|
bool QtHost::InBatchMode()
|
|
{
|
|
return s_batch_mode;
|
|
}
|
|
|
|
bool QtHost::InNoGUIMode()
|
|
{
|
|
return s_nogui_mode;
|
|
}
|
|
|
|
bool QtHost::IsOnUIThread()
|
|
{
|
|
QThread* ui_thread = qApp->thread();
|
|
return (QThread::currentThread() == ui_thread);
|
|
}
|
|
|
|
void QtHost::RunOnUIThread(const std::function<void()>& func, bool block /*= false*/)
|
|
{
|
|
// main window always exists, so it's fine to attach it to that.
|
|
QMetaObject::invokeMethod(g_main_window, "runOnUIThread",
|
|
block ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
|
|
Q_ARG(const std::function<void()>&, func));
|
|
}
|
|
|
|
bool Host::RequestResetSettings(bool folders, bool core, bool controllers, bool hotkeys, bool ui)
|
|
{
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
CommonHost::SetDefaultSettings(*s_base_settings_interface.get(), folders, core, controllers, hotkeys, ui);
|
|
}
|
|
Host::CommitBaseSettingChanges();
|
|
|
|
g_emu_thread->applySettings();
|
|
if (folders)
|
|
g_emu_thread->updateEmuFolders();
|
|
|
|
return true;
|
|
}
|
|
|
|
QString QtHost::GetAppNameAndVersion()
|
|
{
|
|
QString ret;
|
|
if constexpr (!PCSX2_isReleaseVersion && GIT_TAGGED_COMMIT)
|
|
{
|
|
ret = QStringLiteral("PCSX2 Nightly - " GIT_TAG);
|
|
}
|
|
else if constexpr (PCSX2_isReleaseVersion)
|
|
{
|
|
#define APPNAME_STRINGIZE(x) #x
|
|
ret = QStringLiteral("PCSX2 "
|
|
APPNAME_STRINGIZE(PCSX2_VersionHi) "."
|
|
APPNAME_STRINGIZE(PCSX2_VersionMid) "."
|
|
APPNAME_STRINGIZE(PCSX2_VersionLo));
|
|
#undef APPNAME_STRINGIZE
|
|
}
|
|
else
|
|
{
|
|
return QStringLiteral("PCSX2 " GIT_REV);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
QString QtHost::GetAppConfigSuffix()
|
|
{
|
|
#if defined(PCSX2_DEBUG)
|
|
return QStringLiteral(" [Debug]");
|
|
#elif defined(PCSX2_DEVBUILD)
|
|
return QStringLiteral(" [Devel]");
|
|
#else
|
|
return QString();
|
|
#endif
|
|
}
|
|
|
|
QString QtHost::GetResourcesBasePath()
|
|
{
|
|
return QString::fromStdString(EmuFolders::Resources);
|
|
}
|
|
|
|
std::optional<std::vector<u8>> Host::ReadResourceFile(const char* filename)
|
|
{
|
|
const std::string path(Path::Combine(EmuFolders::Resources, filename));
|
|
std::optional<std::vector<u8>> ret(FileSystem::ReadBinaryFile(path.c_str()));
|
|
if (!ret.has_value())
|
|
Console.Error("Failed to read resource file '%s'", filename);
|
|
return ret;
|
|
}
|
|
|
|
std::optional<std::string> Host::ReadResourceFileToString(const char* filename)
|
|
{
|
|
const std::string path(Path::Combine(EmuFolders::Resources, filename));
|
|
std::optional<std::string> ret(FileSystem::ReadFileToString(path.c_str()));
|
|
if (!ret.has_value())
|
|
Console.Error("Failed to read resource file to string '%s'", filename);
|
|
return ret;
|
|
}
|
|
|
|
std::optional<std::time_t> Host::GetResourceFileTimestamp(const char* filename)
|
|
{
|
|
const std::string path(Path::Combine(EmuFolders::Resources, filename));
|
|
FILESYSTEM_STAT_DATA sd;
|
|
if (!FileSystem::StatFile(filename, &sd))
|
|
return std::nullopt;
|
|
|
|
return sd.ModificationTime;
|
|
}
|
|
|
|
void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message)
|
|
{
|
|
if (!title.empty() && !message.empty())
|
|
{
|
|
Console.Error("ReportErrorAsync: %.*s: %.*s",
|
|
static_cast<int>(title.size()), title.data(),
|
|
static_cast<int>(message.size()), message.data());
|
|
}
|
|
else if (!message.empty())
|
|
{
|
|
Console.Error("ReportErrorAsync: %.*s",
|
|
static_cast<int>(message.size()), message.data());
|
|
}
|
|
|
|
QMetaObject::invokeMethod(g_main_window, "reportError", Qt::QueuedConnection,
|
|
Q_ARG(const QString&, title.empty() ? QString() : QString::fromUtf8(title.data(), title.size())),
|
|
Q_ARG(const QString&, message.empty() ? QString() : QString::fromUtf8(message.data(), message.size())));
|
|
}
|
|
|
|
bool Host::ConfirmMessage(const std::string_view& title, const std::string_view& message)
|
|
{
|
|
const QString qtitle(QString::fromUtf8(title.data(), title.size()));
|
|
const QString qmessage(QString::fromUtf8(message.data(), message.size()));
|
|
return g_emu_thread->confirmMessage(qtitle, qmessage);
|
|
}
|
|
|
|
void Host::OpenURL(const std::string_view& url)
|
|
{
|
|
QtHost::RunOnUIThread([url = QtUtils::StringViewToQString(url)]() {
|
|
QtUtils::OpenURL(g_main_window, QUrl(url));
|
|
});
|
|
}
|
|
|
|
bool Host::CopyTextToClipboard(const std::string_view& text)
|
|
{
|
|
QtHost::RunOnUIThread([text = QtUtils::StringViewToQString(text)]() {
|
|
QClipboard* clipboard = QGuiApplication::clipboard();
|
|
if (clipboard)
|
|
clipboard->setText(text);
|
|
});
|
|
return true;
|
|
}
|
|
|
|
void Host::BeginTextInput()
|
|
{
|
|
QInputMethod* method = qApp->inputMethod();
|
|
if (method)
|
|
QMetaObject::invokeMethod(method, "show", Qt::QueuedConnection);
|
|
}
|
|
|
|
void Host::EndTextInput()
|
|
{
|
|
QInputMethod* method = qApp->inputMethod();
|
|
if (method)
|
|
QMetaObject::invokeMethod(method, "hide", Qt::QueuedConnection);
|
|
}
|
|
|
|
std::optional<WindowInfo> Host::GetTopLevelWindowInfo()
|
|
{
|
|
std::optional<WindowInfo> ret;
|
|
QMetaObject::invokeMethod(g_main_window, &MainWindow::getWindowInfo, Qt::BlockingQueuedConnection, &ret);
|
|
return ret;
|
|
}
|
|
|
|
void Host::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name)
|
|
{
|
|
emit g_emu_thread->onInputDeviceConnected(
|
|
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()),
|
|
device_name.empty() ? QString() : QString::fromUtf8(device_name.data(), device_name.size()));
|
|
}
|
|
|
|
void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
|
|
{
|
|
emit g_emu_thread->onInputDeviceDisconnected(
|
|
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()));
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Hotkeys
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
BEGIN_HOTKEY_LIST(g_host_hotkeys)
|
|
END_HOTKEY_LIST()
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Interface Stuff
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
static void SignalHandler(int signal)
|
|
{
|
|
// First try the normal (graceful) shutdown/exit.
|
|
static bool graceful_shutdown_attempted = false;
|
|
if (!graceful_shutdown_attempted && g_main_window)
|
|
{
|
|
std::fprintf(stderr, "Received CTRL+C, attempting graceful shutdown. Press CTRL+C again to force.\n");
|
|
graceful_shutdown_attempted = true;
|
|
|
|
// This could be a bit risky invoking from a signal handler... hopefully it's okay.
|
|
QMetaObject::invokeMethod(g_main_window, &MainWindow::requestExit, Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
std::signal(signal, SIG_DFL);
|
|
|
|
// MacOS is missing std::quick_exit() despite it being C++11...
|
|
#ifndef __APPLE__
|
|
std::quick_exit(1);
|
|
#else
|
|
_Exit(1);
|
|
#endif
|
|
}
|
|
|
|
void QtHost::HookSignals()
|
|
{
|
|
std::signal(SIGINT, SignalHandler);
|
|
std::signal(SIGTERM, SignalHandler);
|
|
|
|
#ifdef __linux__
|
|
// Ignore SIGCHLD by default on Linux, since we kick off aplay asynchronously.
|
|
struct sigaction sa_chld = {};
|
|
sigemptyset(&sa_chld.sa_mask);
|
|
sa_chld.sa_flags = SA_SIGINFO | SA_RESTART | SA_NOCLDSTOP | SA_NOCLDWAIT;
|
|
sigaction(SIGCHLD, &sa_chld, nullptr);
|
|
#endif
|
|
}
|
|
|
|
void QtHost::PrintCommandLineVersion()
|
|
{
|
|
CommonHost::InitializeEarlyConsole();
|
|
std::fprintf(stderr, "%s\n", (GetAppNameAndVersion() + GetAppConfigSuffix()).toUtf8().constData());
|
|
std::fprintf(stderr, "https://pcsx2.net/\n");
|
|
std::fprintf(stderr, "\n");
|
|
}
|
|
|
|
void QtHost::PrintCommandLineHelp(const std::string_view& progname)
|
|
{
|
|
PrintCommandLineVersion();
|
|
fmt::print(stderr, "Usage: {} [parameters] [--] [boot filename]\n", progname);
|
|
std::fprintf(stderr, "\n");
|
|
std::fprintf(stderr, " -help: Displays this information and exits.\n");
|
|
std::fprintf(stderr, " -version: Displays version information and exits.\n");
|
|
std::fprintf(stderr, " -batch: Enables batch mode (exits after shutting down).\n");
|
|
std::fprintf(stderr, " -nogui: Hides main window while running (implies batch mode).\n");
|
|
std::fprintf(stderr, " -elf <file>: Overrides the boot ELF with the specified filename.\n");
|
|
std::fprintf(stderr, " -disc <path>: Uses the specified host DVD drive as a source.\n");
|
|
std::fprintf(stderr, " -bios: Starts the BIOS (System Menu/OSDSYS).\n");
|
|
std::fprintf(stderr, " -fastboot: Force fast boot for provided filename.\n");
|
|
std::fprintf(stderr, " -slowboot: Force slow boot for provided filename.\n");
|
|
std::fprintf(stderr, " -state <index>: Loads specified save state by index.\n");
|
|
std::fprintf(stderr, " -statefile <filename>: Loads state from the specified filename.\n");
|
|
std::fprintf(stderr, " -fullscreen: Enters fullscreen mode immediately after starting.\n");
|
|
std::fprintf(stderr, " -nofullscreen: Prevents fullscreen mode from triggering if enabled.\n");
|
|
std::fprintf(stderr, " -earlyconsolelog: Forces logging of early console messages to console.\n");
|
|
#ifdef ENABLE_RAINTEGRATION
|
|
std::fprintf(stderr, " -raintegration: Use RAIntegration instead of built-in achievement support.\n");
|
|
#endif
|
|
std::fprintf(stderr, " --: Signals that no more arguments will follow and the remaining\n"
|
|
" parameters make up the filename. Use when the filename contains\n"
|
|
" spaces or starts with a dash.\n");
|
|
std::fprintf(stderr, "\n");
|
|
}
|
|
|
|
std::shared_ptr<VMBootParameters>& QtHost::AutoBoot(std::shared_ptr<VMBootParameters>& autoboot)
|
|
{
|
|
if (!autoboot)
|
|
autoboot = std::make_shared<VMBootParameters>();
|
|
|
|
return autoboot;
|
|
}
|
|
|
|
bool QtHost::ParseCommandLineOptions(const QStringList& args, std::shared_ptr<VMBootParameters>& autoboot)
|
|
{
|
|
bool no_more_args = false;
|
|
|
|
if (args.empty())
|
|
{
|
|
// Nothing to do here.
|
|
return true;
|
|
}
|
|
|
|
for (auto it = std::next(args.begin()); it != args.end(); ++it)
|
|
{
|
|
if (!no_more_args)
|
|
{
|
|
#define CHECK_ARG(str) (*it == str)
|
|
#define CHECK_ARG_PARAM(str) (*it == str && std::next(it) != args.end())
|
|
|
|
if (CHECK_ARG(QStringLiteral("-help")))
|
|
{
|
|
PrintCommandLineHelp(args.front().toStdString());
|
|
return false;
|
|
}
|
|
else if (CHECK_ARG(QStringLiteral("-version")))
|
|
{
|
|
PrintCommandLineVersion();
|
|
return false;
|
|
}
|
|
else if (CHECK_ARG(QStringLiteral("-batch")))
|
|
{
|
|
s_batch_mode = true;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG(QStringLiteral("-nogui")))
|
|
{
|
|
s_batch_mode = true;
|
|
s_nogui_mode = true;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG(QStringLiteral("-fastboot")))
|
|
{
|
|
AutoBoot(autoboot)->fast_boot = true;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG(QStringLiteral("-slowboot")))
|
|
{
|
|
AutoBoot(autoboot)->fast_boot = false;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG_PARAM(QStringLiteral("-state")))
|
|
{
|
|
AutoBoot(autoboot)->state_index = (++it)->toInt();
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG_PARAM(QStringLiteral("-statefile")))
|
|
{
|
|
AutoBoot(autoboot)->save_state = (++it)->toStdString();
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG_PARAM(QStringLiteral("-elf")))
|
|
{
|
|
AutoBoot(autoboot)->elf_override = (++it)->toStdString();
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG_PARAM(QStringLiteral("-disc")))
|
|
{
|
|
AutoBoot(autoboot)->source_type = CDVD_SourceType::Disc;
|
|
AutoBoot(autoboot)->filename = (++it)->toStdString();
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG(QStringLiteral("-bios")))
|
|
{
|
|
AutoBoot(autoboot)->source_type = CDVD_SourceType::NoDisc;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG(QStringLiteral("-fullscreen")))
|
|
{
|
|
AutoBoot(autoboot)->fullscreen = true;
|
|
s_start_fullscreen_ui_fullscreen = true;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG(QStringLiteral("-nofullscreen")))
|
|
{
|
|
AutoBoot(autoboot)->fullscreen = false;
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG(QStringLiteral("-earlyconsolelog")))
|
|
{
|
|
CommonHost::InitializeEarlyConsole();
|
|
continue;
|
|
}
|
|
else if (CHECK_ARG(QStringLiteral("-bigpicture")))
|
|
{
|
|
s_start_fullscreen_ui = true;
|
|
continue;
|
|
}
|
|
#ifdef ENABLE_RAINTEGRATION
|
|
else if (CHECK_ARG(QStringLiteral("-raintegration")))
|
|
{
|
|
Achievements::SwitchToRAIntegration();
|
|
continue;
|
|
}
|
|
#endif
|
|
else if (CHECK_ARG(QStringLiteral("--")))
|
|
{
|
|
no_more_args = true;
|
|
continue;
|
|
}
|
|
else if ((*it)[0] == '-')
|
|
{
|
|
QMessageBox::critical(nullptr, QStringLiteral("Error"), QStringLiteral("Unknown parameter: '%1'").arg(*it));
|
|
return false;
|
|
}
|
|
|
|
#undef CHECK_ARG
|
|
#undef CHECK_ARG_PARAM
|
|
}
|
|
|
|
if (!AutoBoot(autoboot)->filename.empty())
|
|
AutoBoot(autoboot)->filename += ' ';
|
|
|
|
AutoBoot(autoboot)->filename += it->toStdString();
|
|
}
|
|
|
|
// check autoboot parameters, if we set something like fullscreen without a bios
|
|
// or disc, we don't want to actually start.
|
|
if (autoboot && !autoboot->source_type.has_value() && autoboot->filename.empty() && autoboot->elf_override.empty())
|
|
{
|
|
CommonHost::InitializeEarlyConsole();
|
|
Console.Warning("Skipping autoboot due to no boot parameters.");
|
|
autoboot.reset();
|
|
}
|
|
|
|
// if we don't have autoboot, we definitely don't want batch mode (because that'll skip
|
|
// scanning the game list).
|
|
if (s_batch_mode && !s_start_fullscreen_ui && !autoboot)
|
|
{
|
|
QMessageBox::critical(nullptr, QStringLiteral("Error"), s_nogui_mode ?
|
|
QStringLiteral("Cannot use no-gui mode, because no boot filename was specified.") :
|
|
QStringLiteral("Cannot use batch mode, because no boot filename was specified."));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifndef _WIN32
|
|
|
|
// See note in EarlyHardwareChecks.cpp as to why we don't do this on Windows.
|
|
static bool PerformEarlyHardwareChecks()
|
|
{
|
|
// NOTE: No point translating this message, because the configuration isn't loaded yet, so we
|
|
// won't know which language to use, and loading the configuration uses float instructions.
|
|
const char* error;
|
|
if (VMManager::PerformEarlyHardwareChecks(&error))
|
|
return true;
|
|
|
|
QMessageBox::critical(nullptr, QStringLiteral("Hardware Check Failed"), QString::fromUtf8(error));
|
|
return false;
|
|
}
|
|
|
|
#endif
|
|
|
|
static void RegisterTypes()
|
|
{
|
|
qRegisterMetaType<std::optional<bool>>();
|
|
qRegisterMetaType<std::optional<WindowInfo>>("std::optional<WindowInfo>()");
|
|
qRegisterMetaType<std::function<void()>>("std::function<void()>");
|
|
qRegisterMetaType<std::shared_ptr<VMBootParameters>>();
|
|
qRegisterMetaType<GSRendererType>();
|
|
qRegisterMetaType<InputBindingKey>();
|
|
qRegisterMetaType<CDVD_SourceType>();
|
|
qRegisterMetaType<const GameList::Entry*>();
|
|
}
|
|
|
|
int main(int argc, char* argv[])
|
|
{
|
|
CrashHandler::Install();
|
|
|
|
QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
|
|
QGuiApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
|
|
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
|
|
RegisterTypes();
|
|
|
|
QApplication app(argc, argv);
|
|
|
|
#ifndef _WIN32
|
|
if (!PerformEarlyHardwareChecks())
|
|
return EXIT_FAILURE;
|
|
#endif
|
|
|
|
std::shared_ptr<VMBootParameters> autoboot;
|
|
if (!QtHost::ParseCommandLineOptions(app.arguments(), autoboot))
|
|
return EXIT_FAILURE;
|
|
|
|
// Bail out if we can't find any config.
|
|
if (!QtHost::InitializeConfig())
|
|
return EXIT_FAILURE;
|
|
|
|
// Set theme before creating any windows.
|
|
MainWindow::updateApplicationTheme();
|
|
MainWindow* main_window = new MainWindow(QApplication::style()->objectName());
|
|
|
|
// Start up the CPU thread.
|
|
QtHost::HookSignals();
|
|
EmuThread::start();
|
|
|
|
// Create all window objects, the emuthread might still be starting up at this point.
|
|
main_window->initialize();
|
|
|
|
// When running in batch mode, ensure game list is loaded, but don't scan for any new files.
|
|
if (!s_batch_mode)
|
|
main_window->refreshGameList(false);
|
|
else
|
|
GameList::Refresh(false, true);
|
|
|
|
// Don't bother showing the window in no-gui mode.
|
|
if (!s_nogui_mode)
|
|
main_window->show();
|
|
|
|
// Initialize big picture mode if requested.
|
|
if (s_start_fullscreen_ui)
|
|
g_emu_thread->startFullscreenUI(s_start_fullscreen_ui_fullscreen);
|
|
|
|
// Skip the update check if we're booting a game directly.
|
|
if (autoboot)
|
|
g_emu_thread->startVM(std::move(autoboot));
|
|
else if (!s_nogui_mode)
|
|
main_window->startupUpdateCheck();
|
|
|
|
// This doesn't return until we exit.
|
|
const int result = app.exec();
|
|
|
|
// Shutting down.
|
|
EmuThread::stop();
|
|
if (g_main_window)
|
|
{
|
|
g_main_window->close();
|
|
delete g_main_window;
|
|
}
|
|
|
|
// Ensure emulog is flushed.
|
|
if (emuLog)
|
|
{
|
|
std::fclose(emuLog);
|
|
emuLog = nullptr;
|
|
}
|
|
|
|
return result;
|
|
}
|