pcsx2/plugins/LilyPad
mattmenke 77639783ea LilyPad: Minor improvement writing to DualShock 3 device - lights should generally be updated fairly promptly now, rather than depending on how/when the device is initialized. Also removed CRT dependencies, so the MSVC 2005 release build compiles again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1826 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-15 00:38:50 +00:00
..
Config.cpp LilyPad: Minor improvement writing to DualShock 3 device - lights should generally be updated fairly promptly now, rather than depending on how/when the device is initialized. Also removed CRT dependencies, so the MSVC 2005 release build compiles again. 2009-09-15 00:38:50 +00:00
Config.h Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on. 2009-09-12 13:10:17 +00:00
DeviceEnumerator.cpp Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on. 2009-09-12 13:10:17 +00:00
DeviceEnumerator.h LilyPad: A number of small fixups. 2009-08-06 04:50:55 +00:00
Diagnostics.cpp LilyPad: Minor GUI rearrangements and attempts to beautify. Relabeled "Hacks" that aren't really all that hackish. To be released as 0.9.11. 2009-03-17 05:37:09 +00:00
Diagnostics.h LilyPad 0.9.9, more or less 2009-02-11 09:24:56 +00:00
DirectInput.cpp LilyPad: Minor improvement writing to DualShock 3 device - lights should generally be updated fairly promptly now, rather than depending on how/when the device is initialized. Also removed CRT dependencies, so the MSVC 2005 release build compiles again. 2009-09-15 00:38:50 +00:00
DirectInput.h LilyPad: A number of small fixups. 2009-08-06 04:50:55 +00:00
DualShock3.cpp LilyPad: Minor improvement writing to DualShock 3 device - lights should generally be updated fairly promptly now, rather than depending on how/when the device is initialized. Also removed CRT dependencies, so the MSVC 2005 release build compiles again. 2009-09-15 00:38:50 +00:00
DualShock3.h Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on. 2009-09-12 13:10:17 +00:00
Global.h LilyPad, Plugin APIs: Slightly changed how multitap API additions work. Now enabling is handled completely by the pad plugin. If anyone ever really feels like adding support for more memcards, can move it over to PCSX2 itself. 2009-03-29 06:14:59 +00:00
HidDevice.cpp Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on. 2009-09-12 13:10:17 +00:00
HidDevice.h Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on. 2009-09-12 13:10:17 +00:00
InputManager.cpp LilyPad: bugfix that should (hopefully) make it more difficult to accidentally bind an entire axis. May make issues with devices incorrectly reporting initial state worse. 2009-08-25 12:05:08 +00:00
InputManager.h Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on. 2009-09-12 13:10:17 +00:00
KeyboardHook.cpp LilyPad: Fixed a potential threading issue when read input in gs thread is disabled. Odds of the issue being a problem, while perhaps significantly greater than 1/<number of atoms in the universe>, weren't too high. 2009-04-19 23:04:21 +00:00
KeyboardHook.h LilyPad 0.9.9, more or less 2009-02-11 09:24:56 +00:00
KeyboardQueue.cpp LilyPad: Small/large motor defaults should work for most devices, when creating new effect bindings. 2009-04-09 02:02:49 +00:00
KeyboardQueue.h LilyPad 0.9.9, more or less 2009-02-11 09:24:56 +00:00
LilyPad.cpp LilyPad: Force feedback threading fix. DualShock 3s initalize much more nicely. 2009-09-14 10:30:50 +00:00
LilyPad.def LilyPad, Plugin APIs: Slightly changed how multitap API additions work. Now enabling is handled completely by the pad plugin. If anyone ever really feels like adding support for more memcards, can move it over to PCSX2 itself. 2009-03-29 06:14:59 +00:00
LilyPad.rc Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on. 2009-09-12 13:10:17 +00:00
LilyPad_VC2005.sln LilyPad 0.9.9, more or less 2009-02-11 09:24:56 +00:00
LilyPad_VC2005.vcproj LilyPad: Minor improvement writing to DualShock 3 device - lights should generally be updated fairly promptly now, rather than depending on how/when the device is initialized. Also removed CRT dependencies, so the MSVC 2005 release build compiles again. 2009-09-15 00:38:50 +00:00
LilyPad_VC2008.vcproj Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on. 2009-09-12 13:10:17 +00:00
ProjectRootDir.vsprops Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
RawInput.cpp LilyPad: Fixed a potential threading issue when read input in gs thread is disabled. Odds of the issue being a problem, while perhaps significantly greater than 1/<number of atoms in the universe>, weren't too high. 2009-04-19 23:04:21 +00:00
RawInput.h LilyPad: Hack to put save state number in window title, can set sensitivity of multiple bindings at once, fixed issues with displaying disconnected devices, some random code cleanup. 2009-02-11 20:47:41 +00:00
VKey.cpp LilyPad: Hack to put save state number in window title, can set sensitivity of multiple bindings at once, fixed issues with displaying disconnected devices, some random code cleanup. 2009-02-11 20:47:41 +00:00
VKey.h LilyPad: Hack to put save state number in window title, can set sensitivity of multiple bindings at once, fixed issues with displaying disconnected devices, some random code cleanup. 2009-02-11 20:47:41 +00:00
WindowsKeyboard.cpp LilyPad: Hack to put save state number in window title, can set sensitivity of multiple bindings at once, fixed issues with displaying disconnected devices, some random code cleanup. 2009-02-11 20:47:41 +00:00
WindowsKeyboard.h LilyPad: Hack to put save state number in window title, can set sensitivity of multiple bindings at once, fixed issues with displaying disconnected devices, some random code cleanup. 2009-02-11 20:47:41 +00:00
WindowsMessaging.cpp LilyPad: Fixed a potential threading issue when read input in gs thread is disabled. Odds of the issue being a problem, while perhaps significantly greater than 1/<number of atoms in the universe>, weren't too high. 2009-04-19 23:04:21 +00:00
WindowsMessaging.h LilyPad 0.9.9, more or less 2009-02-11 09:24:56 +00:00
WindowsMouse.cpp LilyPad: Fixed a bug in list of bindings when go to config screen after running Pcsx2 for a bit, and some devices enabled on the config screen were not enabled in game (Either due to focus issues, or, more probably, due to mouse API not being disabled, but not running with mouse focus). 2009-03-31 08:15:38 +00:00
WindowsMouse.h LilyPad: Fixed a bug in list of bindings when go to config screen after running Pcsx2 for a bit, and some devices enabled on the config screen were not enabled in game (Either due to focus issues, or, more probably, due to mouse API not being disabled, but not running with mouse focus). 2009-03-31 08:15:38 +00:00
WndProcEater.cpp LilyPad: Fixed a potential threading issue when read input in gs thread is disabled. Odds of the issue being a problem, while perhaps significantly greater than 1/<number of atoms in the universe>, weren't too high. 2009-04-19 23:04:21 +00:00
WndProcEater.h LilyPad: Fixed a potential threading issue when read input in gs thread is disabled. Odds of the issue being a problem, while perhaps significantly greater than 1/<number of atoms in the universe>, weren't too high. 2009-04-19 23:04:21 +00:00
XInput.cpp Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on. 2009-09-12 13:10:17 +00:00
XInput.h Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on. 2009-09-12 13:10:17 +00:00
frog.ico LilyPad 0.9.9, more or less 2009-02-11 09:24:56 +00:00
resource.h Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on. 2009-09-12 13:10:17 +00:00
usb.h Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on. 2009-09-12 13:10:17 +00:00