pcsx2/common/Darwin/DarwinSemaphore.cpp

327 lines
10 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2014 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#if defined(__APPLE__)
#include <cstdio>
#include <cassert> // assert
#include <pthread.h> // pthread_setcancelstate()
#include <sys/time.h> // gettimeofday()
#include <mach/mach.h>
#include <mach/task.h> // semaphore_create() and semaphore_destroy()
#include <mach/semaphore.h> // semaphore_*()
#include <mach/mach_error.h> // mach_error_string()
#include <mach/mach_time.h> // mach_absolute_time()
#include "common/Threading.h"
#include "common/ThreadingInternal.h"
// --------------------------------------------------------------------------------------
// Semaphore Implementation for Darwin/OSX
//
// Sadly, Darwin/OSX needs its own implementation of Semaphores instead of
// relying on phtreads, because OSX unnamed semaphore (the best kind)
// support is very poor.
//
// This implementation makes use of Mach primitives instead. These are also
// what Grand Central Dispatch (GCD) is based on, as far as I understand:
// http://newosxbook.com/articles/GCD.html.
//
// --------------------------------------------------------------------------------------
static void MACH_CHECK(kern_return_t mach_retval)
{
switch (mach_retval)
{
case KERN_SUCCESS:
break;
case KERN_ABORTED: // Awoken due reason unrelated to semaphore (e.g. pthread_cancel)
pthread_testcancel(); // Unlike sem_wait, mach semaphore ops aren't cancellation points
// fallthrough
default:
fprintf(stderr, "mach error: %s", mach_error_string(mach_retval));
assert(mach_retval == KERN_SUCCESS);
}
}
Threading::KernelSemaphore::KernelSemaphore()
{
MACH_CHECK(semaphore_create(mach_task_self(), &m_sema, SYNC_POLICY_FIFO, 0));
}
Threading::KernelSemaphore::~KernelSemaphore()
{
MACH_CHECK(semaphore_destroy(mach_task_self(), m_sema));
}
void Threading::KernelSemaphore::Post()
{
MACH_CHECK(semaphore_signal(m_sema));
}
void Threading::KernelSemaphore::Wait()
{
pxAssertMsg(!wxThread::IsMain(), "Unyielding semaphore wait issued from the main/gui thread. Use WaitWithYield.");
MACH_CHECK(semaphore_wait(m_sema));
}
/// Wait up to the given time
/// Returns true if successful, false if timed out
static bool WaitUpTo(semaphore_t sema, wxTimeSpan wxtime)
{
mach_timespec_t time;
u64 ms = wxtime.GetMilliseconds().GetValue();
time.tv_sec = ms / 1000;
time.tv_nsec = (ms % 1000) * 1000000;
kern_return_t res = semaphore_timedwait(sema, time);
if (res == KERN_OPERATION_TIMED_OUT)
return false;
MACH_CHECK(res);
return true;
}
void Threading::KernelSemaphore::WaitWithYield()
{
#if wxUSE_GUI
if (!wxThread::IsMain() || (wxTheApp == NULL))
{
Wait();
}
else
{
while (!WaitUpTo(m_sema, def_yieldgui_interval))
{
YieldToMain();
}
}
#else
WaitWithoutYield();
#endif
}
Threading::Semaphore::Semaphore()
{
// other platforms explicitly make a thread-private (unshared) semaphore
// here. But it seems Mach doesn't support that.
MACH_CHECK(semaphore_create(mach_task_self(), (semaphore_t*)&m_sema, SYNC_POLICY_FIFO, 0));
__atomic_store_n(&m_counter, 0, __ATOMIC_RELEASE);
}
Threading::Semaphore::~Semaphore()
{
MACH_CHECK(semaphore_destroy(mach_task_self(), (semaphore_t)m_sema));
}
void Threading::Semaphore::Reset()
{
MACH_CHECK(semaphore_destroy(mach_task_self(), (semaphore_t)m_sema));
MACH_CHECK(semaphore_create(mach_task_self(), (semaphore_t*)&m_sema, SYNC_POLICY_FIFO, 0));
__atomic_store_n(&m_counter, 0, __ATOMIC_SEQ_CST);
}
void Threading::Semaphore::Post()
{
if (__atomic_fetch_add(&m_counter, 1, __ATOMIC_RELEASE) < 0)
MACH_CHECK(semaphore_signal(m_sema));
}
void Threading::Semaphore::Post(int multiple)
{
for (int i = 0; i < multiple; ++i)
{
Post();
}
}
void Threading::Semaphore::WaitWithoutYield()
{
pxAssertMsg(!wxThread::IsMain(), "Unyielding semaphore wait issued from the main/gui thread. Please use Wait() instead.");
if (__atomic_sub_fetch(&m_counter, 1, __ATOMIC_ACQUIRE) < 0)
MACH_CHECK(semaphore_wait(m_sema));
}
bool Threading::Semaphore::WaitWithoutYield(const wxTimeSpan& timeout)
{
// This method is the reason why there has to be a special Darwin
// implementation of Semaphore. Note that semaphore_timedwait() is prone
// to returning with KERN_ABORTED, which basically signifies that some
// signal has worken it up. The best official "documentation" for
// semaphore_timedwait() is the way it's used in Grand Central Dispatch,
// which is open-source.
if (__atomic_sub_fetch(&m_counter, 1, __ATOMIC_ACQUIRE) >= 0)
return true;
// on x86 platforms, mach_absolute_time() returns nanoseconds
// TODO(aktau): on iOS a scale value from mach_timebase_info will be necessary
u64 const kOneThousand = 1000;
u64 const kOneBillion = kOneThousand * kOneThousand * kOneThousand;
u64 const delta = timeout.GetMilliseconds().GetValue() * (kOneThousand * kOneThousand);
mach_timespec_t ts;
kern_return_t kr = KERN_ABORTED;
for (u64 now = mach_absolute_time(), deadline = now + delta;
kr == KERN_ABORTED; now = mach_absolute_time())
{
if (now > deadline)
{
// timed out by definition
kr = KERN_OPERATION_TIMED_OUT;
break;
}
u64 timeleft = deadline - now;
ts.tv_sec = timeleft / kOneBillion;
ts.tv_nsec = timeleft % kOneBillion;
// possible return values of semaphore_timedwait() (from XNU sources):
// internal kernel val -> return value
// THREAD_INTERRUPTED -> KERN_ABORTED
// THREAD_TIMED_OUT -> KERN_OPERATION_TIMED_OUT
// THREAD_AWAKENED -> KERN_SUCCESS
// THREAD_RESTART -> KERN_TERMINATED
// default -> KERN_FAILURE
kr = semaphore_timedwait(m_sema, ts);
}
if (kr == KERN_OPERATION_TIMED_OUT)
{
int orig = __atomic_load_n(&m_counter, __ATOMIC_RELAXED);
while (orig < 0)
{
if (__atomic_compare_exchange_n(&m_counter, &orig, orig + 1, true, __ATOMIC_ACQUIRE, __ATOMIC_RELAXED))
return false;
}
// Semaphore was signalled between our wait expiring and now, keep kernel sema in sync
kr = semaphore_wait(m_sema);
}
// while it's entirely possible to have KERN_FAILURE here, we should
// probably assert so we can study and correct the actual error here
// (the thread dying while someone is wainting for it).
MACH_CHECK(kr);
return true;
}
// This is a wxApp-safe implementation of Wait, which makes sure and executes the App's
// pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that
// user input continues to be handled and that windows continue to repaint. If the Wait is
// called from another thread, no message pumping is performed.
void Threading::Semaphore::Wait()
{
#if wxUSE_GUI
if (!wxThread::IsMain() || (wxTheApp == NULL))
{
WaitWithoutYield();
}
else if (_WaitGui_RecursionGuard(L"Semaphore::Wait"))
{
WaitWithoutYield();
}
else
{
if (__atomic_sub_fetch(&m_counter, 1, __ATOMIC_ACQUIRE) >= 0)
return;
while (!WaitUpTo(m_sema, def_yieldgui_interval))
{
YieldToMain();
}
}
#else
WaitWithoutYield();
#endif
}
// This is a wxApp-safe implementation of WaitWithoutYield, which makes sure and executes the App's
// pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that
// user input continues to be handled and that windows continue to repaint. If the Wait is
// called from another thread, no message pumping is performed.
//
// Returns:
// false if the wait timed out before the semaphore was signaled, or true if the signal was
// reached prior to timeout.
//
bool Threading::Semaphore::Wait(const wxTimeSpan& timeout)
{
#if wxUSE_GUI
if (!wxThread::IsMain() || (wxTheApp == NULL))
{
return WaitWithoutYield(timeout);
}
else if (_WaitGui_RecursionGuard(L"Semaphore::TimedWait"))
{
return WaitWithoutYield(timeout);
}
else
{
wxTimeSpan countdown((timeout));
do
{
if (WaitWithoutYield(def_yieldgui_interval))
break;
YieldToMain();
countdown -= def_yieldgui_interval;
} while (countdown.GetMilliseconds() > 0);
return countdown.GetMilliseconds() > 0;
}
#else
return WaitWithoutYield(timeout);
#endif
}
bool Threading::Semaphore::TryWait()
{
int counter = __atomic_load_n(&m_counter, __ATOMIC_RELAXED);
while (counter > 0 && !__atomic_compare_exchange_n(&m_counter, &counter, counter - 1, true, __ATOMIC_ACQUIRE, __ATOMIC_RELAXED))
;
return counter > 0;
}
// Performs an uncancellable wait on a semaphore; restoring the thread's previous cancel state
// after the wait has completed. Useful for situations where the semaphore itself is stored on
// the stack and passed to another thread via GUI message or such, avoiding complications where
// the thread might be canceled and the stack value becomes invalid.
//
// Performance note: this function has quite a bit more overhead compared to Semaphore::WaitWithoutYield(), so
// consider manually specifying the thread as uncancellable and using WaitWithoutYield() instead if you need
// to do a lot of no-cancel waits in a tight loop worker thread, for example.
//
// I'm unsure how to do this with pure Mach primitives, the docs in
// osfmk/man seem a bit out of date so perhaps there's a possibility, but
// since as far as I know Mach threads are 1-to-1 on BSD uthreads (and thus
// POSIX threads), this should work. -- aktau
void Threading::Semaphore::WaitNoCancel()
{
int oldstate;
pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate);
Wait();
pthread_setcancelstate(oldstate, NULL);
}
void Threading::Semaphore::WaitNoCancel(const wxTimeSpan& timeout)
{
int oldstate;
pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate);
Wait(timeout);
pthread_setcancelstate(oldstate, NULL);
}
int Threading::Semaphore::Count()
{
return __atomic_load_n(&m_counter, __ATOMIC_RELAXED);
}
#endif