mirror of https://github.com/PCSX2/pcsx2.git
43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2018 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include <string>
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#include <vector>
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#include <cstdio>
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#ifdef _WIN32
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inline std::wstring convert_utf8_to_utf16(const std::string &utf8_string)
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{
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int size = MultiByteToWideChar(CP_UTF8, 0, utf8_string.c_str(), -1, nullptr, 0);
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std::vector<wchar_t> converted_string(size);
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MultiByteToWideChar(CP_UTF8, 0, utf8_string.c_str(), -1, converted_string.data(), converted_string.size());
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return {converted_string.data()};
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}
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#endif
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// _wfopen has to be used on Windows for pathnames containing non-ASCII characters.
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inline FILE *px_fopen(const std::string &filename, const std::string &mode)
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{
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#ifdef _WIN32
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return _wfopen(convert_utf8_to_utf16(filename).c_str(), convert_utf8_to_utf16(mode).c_str());
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#else
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return fopen(filename.c_str(), mode.c_str());
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#endif
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}
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