mirror of https://github.com/PCSX2/pcsx2.git
140 lines
3.4 KiB
C++
140 lines
3.4 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2023 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "ThreadModel.h"
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#include "QtUtils.h"
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ThreadModel::ThreadModel(DebugInterface& cpu, QObject* parent)
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: QAbstractTableModel(parent)
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, m_cpu(cpu)
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{
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}
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int ThreadModel::rowCount(const QModelIndex&) const
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{
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if (m_cpu.getCpuType() == BREAKPOINT_EE)
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return getEEThreads().size();
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else
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return 0;
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}
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int ThreadModel::columnCount(const QModelIndex&) const
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{
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return ThreadModel::COLUMN_COUNT;
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}
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QVariant ThreadModel::data(const QModelIndex& index, int role) const
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{
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if (role == Qt::DisplayRole)
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{
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const auto thread = getEEThreads().at(index.row());
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switch (index.column())
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{
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case ThreadModel::ID:
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return thread.tid;
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case ThreadModel::PC:
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{
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if (thread.data.status == THS_RUN)
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return QtUtils::FilledQStringFromValue(m_cpu.getPC(), 16);
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else
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return QtUtils::FilledQStringFromValue(thread.data.entry, 16);
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}
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case ThreadModel::ENTRY:
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return QtUtils::FilledQStringFromValue(thread.data.entry_init, 16);
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case ThreadModel::PRIORITY:
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return QString::number(thread.data.currentPriority);
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case ThreadModel::STATE:
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{
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const auto& state = ThreadStateStrings.find(thread.data.status);
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if (state != ThreadStateStrings.end())
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return state->second;
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else
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return tr("INVALID");
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}
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case ThreadModel::WAIT_TYPE:
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{
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const auto& waitType = ThreadWaitStrings.find(thread.data.waitType);
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if (waitType != ThreadWaitStrings.end())
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return waitType->second;
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else
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return tr("INVALID");
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}
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}
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}
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else if (role == Qt::UserRole)
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{
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const auto thread = getEEThreads().at(index.row());
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switch (index.column())
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{
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case ThreadModel::ID:
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return thread.tid;
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case ThreadModel::PC:
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{
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if (thread.data.status == THS_RUN)
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return m_cpu.getPC();
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else
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return thread.data.entry;
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}
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case ThreadModel::ENTRY:
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return thread.data.entry_init;
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case ThreadModel::PRIORITY:
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return thread.data.currentPriority;
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case ThreadModel::STATE:
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return thread.data.status;
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case ThreadModel::WAIT_TYPE:
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return thread.data.waitType;
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default:
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return QVariant();
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}
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}
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return QVariant();
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}
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QVariant ThreadModel::headerData(int section, Qt::Orientation orientation, int role) const
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{
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if (role == Qt::DisplayRole && orientation == Qt::Horizontal)
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{
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switch (section)
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{
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case ThreadColumns::ID:
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return tr("ID");
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case ThreadColumns::PC:
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return tr("PC");
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case ThreadColumns::ENTRY:
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return tr("ENTRY");
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case ThreadColumns::PRIORITY:
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return tr("PRIORITY");
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case ThreadColumns::STATE:
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return tr("STATE");
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case ThreadColumns::WAIT_TYPE:
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return tr("WAIT TYPE");
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default:
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return QVariant();
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}
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}
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return QVariant();
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}
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void ThreadModel::refreshData()
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{
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beginResetModel();
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endResetModel();
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}
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