mirror of https://github.com/PCSX2/pcsx2.git
![]() * add a non-working hack: UserHacks_DateGL4, goal was to replace UserHacks_AlphaStencil + Detection of good/bad samples is based on primitive ID variable. However I'm not sure the behavior is always the same between draw call...Anyway let's keep a copy of the current work * Dump integer texture into text csv * add gl4.2 ARB_shader_image_load_store extension (needed by UserHacks_DateGL4) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5707 96395faa-99c1-11dd-bbfe-3dabce05a288 |
||
---|---|---|
.. | ||
convert.fx | ||
convert.glsl | ||
cs.fx | ||
fxaa.fx | ||
glsl_source.h | ||
interlace.fx | ||
interlace.glsl | ||
logo-ogl.bmp | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
merge.glsl | ||
shadeboost.fx | ||
shadeboost.glsl | ||
tfx.fx | ||
tfx.glsl |