mirror of https://github.com/PCSX2/pcsx2.git
265 lines
6.7 KiB
CMake
265 lines
6.7 KiB
CMake
# Check that people use the good file
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if(NOT TOP_CMAKE_WAS_SOURCED)
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message(FATAL_ERROR "
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You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
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It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
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endif(NOT TOP_CMAKE_WAS_SOURCED)
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# Allow to build the shader files
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if(EXISTS "${PROJECT_SOURCE_DIR}/plugins/zzogl-pg/opengl/ZeroGSShaders" AND REBUILD_SHADER AND NOT GLSL_API)
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add_subdirectory(ZeroGSShaders)
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endif(EXISTS "${PROJECT_SOURCE_DIR}/plugins/zzogl-pg/opengl/ZeroGSShaders" AND REBUILD_SHADER AND NOT GLSL_API)
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# plugin name
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set(Output zzogl-0.4.0)
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set(CommonFlags
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-pthread
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-DZEROGS_SSE2
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-fno-regmove
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-fno-strict-aliasing
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-Wstrict-aliasing # Allow to track strict aliasing issue.
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-Wunused-variable
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)
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set(OptimizationFlags
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-O2
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-DNDEBUG
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)
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# Debug - Build
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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# add defines
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add_definitions(${CommonFlags} -g -Wall -D_DEBUG)
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endif(CMAKE_BUILD_TYPE STREQUAL Debug)
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# Devel - Build
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if(CMAKE_BUILD_TYPE STREQUAL Devel)
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# add defines
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add_definitions(${CommonFlags} ${OptimizationFlags} -g -W -DZEROGS_DEVBUILD)
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endif(CMAKE_BUILD_TYPE STREQUAL Devel)
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# Release - Build
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if(CMAKE_BUILD_TYPE STREQUAL Release)
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# add defines
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add_definitions(${CommonFlags} ${OptimizationFlags} -W)
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endif(CMAKE_BUILD_TYPE STREQUAL Release)
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# Select the shader API
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if(GLSL_API)
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add_definitions(-DGLSL4_API -DOGL4_LOG)
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#add_definitions(-DGLSL_API)
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else(GLSL_API)
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add_definitions(-DNVIDIA_CG_API)
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endif(GLSL_API)
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# Select the EGL API
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if(EGL_API AND EGL_FOUND)
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if (EGL_GL_CONTEXT_SUPPORT)
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add_definitions(-DEGL_API)
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else()
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message(WARNING "Current EGL implementation doesn't support openGL context. Fallback to standard GLX.")
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endif()
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endif()
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# zzogl sources
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set(zzoglSources
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GifTransfer.cpp
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GLWin32.cpp
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GLWinX11.cpp
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GSDump.cpp
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GSmain.cpp
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HostMemory.cpp
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Mem.cpp
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Mem_Swizzle.cpp
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Mem_Tables.cpp
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Profile.cpp
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rasterfont.cpp
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Regs.cpp
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targets.cpp
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zerogs.cpp
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zpipe.cpp
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ZZDepthTargets.cpp
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ZZMemoryTargets.cpp
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ZZRenderTargets.cpp
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ZZClut.cpp
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ZZHacks.cpp
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ZZKeyboard.cpp
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ZZoglDrawing.cpp
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ZZLog.cpp
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ZZoglCreate.cpp
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ZZoglCRTC.cpp
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ZZoglFlush.cpp
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ZZoglFlushHack.cpp
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ZZoglMem.cpp
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ZZoglSave.cpp
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ZZoglShaders.cpp
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ZZoglShadersGLSL.cpp
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ZZoglShadersGLSL4.cpp
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ZZoglShoots.cpp
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ZZoglVB.cpp
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)
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# zzogl headers
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set(zzoglHeaders
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common.h
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CRC.h
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GifTransfer.h
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# glprocs.h
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GS.h
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GSDump.h
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HostMemory.h
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ps2hw_gl4.h
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Mem.h
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Mem_Swizzle.h
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Mem_Transmit.h
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Profile.h
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rasterfont.h
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Regs.h
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targets.h
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Util.h
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x86.h
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zerogs.h
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zpipe.h
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ZZClut.h
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ZZoglFlush.h
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ZZGl.h
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ZZHacks.h
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ZZoglDrawing.h
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ZZLog.h
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ZZoglCRTC.h
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ZZoglMath.h
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ZZoglMem.h
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ZZoglShaders.h
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ZZoglShoots.h
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ZZoglVB.h
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)
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# zzogl shader sources
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set(zzoglShaderSources
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ctx0/ps2hw_ctx.fx
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ctx1/ps2hw_ctx.fx)
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# zzogl Linux sources
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set(zzoglLinuxSources
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Linux/Conf.cpp
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Linux/Linux.cpp)
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# zzogl Linux headers
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set(zzoglLinuxHeaders
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Linux/Linux.h)
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# add additional include directories
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include_directories(.
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Linux)
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# Generate Glsl header file. Protect with REBUILD_SHADER to avoid build-dependency on PERL
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if (REBUILD_SHADER)
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add_custom_command(OUTPUT ps2hw_gl4.h COMMAND perl ${PROJECT_SOURCE_DIR}/linux_various/glsl2h.pl)
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endif()
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# add library
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add_library(${Output} SHARED
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${zzoglSources}
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${zzoglHeaders}
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${zzoglShaderSources}
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${zzoglLinuxSources}
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${zzoglLinuxHeaders})
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# Trick that allow to compile zzogl with GSOPEN2 and the replayer with GSOPEN
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set_target_properties(${Output} PROPERTIES COMPILE_DEFINITIONS USE_GSOPEN2)
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# link target with project internal libraries
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target_link_libraries(${Output} Utilities)
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# link target with the various opengl flavor
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target_link_libraries(${Output} ${OPENGL_LIBRARIES})
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if(EGL_API AND EGL_FOUND AND EGL_GL_CONTEXT_SUPPORT)
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target_link_libraries(${Output} ${EGL_LIBRARIES})
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endif()
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if(NOT GLSL_API)
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target_link_libraries(${Output} ${CG_LIBRARIES})
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endif(NOT GLSL_API)
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target_link_libraries(${Output} ${GLEW_LIBRARY})
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target_link_libraries(${Output} ${X11_LIBRARIES})
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target_link_libraries(${Output} ${JPEG_LIBRARIES})
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if(Linux)
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target_link_libraries(${Output} ${GTK2_LIBRARIES})
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endif(Linux)
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target_link_libraries(${Output} ${ZLIB_LIBRARIES})
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# User flags options
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if(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
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target_link_libraries(${Output} "${USER_CMAKE_LD_FLAGS}")
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endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
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if(PACKAGE_MODE)
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install(TARGETS ${Output} DESTINATION ${PLUGIN_DIR})
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else()
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install(TARGETS ${Output} DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins)
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endif()
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if(NOT GLSL_API AND NOT REBUILD_SHADER)
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if(PACKAGE_MODE)
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install(FILES ${PROJECT_SOURCE_DIR}/plugins/zzogl-pg/opengl/ps2hw.dat DESTINATION ${PLUGIN_DIR})
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else()
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install(FILES ${PROJECT_SOURCE_DIR}/plugins/zzogl-pg/opengl/ps2hw.dat DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins)
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endif()
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endif()
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################################### Replay Loader
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if(BUILD_REPLAY_LOADERS)
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set(Replay pcsx2_ZZReplayLoader)
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set(Static zzogl-static)
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add_library(${Static} STATIC
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${zzoglSources}
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${zzoglHeaders}
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${zzoglSSources}
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${zzoglShaderSources}
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${zzoglLinuxSources}
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${zzoglLinuxHeaders})
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target_link_libraries(${Static} Utilities)
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if(NOT GLSL_API)
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target_link_libraries(${Static} ${CG_LIBRARIES})
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endif(NOT GLSL_API)
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target_link_libraries(${Static} ${GLEW_LIBRARY})
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target_link_libraries(${Static} ${OPENGL_LIBRARIES})
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if(EGL_API AND EGL_FOUND AND EGL_GL_CONTEXT_SUPPORT)
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target_link_libraries(${Static} ${EGL_LIBRARIES})
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endif()
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target_link_libraries(${Static} ${X11_LIBRARIES})
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target_link_libraries(${Static} ${JPEG_LIBRARIES})
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add_executable(${Replay} linux_replay.cpp)
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target_link_libraries(${Replay} ${Static})
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target_link_libraries(${Replay} Utilities)
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if(NOT GLSL_API)
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target_link_libraries(${Replay} ${CG_LIBRARIES})
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endif(NOT GLSL_API)
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target_link_libraries(${Replay} ${GLEW_LIBRARY})
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target_link_libraries(${Replay} ${OPENGL_LIBRARIES})
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target_link_libraries(${Replay} ${X11_LIBRARIES})
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target_link_libraries(${Replay} ${JPEG_LIBRARIES})
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target_link_libraries(${Replay} ${GTK2_LIBRARIES})
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target_link_libraries(${Replay} ${ZLIB_LIBRARIES})
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if(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
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target_link_libraries(${Replay} "${USER_CMAKE_LD_FLAGS}")
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endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
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if(PACKAGE_MODE)
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install(TARGETS ${Replay} DESTINATION bin)
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else(PACKAGE_MODE)
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install(TARGETS ${Replay} DESTINATION ${CMAKE_SOURCE_DIR}/bin)
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endif(PACKAGE_MODE)
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endif(BUILD_REPLAY_LOADERS)
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