PCSX2 - The Playstation 2 Emulator
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ramapcsx2 a0e6c8c260 Increased the MTGS ringbuffer from 2 to 8mb. Fixes slowness in games with lots of data moving.
(Xenosaga series for example)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@872 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 11:26:42 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Set zlib to use fast compression for savestate (big speedup for when making savestates). 2009-03-30 18:19:05 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 Increased the MTGS ringbuffer from 2 to 8mb. Fixes slowness in games with lots of data moving. 2009-03-31 11:26:42 +00:00
plugins LilyPad: Fixed a bug in list of bindings when go to config screen after running Pcsx2 for a bit, and some devices enabled on the config screen were not enabled in game (Either due to focus issues, or, more probably, due to mouse API not being disabled, but not running with mouse focus). 2009-03-31 08:15:38 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00