pcsx2/pcsx2/VUmicro.cpp

80 lines
2.6 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Common.h"
#include "VUmicro.h"
#include "MTVU.h"
// Executes a Block based on EE delta time
void BaseVUmicroCPU::ExecuteBlock(bool startUp) {
const u32& stat = VU0.VI[REG_VPU_STAT].UL;
const int test = m_Idx ? 0x100 : 1;
const int s = EmuConfig.Gamefixes.VU0KickstartHack ? 16 : 0; // Kick Start Cycles (Jak needs at least 4 due to writing values after they're read
if (m_Idx && THREAD_VU1)
{
vu1Thread.Get_GSChanges();
}
if (!(stat & test)) return;
if (startUp && s) { // Start Executing a microprogram
Execute(s); // Kick start VU
if (stat & test) {
cpuSetNextEventDelta(s);
if (m_Idx)
VU1.cycle = cpuRegs.cycle;
else
VU0.cycle = cpuRegs.cycle;
}
}
else { // Continue Executing
u32 cycle = m_Idx ? VU1.cycle : VU0.cycle;
s32 delta = (s32)(u32)(cpuRegs.cycle - cycle);
if (delta > 0) { // Enough time has passed
Execute(delta); // Execute the time since the last call
if (stat & test)
cpuSetNextEventDelta(delta);
}
else cpuSetNextEventDelta(-delta); // Haven't caught-up from kick start
}
}
// This function is called by VU0 Macro (COP2) after transferring some
// EE data to VU0's registers. We want to run VU0 Micro right after this
// to ensure that the register is used at the correct time.
// This fixes spinning/hanging in some games like Ratchet and Clank's Intro.
void BaseVUmicroCPU::ExecuteBlockJIT(BaseVUmicroCPU* cpu) {
const u32& stat = VU0.VI[REG_VPU_STAT].UL;
const int test = cpu->m_Idx ? 0x100 : 1;
if (stat & test) { // VU is running
u32 cycle = cpu->m_Idx ? VU1.cycle : VU0.cycle;
s32 delta = (s32)(u32)(cpuRegs.cycle - cycle);
if (delta > 0) { // Enough time has passed
cpu->Execute(delta); // Execute the time since the last call
if (stat & test) {
cpuSetNextEventDelta(delta);
}
}
else {
cpuSetNextEventDelta(-delta); // Haven't caught-up from kick start
}
}
}