pcsx2/pcsx2/IPC.h

225 lines
6.7 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2020 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
/* Client code example for interfacing with the IPC interface is available
* here: https://code.govanify.com/govanify/pcsx2_ipc/ */
#pragma once
// IPC uses a concept of "slot" to be able to communicate with multiple
// emulators at the same time, each slot should be unique to each emulator to
// allow PnP and configurable by the end user so that several runs don't
// conflict with each others
#define IPC_DEFAULT_SLOT 28011
#define IPC_EMULATOR_NAME "pcsx2"
#include "Utilities/PersistentThread.h"
#include "System/SysThreads.h"
#include <string>
#ifdef _WIN32
#include <WinSock2.h>
#include <windows.h>
#endif
using namespace Threading;
class SocketIPC : public pxThread
{
// parent thread
typedef pxThread _parent;
protected:
#ifdef _WIN32
// windows claim to have support for AF_UNIX sockets but that is a blatant lie,
// their SDK won't even run their own examples, so we go on TCP sockets.
SOCKET m_sock = INVALID_SOCKET;
// the message socket used in thread's accept().
SOCKET m_msgsock = INVALID_SOCKET;
#else
// absolute path of the socket. Stored in XDG_RUNTIME_DIR, if unset /tmp
std::string m_socket_name;
int m_sock = 0;
// the message socket used in thread's accept().
int m_msgsock = 0;
#endif
/**
* Maximum memory used by an IPC message request.
* Equivalent to 50,000 Write64 requests.
*/
#define MAX_IPC_SIZE 650000
/**
* Maximum memory used by an IPC message reply.
* Equivalent to 50,000 Read64 replies.
*/
#define MAX_IPC_RETURN_SIZE 450000
/**
* IPC return buffer.
* A preallocated buffer used to store all IPC replies.
* to the size of 50.000 MsgWrite64 IPC calls.
*/
char* m_ret_buffer;
/**
* IPC messages buffer.
* A preallocated buffer used to store all IPC messages.
*/
char* m_ipc_buffer;
/**
* IPC Command messages opcodes.
* A list of possible operations possible by the IPC.
* Each one of them is what we call an "opcode" and is the first
* byte sent by the IPC to differentiate between commands.
*/
enum IPCCommand : unsigned char
{
MsgRead8 = 0, /**< Read 8 bit value to memory. */
MsgRead16 = 1, /**< Read 16 bit value to memory. */
MsgRead32 = 2, /**< Read 32 bit value to memory. */
MsgRead64 = 3, /**< Read 64 bit value to memory. */
MsgWrite8 = 4, /**< Write 8 bit value to memory. */
MsgWrite16 = 5, /**< Write 16 bit value to memory. */
MsgWrite32 = 6, /**< Write 32 bit value to memory. */
MsgWrite64 = 7, /**< Write 64 bit value to memory. */
MsgVersion = 8, /**< Returns PCSX2 version. */
MsgSaveState = 9, /**< Saves a savestate. */
MsgLoadState = 0xA, /**< Loads a savestate. */
MsgTitle = 0xB, /**< Returns the game title. */
MsgID = 0xC, /**< Returns the game ID. */
MsgUUID = 0xD, /**< Returns the game UUID. */
MsgGameVersion = 0xE, /**< Returns the game verion. */
MsgStatus = 0xF, /**< Returns the emulator status. */
MsgUnimplemented = 0xFF /**< Unimplemented IPC message. */
};
/**
* Emulator status enum.
* A list of possible emulator statuses.
*/
enum EmuStatus : uint32_t
{
Running = 0, /**< Game is running */
Paused = 1, /**< Game is paused */
Shutdown = 2 /**< Game is shutdown */
};
/**
* IPC message buffer.
* A list of all needed fields to store an IPC message.
*/
struct IPCBuffer
{
int size; /**< Size of the buffer. */
char* buffer; /**< Buffer. */
};
/**
* IPC result codes.
* A list of possible result codes the IPC can send back.
* Each one of them is what we call an "opcode" or "tag" and is the
* first byte sent by the IPC to differentiate between results.
*/
enum IPCResult : unsigned char
{
IPC_OK = 0, /**< IPC command successfully completed. */
IPC_FAIL = 0xFF /**< IPC command failed to complete. */
};
// handle to the main vm thread
SysCoreThread* m_vm;
// Thread used to relay IPC commands.
void ExecuteTaskInThread();
/**
* Internal function, Parses an IPC command.
* buf: buffer containing the IPC command.
* buf_size: size of the buffer announced.
* ret_buffer: buffer that will be used to send the reply.
* return value: IPCBuffer containing a buffer with the result
* of the command and its size.
*/
IPCBuffer ParseCommand(char* buf, char* ret_buffer, u32 buf_size);
/**
* Formats an IPC buffer
* ret_buffer: return buffer to use.
* size: size of the IPC buffer.
* return value: buffer containing the status code allocated of size
*/
static inline char* MakeOkIPC(char* ret_buffer, uint32_t size);
static inline char* MakeFailIPC(char* ret_buffer, uint32_t size);
/**
* Initializes an open socket for IPC communication.
* return value: -1 if a fatal failure happened, 0 otherwise.
*/
int StartSocket();
/**
* Converts an uint to an char* in little endian
* res_array: the array to modify
* res: the value to convert
* i: when to insert it into the array
* return value: res_array
* NB: implicitely inlined
*/
template <typename T>
static char* ToArray(char* res_array, T res, int i)
{
memcpy((res_array + i), (char*)&res, sizeof(T));
return res_array;
}
/**
* Converts a char* to an uint in little endian
* arr: the array to convert
* i: when to load it from the array
* return value: the converted value
* NB: implicitely inlined
*/
template <typename T>
static T FromArray(char* arr, int i)
{
return *(T*)(arr + i);
}
/**
* Ensures an IPC message isn't too big.
* return value: false if checks failed, true otherwise.
*/
static inline bool SafetyChecks(u32 command_len, int command_size, u32 reply_len, int reply_size = 0, u32 buf_size = MAX_IPC_SIZE - 1)
{
bool res = ((command_len + command_size) > buf_size ||
(reply_len + reply_size) >= MAX_IPC_RETURN_SIZE);
if (unlikely(res))
return false;
return true;
}
public:
// Whether the socket processing thread should stop executing/is stopped.
bool m_end = true;
/* Initializers */
SocketIPC(SysCoreThread* vm, unsigned int slot = IPC_DEFAULT_SLOT);
virtual ~SocketIPC();
}; // class SocketIPC