mirror of https://github.com/PCSX2/pcsx2.git
126 lines
2.7 KiB
C++
126 lines
2.7 KiB
C++
/* ZeroPAD - author: zerofrog(@gmail.com)
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* Copyright (C) 2006-2007
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <SDL/SDL.h>
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#include "zeropad.h"
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// holds all joystick info
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class JoystickInfo
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{
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public:
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JoystickInfo();
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~JoystickInfo()
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{
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Destroy();
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}
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void Destroy();
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// opens handles to all possible joysticks
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static void EnumerateJoysticks(vector<JoystickInfo*>& vjoysticks);
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bool Init(int id, bool bStartThread = true); // opens a handle and gets information
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void Assign(int pad); // assigns a joystick to a pad
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void TestForce();
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const string& GetName()
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{
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return devname;
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}
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int GetNumButtons()
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{
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return numbuttons;
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}
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int GetNumAxes()
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{
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return numaxes;
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}
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int GetNumPOV()
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{
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return numpov;
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}
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/*int GetNumHats()
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{
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return numhats;
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}*/
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int GetId()
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{
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return _id;
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}
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int GetPAD()
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{
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return pad;
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}
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int GetDeadzone(int axis)
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{
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return deadzone;
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}
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void SaveState();
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int GetButtonState(int i)
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{
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return vbutstate[i];
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}
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int GetAxisState(int i)
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{
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return vaxisstate[i];
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}
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/*int GetHatState(int i)
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{
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return vhatstate[i];
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}*/
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void SetButtonState(int i, int state)
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{
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vbutstate[i] = state;
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}
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void SetAxisState(int i, int value)
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{
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vaxisstate[i] = value;
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}
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/*void SetHatState(int i, int value)
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{
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vhatstate[i] = value;
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}*/
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SDL_Joystick* GetJoy()
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{
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return joy;
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}
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private:
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string devname; // pretty device name
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int _id;
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int numbuttons, numaxes, numpov, numhats;
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int axisrange, deadzone;
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int pad;
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vector<int> vbutstate, vaxisstate;
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SDL_Joystick* joy;
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};
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extern int s_selectedpad;
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extern vector<JoystickInfo*> s_vjoysticks;
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//extern void JoystickInfo::EnumerateJoysticks(vector<JoystickInfo*>& vjoysticks);
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/*extern JoystickInfo::JoystickInfo();
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extern void JoystickInfo::Destroy();
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extern bool JoystickInfo::Init(int id, bool bStartThread);
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extern void JoystickInfo::Assign(int newpad);
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extern void JoystickInfo::SaveState();
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extern void JoystickInfo::TestForce();*/ |