PCSX2 - The Playstation 2 Emulator
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ramapcsx2 a0828bc8f9 GSdx:
- Trippled the number of cached textures, many games constantly recreated them
- Don't clear some shaders at each drawcall (in dx10) , which is a nice speedup (but could potentially be bad, please check..)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1584 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-30 00:21:33 +00:00
3rdparty Major Build System changes: 2009-06-18 08:20:19 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common More new plugin api work. 2009-07-29 13:54:49 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
nsis Switched from vs2008 to NSIS for creating the installer. 2009-07-14 20:20:31 +00:00
pcsx2 microVU: fixed a bug 2009-07-30 00:05:42 +00:00
plugins GSdx: 2009-07-30 00:21:33 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
build.sh ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled). 2009-05-23 11:57:28 +00:00
clean_msvc.cmd Added clean_msvc.cmd, which is a batch file that deletes all the mess MSVC leaves behind even with Clean/Rebuild. Chances are if you're having compiler/linker problems you can just double-click clean_msvc.cmd and have it fixed, rather than having to do a full re-checkout of sources (see file for more details on why). 2009-07-23 13:52:27 +00:00
pcsx2_suite_2008.sln Remade CDVDisoReader from CDVDiso, without removing the blockdump stuff. 2009-07-12 22:52:39 +00:00