mirror of https://github.com/PCSX2/pcsx2.git
a0828bc8f9
- Trippled the number of cached textures, many games constantly recreated them - Don't clear some shaders at each drawcall (in dx10) , which is a nice speedup (but could potentially be bad, please check..) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1584 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
common | ||
fps2bios | ||
nsis | ||
pcsx2 | ||
plugins | ||
build.rb | ||
build.sh | ||
clean_msvc.cmd | ||
pcsx2_suite_2008.sln |