mirror of https://github.com/PCSX2/pcsx2.git
647 lines
15 KiB
C++
647 lines
15 KiB
C++
/* ZZ Open GL graphics plugin
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* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
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* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#if defined(_WIN32)
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#include <windows.h>
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#include "Win32.h"
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#include <io.h>
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#endif
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#include <stdlib.h>
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#include <string>
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using namespace std;
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#include "GS.h"
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#include "Mem.h"
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#include "Regs.h"
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#include "Profile.h"
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#include "GLWin.h"
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#include "targets.h"
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#include "ZZoglShaders.h"
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#include "ZZoglFlushHack.h"
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#include "ZZoglShoots.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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#endif
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GLWindow GLWin;
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GSinternal gs;
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char GStitle[256];
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GSconf conf;
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int ppf, g_GSMultiThreaded, CurrentSavestate = 0;
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int g_LastCRC = 0, g_TransferredToGPU = 0, s_frameskipping = 0;
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int g_SkipFlushFrame = 0;
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GetSkipCount GetSkipCount_Handler = 0;
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int UPDATE_FRAMES = 16, g_nFrame = 0, g_nRealFrame = 0;
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float fFPS = 0;
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void (*GSirq)();
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u8* g_pBasePS2Mem = NULL;
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std::string s_strIniPath("inis/"); // Air's new ini path (r2361)
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bool SaveStateExists = true; // We could not know save slot status before first change occured
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const char* SaveStateFile = NULL; // Name of SaveFile for access check.
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extern const char* s_aa[5];
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extern const char* pbilinear[];
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// statistics
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u32 g_nGenVars = 0, g_nTexVars = 0, g_nAlphaVars = 0, g_nResolve = 0;
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#define VER 3
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const unsigned char zgsversion = PS2E_GS_VERSION;
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unsigned char zgsrevision = 0; // revision and build gives plugin version
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unsigned char zgsbuild = VER;
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unsigned char zgsminor = 0;
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#ifdef _DEBUG
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char *libraryName = "ZZ Ogl PG (Debug) ";
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#elif defined(ZEROGS_DEVBUILD)
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char *libraryName = "ZZ Ogl PG (Dev)";
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#else
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char *libraryName = "ZZ Ogl PG ";
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#endif
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extern int g_nPixelShaderVer, g_nFrameRender, g_nFramesSkipped;
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extern void ProcessEvents();
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extern void WriteAA();
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extern void WriteBilinear();
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extern void ZZDestroy();
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extern bool ZZCreate(int width, int height);
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extern void ZZGSStateReset();
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// switches the render target to the real target, flushes the current render targets and renders the real image
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void RenderCRTC(int interlace);
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extern int VALIDATE_THRESH;
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extern u32 TEXDESTROY_THRESH;
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#ifdef _WIN32
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HWND GShwnd = NULL;
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#endif
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u32 THR_KeyEvent = 0; // Value for key event processing between threads
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bool THR_bShift = false;
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u32 CALLBACK PS2EgetLibType()
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{
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return PS2E_LT_GS;
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}
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char* CALLBACK PS2EgetLibName()
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{
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return libraryName;
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}
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u32 CALLBACK PS2EgetLibVersion2(u32 type)
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{
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return (zgsversion << 16) | (zgsrevision << 8) | zgsbuild | (zgsminor << 24);
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}
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void CALLBACK GSsetBaseMem(void* pmem)
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{
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g_pBasePS2Mem = (u8*)pmem;
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}
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void CALLBACK GSsetSettingsDir(const char* dir)
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{
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s_strIniPath = (dir == NULL) ? "inis/" : dir;
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}
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void CALLBACK GSsetLogDir(const char* dir)
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{
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ZZLog::SetDir(dir);
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}
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void ReportHacks(gameHacks hacks)
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{
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if (hacks.texture_targs) ZZLog::WriteLn("'Texture targs' hack enabled.");
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if (hacks.auto_reset) ZZLog::WriteLn("'Auto reset' hack enabled.");
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if (hacks.interlace_2x) ZZLog::WriteLn("'Interlace 2x' hack enabled.");
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if (hacks.texa) ZZLog::WriteLn("'Texa' hack enabled.");
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if (hacks.no_target_resolve) ZZLog::WriteLn("'No target resolve' hack enabled.");
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if (hacks.exact_color) ZZLog::WriteLn("Exact color hack enabled.");
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if (hacks.no_color_clamp) ZZLog::WriteLn("'No color clamp' hack enabled.");
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if (hacks.no_alpha_fail) ZZLog::WriteLn("'No alpha fail' hack enabled.");
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if (hacks.no_depth_update) ZZLog::WriteLn("'No depth update' hack enabled.");
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if (hacks.quick_resolve_1) ZZLog::WriteLn("'Quick resolve 1' enabled.");
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if (hacks.no_quick_resolve) ZZLog::WriteLn("'No Quick resolve' hack enabled.");
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if (hacks.no_target_clut) ZZLog::WriteLn("'No target clut' hack enabled.");
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if (hacks.no_stencil) ZZLog::WriteLn("'No stencil' hack enabled.");
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if (hacks.vss_hack_off) ZZLog::WriteLn("VSS hack enabled.");
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if (hacks.no_depth_resolve) ZZLog::WriteLn("'No depth resolve' hack enabled.");
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if (hacks.full_16_bit_res) ZZLog::WriteLn("'Full 16 bit resolution' hack enabled.");
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if (hacks.resolve_promoted) ZZLog::WriteLn("'Resolve promoted' hack enabled.");
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if (hacks.fast_update) ZZLog::WriteLn("'Fast update' hack enabled.");
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if (hacks.no_alpha_test) ZZLog::WriteLn("'No alpha test' hack enabled.");
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if (hacks.disable_mrt_depth) ZZLog::WriteLn("'Disable mrt depth' hack enabled.");
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if (hacks.args_32_bit) ZZLog::WriteLn("'Args 32 bit' hack enabled.");
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//if (hacks.path3) ZZLog::WriteLn("'Path3' hack enabled.");
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if (hacks.parallel_context) ZZLog::WriteLn("'Parallel context' hack enabled.");
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if (hacks.xenosaga_spec) ZZLog::WriteLn("'Xenosaga spec' hack enabled.");
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if (hacks.partial_pointers) ZZLog::WriteLn("'Partial pointers' hack enabled.");
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if (hacks.partial_depth) ZZLog::WriteLn("'Partial depth' hack enabled.");
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if (hacks.reget) ZZLog::WriteLn("Reget hack enabled.");
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if (hacks.gust) ZZLog::WriteLn("Gust hack enabled.");
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if (hacks.no_logz) ZZLog::WriteLn("'No logz' hack enabled.");
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if (hacks.automatic_skip_draw) ZZLog::WriteLn("'Automatic skip draw' hack enabled.");
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}
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void ListHacks()
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{
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if ((!conf.disableHacks) && (conf.def_hacks._u32 != 0))
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{
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ZZLog::WriteLn("AutoEnabling these hacks:");
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ReportHacks(conf.def_hacks);
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}
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if (conf.hacks._u32 != 0)
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{
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ZZLog::WriteLn("You've manually enabled these hacks:");
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ReportHacks(conf.hacks);
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}
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}
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void CALLBACK GSsetGameCRC(int crc, int options)
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{
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// build a list of function pointer for GetSkipCount (SkipDraw)
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static GetSkipCount GSC_list[NUMBER_OF_TITLES];
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static bool inited = false;
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if (!inited)
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{
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inited = true;
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memset(GSC_list, 0, sizeof(GSC_list));
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// for(int i = 0; i < NUMBER_OF_TITLES; i++)
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// {
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// GSC_list[i] = GSC_Null;
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// }
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GSC_list[Okami] = GSC_Okami;
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GSC_list[MetalGearSolid3] = GSC_MetalGearSolid3;
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GSC_list[DBZBT2] = GSC_DBZBT2;
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GSC_list[DBZBT3] = GSC_DBZBT3;
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GSC_list[SFEX3] = GSC_SFEX3;
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GSC_list[Bully] = GSC_Bully;
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GSC_list[BullyCC] = GSC_BullyCC;
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GSC_list[SoTC] = GSC_SoTC;
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GSC_list[OnePieceGrandAdventure] = GSC_OnePieceGrandAdventure;
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GSC_list[OnePieceGrandBattle] = GSC_OnePieceGrandBattle;
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GSC_list[ICO] = GSC_ICO;
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GSC_list[GT4] = GSC_GT4;
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//FIXME GSC_list[WildArms4] = GSC_WildArms4;
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GSC_list[WildArms5] = GSC_WildArms5;
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GSC_list[Manhunt2] = GSC_Manhunt2;
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GSC_list[CrashBandicootWoC] = GSC_CrashBandicootWoC;
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GSC_list[ResidentEvil4] = GSC_ResidentEvil4;
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GSC_list[Spartan] = GSC_Spartan;
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GSC_list[AceCombat4] = GSC_AceCombat4;
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GSC_list[Drakengard2] = GSC_Drakengard2;
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GSC_list[Tekken5] = GSC_Tekken5;
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GSC_list[IkkiTousen] = GSC_IkkiTousen;
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GSC_list[GodOfWar] = GSC_GodOfWar;
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GSC_list[GodOfWar2] = GSC_GodOfWar2;
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GSC_list[GiTS] = GSC_GiTS;
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GSC_list[Onimusha3] = GSC_Onimusha3;
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GSC_list[TalesOfAbyss] = GSC_TalesOfAbyss;
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GSC_list[SonicUnleashed] = GSC_SonicUnleashed;
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GSC_list[Genji] = GSC_Genji;
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GSC_list[StarOcean3] = GSC_StarOcean3;
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GSC_list[ValkyrieProfile2] = GSC_ValkyrieProfile2;
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GSC_list[RadiataStories] = GSC_RadiataStories;
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}
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// TEXDESTROY_THRESH starts out at 16.
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VALIDATE_THRESH = 8;
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conf.mrtdepth = (conf.settings().disable_mrt_depth != 0);
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if (!conf.mrtdepth)
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ZZLog::WriteLn("Disabling MRT depth writing.");
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else
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ZZLog::WriteLn("Enabling MRT depth writing.");
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bool CRCValueChanged = (g_LastCRC != crc);
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g_LastCRC = crc;
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if (crc != 0) ZZLog::WriteLn("Current game CRC is %x.", crc);
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if (CRCValueChanged && (crc != 0))
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{
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for (int i = 0; i < GAME_INFO_INDEX; i++)
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{
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if (crc_game_list[i].crc == crc)
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{
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ZZLog::WriteLn("Found CRC[%x] in crc game list.", crc);
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if (crc_game_list[i].v_thresh > 0)
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{
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VALIDATE_THRESH = crc_game_list[i].v_thresh;
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ZZLog::WriteLn("Setting VALIDATE_THRESH to %d", VALIDATE_THRESH);
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}
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if (crc_game_list[i].t_thresh > 0)
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{
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TEXDESTROY_THRESH = crc_game_list[i].t_thresh;
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ZZLog::WriteLn("Setting TEXDESTROY_THRESH to %d", TEXDESTROY_THRESH);
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}
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// FIXME need to check SkipDraw is positive (enabled by users)
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GetSkipCount_Handler = GSC_list[crc_game_list[i].title];
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if (!conf.disableHacks)
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{
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conf.def_hacks._u32 |= crc_game_list[i].flags;
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ListHacks();
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}
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return;
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}
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}
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}
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ListHacks();
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}
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void CALLBACK GSsetFrameSkip(int frameskip)
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{
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FUNCLOG
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s_frameskipping |= frameskip;
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if (frameskip && g_nFrameRender > 1)
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{
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SetFrameSkip(true);
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}
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else if (!frameskip && g_nFrameRender <= 0)
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{
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SetFrameSkip(false);
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}
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}
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void CALLBACK GSreset()
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{
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FUNCLOG
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memset(&gs, 0, sizeof(gs));
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ZZGSStateReset();
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gs.prac = 1;
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prim = &gs._prim[0];
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gs.imageTransfer = -1;
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gs.q = 1;
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}
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void CALLBACK GSgifSoftReset(u32 mask)
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{
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FUNCLOG
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if (mask & 1) memset(&gs.path[0], 0, sizeof(gs.path[0]));
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if (mask & 2) memset(&gs.path[1], 0, sizeof(gs.path[1]));
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if (mask & 4) memset(&gs.path[2], 0, sizeof(gs.path[2]));
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gs.imageTransfer = -1;
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gs.q = 1;
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}
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s32 CALLBACK GSinit()
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{
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FUNCLOG
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ZZLog::Open();
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ZZLog::WriteLn("Calling GSinit.");
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WriteTempRegs();
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GSreset();
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ZZLog::WriteLn("GSinit finished.");
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return 0;
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}
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#ifdef _WIN32
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#ifdef _DEBUG
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HANDLE g_hCurrentThread = NULL;
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#endif
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extern LRESULT WINAPI MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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extern HINSTANCE hInst;
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#endif
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s32 CALLBACK GSopen(void *pDsp, char *Title, int multithread)
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{
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FUNCLOG
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bool err;
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g_GSMultiThreaded = multithread;
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ZZLog::WriteLn("Calling GSopen.");
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#ifdef _WIN32
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#ifdef _DEBUG
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g_hCurrentThread = GetCurrentThread();
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#endif
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#endif
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LoadConfig();
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strcpy(GStitle, Title);
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err = GLWin.CreateWindow(pDsp);
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if (!err)
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{
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ZZLog::Error_Log("Failed to create window. Exiting...");
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return -1;
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}
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ZZLog::GS_Log("Using %s:%d.%d.%d.", libraryName, zgsrevision, zgsbuild, zgsminor);
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ZZLog::WriteLn("Creating ZZOgl window.");
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if (!ZZCreate(conf.width, conf.height)) return -1;
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ZZLog::WriteLn("Initialization successful.");
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WriteBilinear();
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WriteAA();
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InitProfile();
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InitPath();
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ResetRegs();
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ZZLog::GS_Log("GSopen finished.");
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return 0;
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}
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void CALLBACK GSshutdown()
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{
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FUNCLOG
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ZZLog::Close();
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}
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void CALLBACK GSclose()
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{
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FUNCLOG
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ZZDestroy();
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GLWin.CloseWindow();
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SaveStateFile = NULL;
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SaveStateExists = true; // default value
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g_LastCRC = 0;
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}
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void CALLBACK GSirqCallback(void (*callback)())
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{
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FUNCLOG
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GSirq = callback;
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}
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void CALLBACK GSwriteCSR(u32 write)
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{
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FUNCLOG
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gs.CSRw = write;
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}
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#ifdef _WIN32
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#define access _access
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#endif
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void CALLBACK GSchangeSaveState(int newstate, const char* filename)
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{
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FUNCLOG
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char str[255];
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sprintf(str, "save state %d", newstate);
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ZZAddMessage(str);
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CurrentSavestate = newstate;
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SaveStateFile = filename;
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SaveStateExists = (access(SaveStateFile, 0) == 0);
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}
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void CALLBACK GSmakeSnapshot(char *path)
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{
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FUNCLOG
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FILE *bmpfile;
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char filename[256];
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u32 snapshotnr = 0;
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// increment snapshot value & try to get filename
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for (;;)
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{
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snapshotnr++;
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sprintf(filename, "%s/snap%03ld.%s", path, snapshotnr, (conf.zz_options.tga_snap) ? "bmp" : "jpg");
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bmpfile = fopen(filename, "rb");
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if (bmpfile == NULL) break;
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fclose(bmpfile);
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}
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// try opening new snapshot file
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if ((bmpfile = fopen(filename, "wb")) == NULL)
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{
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char strdir[255];
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#ifdef _WIN32
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sprintf(strdir, "%s", path);
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CreateDirectory(strdir, NULL);
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#else
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sprintf(strdir, "mkdir %s", path);
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system(strdir);
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#endif
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if ((bmpfile = fopen(filename, "wb")) == NULL) return;
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}
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fclose(bmpfile);
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// get the bits
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SaveSnapshot(filename);
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}
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// I'll probably move this somewhere else later, but it's got a ton of dependencies.
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static __forceinline void SetGSTitle()
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{
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char strtitle[256];
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#if !defined(ZEROGS_DEVBUILD)
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const char* g_pShaders[4] = { "full", "reduced", "accurate", "accurate-reduced" };
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const char* g_pInterlace[3] = { "interlace 0 |", "interlace 1 |", "" };
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const char* g_pBilinear[3] = { "", "bilinear |", "forced bilinear |" };
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if (SaveStateFile != NULL && !SaveStateExists)
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SaveStateExists = (access(SaveStateFile, 0) == 0);
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else
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SaveStateExists = true;
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sprintf(strtitle, "ZZ Open GL 0.%d.%d | %.1f fps | %s%s%s savestate %d%s | shaders %s | (%.1f)", zgsbuild, zgsminor, fFPS,
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|
g_pInterlace[conf.interlace], g_pBilinear[conf.bilinear], (conf.aa ? s_aa[conf.aa] : ""),
|
|
CurrentSavestate, (SaveStateExists ? "" : "*"),
|
|
g_pShaders[g_nPixelShaderVer], (ppf&0xfffff) / (float)UPDATE_FRAMES);
|
|
|
|
#else
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|
sprintf(strtitle, "%d | %.1f fps (sk:%d%%) | g: %.1f, t: %.1f, a: %.1f, r: %.1f | p: %.1f | tex: %d %d (%d kbpf)", g_nFrame, fFPS,
|
|
100*g_nFramesSkipped / g_nFrame,
|
|
g_nGenVars / (float)UPDATE_FRAMES, g_nTexVars / (float)UPDATE_FRAMES, g_nAlphaVars / (float)UPDATE_FRAMES,
|
|
g_nResolve / (float)UPDATE_FRAMES, (ppf&0xfffff) / (float)UPDATE_FRAMES,
|
|
g_MemTargs.listTargets.size(), g_MemTargs.listClearedTargets.size(), g_TransferredToGPU >> 10);
|
|
|
|
//_snprintf(strtitle, 512, "%x %x", *(int*)(g_pbyGSMemory + 256 * 0x3e0c + 4), *(int*)(g_pbyGSMemory + 256 * 0x3e04 + 4));
|
|
#endif
|
|
|
|
// if( g_nFrame > 100 && fFPS > 60.0f ) {
|
|
// ZZLog::Debug_Log("Set profile.");
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|
// g_bWriteProfile = 1;
|
|
// }
|
|
GLWin.SetTitle(strtitle);
|
|
}
|
|
|
|
void CALLBACK GSvsync(int interlace)
|
|
{
|
|
FUNCLOG
|
|
|
|
//ZZLog::GS_Log("Calling GSvsync.");
|
|
|
|
static u32 dwTime = timeGetTime();
|
|
static int nToNextUpdate = 1;
|
|
|
|
GL_REPORT_ERRORD();
|
|
|
|
g_nRealFrame++;
|
|
|
|
// !interlace? Hmmm... Fixme.
|
|
RenderCRTC(!interlace);
|
|
|
|
ProcessEvents();
|
|
|
|
if (--nToNextUpdate <= 0)
|
|
{
|
|
u32 d = timeGetTime();
|
|
fFPS = UPDATE_FRAMES * 1000.0f / (float)max(d - dwTime, 1);
|
|
dwTime = d;
|
|
g_nFrame += UPDATE_FRAMES;
|
|
SetGSTitle();
|
|
|
|
// if( g_nFrame > 100 && fFPS > 60.0f ) {
|
|
// ZZLog::Debug_Log("Set profile.");
|
|
// g_bWriteProfile = 1;
|
|
// }
|
|
|
|
if (fFPS < 16)
|
|
UPDATE_FRAMES = 4;
|
|
else if (fFPS < 32)
|
|
UPDATE_FRAMES = 8;
|
|
else
|
|
UPDATE_FRAMES = 16;
|
|
|
|
nToNextUpdate = UPDATE_FRAMES;
|
|
|
|
ppf = 0;
|
|
g_TransferredToGPU = 0;
|
|
g_nGenVars = 0;
|
|
g_nTexVars = 0;
|
|
g_nAlphaVars = 0;
|
|
g_nResolve = 0;
|
|
g_nFramesSkipped = 0;
|
|
g_SkipFlushFrame = 0;
|
|
}
|
|
|
|
#if defined(ZEROGS_DEVBUILD)
|
|
if (g_bWriteProfile)
|
|
{
|
|
//g_bWriteProfile = 0;
|
|
DVProfWrite("prof.txt", UPDATE_FRAMES);
|
|
DVProfClear();
|
|
}
|
|
|
|
#endif
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
|
|
void CALLBACK GSreadFIFO(u64 *pMem)
|
|
{
|
|
FUNCLOG
|
|
|
|
//ZZLog::GS_Log("Calling GSreadFIFO.");
|
|
|
|
TransferLocalHost((u32*)pMem, 1);
|
|
}
|
|
|
|
void CALLBACK GSreadFIFO2(u64 *pMem, int qwc)
|
|
{
|
|
FUNCLOG
|
|
|
|
//ZZLog::GS_Log("Calling GSreadFIFO2.");
|
|
|
|
TransferLocalHost((u32*)pMem, qwc);
|
|
}
|
|
|
|
int CALLBACK GSsetupRecording(int start, void* pData)
|
|
{
|
|
FUNCLOG
|
|
|
|
if (start)
|
|
StartCapture();
|
|
else
|
|
StopCapture();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int ZZSave(s8* pbydata);
|
|
bool ZZLoad(s8* pbydata);
|
|
|
|
s32 CALLBACK GSfreeze(int mode, freezeData *data)
|
|
{
|
|
FUNCLOG
|
|
|
|
switch (mode)
|
|
{
|
|
case FREEZE_LOAD:
|
|
if (!ZZLoad(data->data)) ZZLog::Error_Log("GS: Bad load format!");
|
|
g_nRealFrame += 100;
|
|
break;
|
|
|
|
case FREEZE_SAVE:
|
|
ZZSave(data->data);
|
|
break;
|
|
|
|
case FREEZE_SIZE:
|
|
data->size = ZZSave(NULL);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|