mirror of https://github.com/PCSX2/pcsx2.git
9f2e92f31b
* Use addvertex in register (stole from the new register code). * Use primNext at the end of KickVertex function allow to use current index in draw primitive. * Create a primPrev git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3971 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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opengl | ||
build.sh |