pcsx2/plugins/GSdx/GSShaderOGL.h

48 lines
1.5 KiB
C++

/*
* Copyright (C) 2011-2013 Gregory hainaut
* Copyright (C) 2007-2009 Gabest
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
class GSShaderOGL {
GLuint m_pipeline;
const bool m_debug_shader;
std::vector<GLuint> m_prog_to_delete;
std::vector<GLuint> m_pipe_to_delete;
bool ValidateProgram(GLuint p);
bool ValidatePipeline(GLuint p);
std::string GenGlslHeader(const std::string& entry, GLenum type, const std::string& macro);
public:
GSShaderOGL(bool debug);
~GSShaderOGL();
void BindPipeline(GLuint vs, GLuint gs, GLuint ps);
void BindPipeline(GLuint pipe);
GLuint Compile(const std::string& glsl_file, const std::string& entry, GLenum type, const char* glsl_h_code, const std::string& macro_sel = "");
GLuint LinkPipeline(GLuint vs, GLuint gs, GLuint ps);
int DumpAsm(const std::string& file, GLuint p);
};