mirror of https://github.com/PCSX2/pcsx2.git
233 lines
5.2 KiB
C++
233 lines
5.2 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSVertexTrace.h"
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#include "GSUtil.h"
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#include "GSState.h"
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const GSVector4 GSVertexTrace::s_minmax(FLT_MAX, -FLT_MAX);
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GSVertexTrace::GSVertexTrace(const GSState* state)
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: m_state(state)
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{
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#define InitUpdate3(P, IIP, TME, FST, COLOR) \
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m_fmm[COLOR][FST][TME][IIP][P] = &GSVertexTrace::FindMinMax<P, IIP, TME, FST, COLOR>;
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#define InitUpdate2(P, IIP, TME) \
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InitUpdate3(P, IIP, TME, 0, 0) \
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InitUpdate3(P, IIP, TME, 0, 1) \
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InitUpdate3(P, IIP, TME, 1, 0) \
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InitUpdate3(P, IIP, TME, 1, 1) \
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#define InitUpdate(P) \
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InitUpdate2(P, 0, 0) \
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InitUpdate2(P, 0, 1) \
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InitUpdate2(P, 1, 0) \
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InitUpdate2(P, 1, 1) \
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InitUpdate(GS_POINT_CLASS);
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InitUpdate(GS_LINE_CLASS);
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InitUpdate(GS_TRIANGLE_CLASS);
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InitUpdate(GS_SPRITE_CLASS);
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}
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void GSVertexTrace::Update(const void* vertex, const uint32* index, int count, GS_PRIM_CLASS primclass)
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{
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m_primclass = primclass;
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uint32 iip = m_state->PRIM->IIP;
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uint32 tme = m_state->PRIM->TME;
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uint32 fst = m_state->PRIM->FST;
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uint32 color = !(m_state->PRIM->TME && m_state->m_context->TEX0.TFX == TFX_DECAL && m_state->m_context->TEX0.TCC);
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(this->*m_fmm[color][fst][tme][iip][primclass])(vertex, index, count);
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m_eq.value = (m_min.c == m_max.c).mask() | ((m_min.p == m_max.p).mask() << 16) | ((m_min.t == m_max.t).mask() << 20);
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m_alpha.valid = false;
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if(m_state->PRIM->TME)
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{
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const GIFRegTEX1& TEX1 = m_state->m_context->TEX1;
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m_filter.mmag = TEX1.IsMagLinear();
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m_filter.mmin = TEX1.IsMinLinear();
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if(TEX1.MXL == 0) // MXL == 0 => MMIN ignored, tested it on ps2
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{
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m_filter.linear = m_filter.mmag;
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return;
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}
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float K = (float)TEX1.K / 16;
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if(TEX1.LCM == 0 && m_state->PRIM->FST == 0) // FST == 1 => Q is not interpolated
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{
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// LOD = log2(1/|Q|) * (1 << L) + K
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GSVector4::storel(&m_lod, m_max.t.uph(m_min.t).log2(3).neg() * (float)(1 << TEX1.L) + K);
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if(m_lod.x > m_lod.y) {float tmp = m_lod.x; m_lod.x = m_lod.y; m_lod.y = tmp;}
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}
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else
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{
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m_lod.x = K;
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m_lod.y = K;
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}
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if(m_lod.y <= 0)
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{
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m_filter.linear = m_filter.mmag;
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}
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else if(m_lod.x > 0)
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{
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m_filter.linear = m_filter.mmin;
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}
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else
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{
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m_filter.linear = m_filter.mmag | m_filter.mmin;
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}
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}
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}
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template<GS_PRIM_CLASS primclass, uint32 iip, uint32 tme, uint32 fst, uint32 color>
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void GSVertexTrace::FindMinMax(const void* vertex, const uint32* index, int count)
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{
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const GSDrawingContext* context = m_state->m_context;
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bool sprite = primclass == GS_SPRITE_CLASS;
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int n = 1;
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switch(primclass)
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{
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case GS_POINT_CLASS:
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n = 1;
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break;
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case GS_LINE_CLASS:
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case GS_SPRITE_CLASS:
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n = 2;
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break;
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case GS_TRIANGLE_CLASS:
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n = 3;
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break;
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}
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GSVector4 pmin = s_minmax.xxxx();
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GSVector4 pmax = s_minmax.yyyy();
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GSVector4 tmin = s_minmax.xxxx();
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GSVector4 tmax = s_minmax.yyyy();
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GSVector4i cmin = GSVector4i::xffffffff();
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GSVector4i cmax = GSVector4i::zero();
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const GSVertex* RESTRICT v = (GSVertex*)vertex;
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for(int i = 0; i < count; i += n)
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{
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GSVector4 q;
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GSVector4i f;
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if(sprite)
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{
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if(tme && !fst)
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{
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q = GSVector4::load<true>(&v[index[i + 1]]).wwww();
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}
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f = GSVector4i(v[index[i + 1]].m[1]).wwww();
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}
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for(int j = 0; j < n; j++)
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{
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GSVector4i c(v[index[i + j]].m[0]);
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if(color && (iip || j == n - 1)) // TODO: unroll, to avoid j == n - 1
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{
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cmin = cmin.min_u8(c);
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cmax = cmax.max_u8(c);
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}
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if(tme)
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{
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if(!fst)
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{
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GSVector4 stq = GSVector4::cast(c);
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GSVector4 q2 = !sprite ? stq.wwww() : q;
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stq = (stq.xyww() * q2.rcpnr()).xyww(q2);
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tmin = tmin.min(stq);
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tmax = tmax.max(stq);
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}
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else
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{
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GSVector4i uv(v[index[i + j]].m[1]);
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GSVector4 st = GSVector4(uv.uph16()).xyxy();
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tmin = tmin.min(st);
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tmax = tmax.max(st);
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}
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}
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GSVector4i xyzf(v[index[i + j]].m[1]);
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GSVector4i xy = xyzf.upl16();
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GSVector4i z = xyzf.yyyy().srl32(1);
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GSVector4 p = GSVector4(xy.upl64(z.upl32(!sprite ? xyzf.wwww() : f)));
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pmin = pmin.min(p);
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pmax = pmax.max(p);
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}
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}
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GSVector4 o(context->XYOFFSET);
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GSVector4 s(1.0f / 16, 1.0f / 16, 2.0f, 1.0f);
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m_min.p = (pmin - o) * s;
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m_max.p = (pmax - o) * s;
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if(tme)
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{
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if(fst)
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{
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s = GSVector4(1 << (16 - 4), 1).xxyy();
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}
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else
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{
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s = GSVector4(0x10000 << context->TEX0.TW, 0x10000 << context->TEX0.TH, 1, 1);
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}
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m_min.t = tmin * s;
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m_max.t = tmax * s;
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}
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if(color)
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{
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m_min.c = cmin.zzzz().u8to32();
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m_max.c = cmax.zzzz().u8to32();
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}
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}
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