mirror of https://github.com/PCSX2/pcsx2.git
137 lines
4.1 KiB
Bash
Executable File
137 lines
4.1 KiB
Bash
Executable File
#!/bin/sh
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# copyright (c) 2011 Gregory Hainaut
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This package is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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INPUT=0
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MACRO=""
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ENTRY="-noentry"
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TEST=/tmp/test.glsl
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GL_VERSION=330
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NOFRAG=0
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NOVERT=0
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# VERT="cgc -oglsl -profile glslv -po version=$GL_VERSION"
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# FRAG="cgc -oglsl -profile glslf -po version=$GL_VERSION"
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# Uniform buffer not supported on glsl ...
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#VERT="cgc -oglsl -profile vp40"
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#FRAG="cgc -oglsl -profile fp40"
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VERT="cgc -oglsl -profile gp5vp"
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FRAG="cgc -oglsl -profile gp5fp"
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######################################################
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# Options
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######################################################
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help()
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{
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cat <<EOF
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Help:
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--input <file> : input glsl file (mandatory)
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--macro <name> <value> : set a macro. Can be repeated
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--entry <name> : set an entry point. Note: print the ASM output of the program
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--test_ZZ : test of zzogl glsl file
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--test_dx : test of gsdx glsl file
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--nofrag : disable fragment processing
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--novert : disable vertex processing
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EOF
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exit
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}
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while [ -n "$1" ]; do
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case $1 in
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--help|--h) help;shift 1;;
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--input|--i) INPUT=$2; shift 2;;
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--macro|--m) MACRO="${MACRO}#define $2 $3\n"; shift 3;;
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--entry|--e) ENTRY="-entry $2";shift 2;;
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--test_ZZ ) TEST_ZZOGL=1; shift 1;;
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--test_dx ) TEST_GSDX=1; shift 1;;
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--nofrag) NOFRAG=1; shift 1;;
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--novert) NOVERT=1; shift 1;;
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--*) echo "ERROR: $1 option does not exists. Use -h for help";exit 1;;
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*) break;;
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esac
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done
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if [ "$INPUT" = "0" ] ; then
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help
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fi
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######################################################
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# Functions
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######################################################
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head()
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{
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\rm -f $TEST
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touch $TEST
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echo "#version $GL_VERSION\n" >> $TEST
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}
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tail()
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{
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cat $INPUT >> $TEST
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# Some layout syntax (420) are not supported
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# so I remove them (a bit overkill)
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#sed -i -e 's/layout(.*)//' $TEST
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sed -i -e 's/layout(binding.*)//' $TEST
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sed -i -e 's/layout(location.*)//' $TEST
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sed -i -e 's/, binding.*)/)/' $TEST
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}
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vertex_test()
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{
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head
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echo "#define VERTEX_SHADER 1" >> $TEST
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echo $MACRO >> $TEST
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tail
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echo "Vertex check with macro : $MACRO"
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$VERT $ENTRY $TEST
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echo ""
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}
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fragment_test()
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{
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head
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echo "#define FRAGMENT_SHADER 1" >> $TEST
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echo "$MACRO" >> $TEST
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echo "Fragment check with macro : "
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echo "$MACRO"
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tail
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$FRAG $ENTRY $TEST
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echo ""
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}
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######################################################
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# Main
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######################################################
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if [ "$TEST_ZZOGL" = '1' ] ; then
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./validate_glsl.sh --input $INPUT --novert --m TEST_AEM 1
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./validate_glsl.sh --input $INPUT --novert --m REGION_REPEAT 1
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./validate_glsl.sh --input $INPUT --novert --m EXACT_COLOR 1
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./validate_glsl.sh --input $INPUT --m WRITE_DEPTH 1
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./validate_glsl.sh --input $INPUT
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elif [ "$TEST_GSDX" = '1' ] ; then
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echo "not yet implemented"
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# A very big shader example (124 instructions!)
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./validate_glsl.sh --input $INPUT --novert --entry ps_main --macro PS_TCC 0 --macro PS_TFX 0 --macro PS_IIP 1 --macro PS_ATST 4 --macro PS_FST 1 --macro PS_BLEND 4 --macro PS_COLCLIP 3 --macro PS_SHUFFLE 1 --macro PS_LTF 1 --macro PS_FMT 6 --macro PS_AEM 0 --macro PS_FBMASK 1 --macro PS_FOG 1 --macro PS_WMS 2 --macro PS_WMT 3
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# TODO
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# Maybe it would be nice to make several loop to iterate on various option and to monitor the impact on the instruction number
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else
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if [ "$NOVERT" = '0' ] ; then vertex_test; fi
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if [ "$NOFRAG" = '0' ] ; then fragment_test; fi
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fi
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