pcsx2/3rdparty/SoundTouch/CMakeLists.txt

54 lines
1.1 KiB
CMake

# SoundTouch library
# library name
set(SoundTouchName SoundTouch)
# Debug - Build
if(CMAKE_BUILD_TYPE STREQUAL Debug)
# add defines
add_definitions(-g -O0 -march=athlon-xp -march=prescott)
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
# Devel - Build
if(CMAKE_BUILD_TYPE STREQUAL Devel)
# add defines
add_definitions(-O1 -g -W -march=athlon-xp -march=prescott)
endif(CMAKE_BUILD_TYPE STREQUAL Devel)
# Release - Build
if(CMAKE_BUILD_TYPE STREQUAL Release)
# add defines
add_definitions(-fexpensive-optimizations -O3 -Os -W -march=athlon-xp -march=prescott)
endif(CMAKE_BUILD_TYPE STREQUAL Release)
# variable with all sources of this library
set(SoundTouchSources
AAFilter.cpp
FIFOSampleBuffer.cpp
FIRFilter.cpp
RateTransposer.cpp
SoundTouch.cpp
TDStretch.cpp
WavFile.cpp
cpu_detect_x86_gcc.cpp
mmx_optimized.cpp
sse_optimized.cpp)
# variable with all headers of this library
set(SoundTouchHeaders
AAFilter.h
BPMDetect.h
FIFOSampleBuffer.h
FIFOSamplePipe.h
FIRFilter.h
RateTransposer.h
STTypes.h
SoundTouch.h
TDStretch.h
WavFile.h
cpu_detect.h)
# add library
add_library(${SoundTouchName} STATIC ${SoundTouchSources} ${SoundTouchHeaders})