mirror of https://github.com/PCSX2/pcsx2.git
186 lines
6.9 KiB
C++
186 lines
6.9 KiB
C++
/* GamepadConfiguration.cpp
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* PCSX2 Dev Team
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* Copyright (C) 2015
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "GamepadConfiguration.h"
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GamepadConfiguration::GamepadConfiguration(int pad, wxWindow *parent)
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: wxDialog(parent, wxID_ANY, _T("Gamepad"), wxDefaultPosition, wxDefaultSize,
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wxSYSTEM_MENU | wxCAPTION | wxCLOSE_BOX | wxCLIP_CHILDREN)
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{
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m_pad_id = pad;
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wxBoxSizer *gamepad_box = new wxBoxSizer(wxVERTICAL);
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wxArrayString choices;
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for (const auto &j : s_vgamePad) {
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choices.Add(j->GetName());
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}
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m_joy_map = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, choices);
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m_cb_rumble = new wxCheckBox(this, enable_rumble_id, _T("&Enable rumble"));
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wxStaticBoxSizer *rumble_box = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Rumble intensity"));
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m_sl_rumble_intensity = new wxSlider(this, rumble_slider_id, 0, 0, 0x7FFF, wxDefaultPosition, wxDefaultSize,
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wxSL_HORIZONTAL | wxSL_LABELS | wxSL_BOTTOM);
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wxStaticBoxSizer *joy_box = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Joystick sensibility"));
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m_sl_joystick_sensibility = new wxSlider(this, joy_slider_id, 0, 0, 200, wxDefaultPosition, wxDefaultSize,
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wxSL_HORIZONTAL | wxSL_LABELS | wxSL_BOTTOM);
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gamepad_box->Add(m_joy_map, wxSizerFlags().Expand().Border(wxALL, 5));
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gamepad_box->Add(m_cb_rumble, wxSizerFlags().Expand());
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rumble_box->Add(m_sl_rumble_intensity, wxSizerFlags().Expand().Border(wxALL, 5));
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joy_box->Add(m_sl_joystick_sensibility, wxSizerFlags().Expand().Border(wxALL, 5));
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gamepad_box->Add(rumble_box, wxSizerFlags().Expand().Border(wxALL, 5));
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gamepad_box->Add(joy_box, wxSizerFlags().Expand().Border(wxALL, 5));
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gamepad_box->Add(CreateSeparatedButtonSizer(wxOK), wxSizerFlags().Right().Border(wxALL, 5));
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Bind(wxEVT_BUTTON, &GamepadConfiguration::OnOk, this, wxID_OK);
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Bind(wxEVT_SCROLL_THUMBRELEASE, &GamepadConfiguration::OnSliderReleased, this);
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Bind(wxEVT_CHECKBOX, &GamepadConfiguration::OnCheckboxChange, this);
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Bind(wxEVT_CHOICE, &GamepadConfiguration::OnChoiceChange, this);
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repopulate();
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SetSizerAndFit(gamepad_box);
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}
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/**
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Initialize the frame
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Check if a gamepad is detected
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Check if the gamepad support rumbles
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*/
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void GamepadConfiguration::InitGamepadConfiguration()
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{
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repopulate(); // Set label and fit simulated key array
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/*
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* Check if there exist at least one pad available
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* if the pad id is 0, you need at least 1 gamepad connected,
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* if the pad id is 1, you need at least 2 gamepads connected,
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* Prevent to use a none initialized value on s_vgamePad (core dump)
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*/
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if (s_vgamePad.size() >= m_pad_id + 1) {
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/*
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* Determine if the device can use rumble
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* Use TestForce with a very low strength (can't be felt)
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* May be better to create a new function in order to check only that
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*/
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// Bad idea. Some connected devices might support rumble but not all connected devices.
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// if (!s_vgamePad[m_pad_id]->TestForce(0.001f)) {
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// wxMessageBox(L"Rumble is not available for your device.");
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// m_cb_rumble->Disable(); // disable the rumble checkbox
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// m_sl_rumble_intensity->Disable(); // disable the rumble intensity slider
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// }
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} else {
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wxMessageBox(L"No gamepad detected.");
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m_sl_joystick_sensibility->Disable(); // disable the joystick sensibility slider
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m_cb_rumble->Disable(); // disable the rumble checkbox
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m_sl_rumble_intensity->Disable(); // disable the rumble intensity slider
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}
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}
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void GamepadConfiguration::OnOk(wxCommandEvent &event)
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{
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Destroy();
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}
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/**
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* Slider event, called when the use release the slider button
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* @FIXME The current solution can't change the joystick sensibility and the rumble intensity
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* for a specific gamepad. The same value is used for both
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*/
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void GamepadConfiguration::OnSliderReleased(wxCommandEvent &event)
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{
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wxSlider *sl_tmp = (wxSlider *)event.GetEventObject();
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int sl_id = sl_tmp->GetId();
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if (sl_id == rumble_slider_id)
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{
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g_conf.set_ff_intensity(m_sl_rumble_intensity->GetValue());
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// convert in a float value between 0 and 1, and run rumble feedback.
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// 0 to 1 scales to 0x0 to 0x7FFF
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s_vgamePad[m_pad_id]->TestForce(m_sl_rumble_intensity->GetValue() / 0x7FFF);
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}
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else if (sl_id == joy_slider_id)
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{
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g_conf.set_sensibility(m_sl_joystick_sensibility->GetValue());
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}
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}
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/**
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* Checkbox event, called when the value of the checkbox change
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*/
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void GamepadConfiguration::OnCheckboxChange(wxCommandEvent &event)
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{
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wxCheckBox *cb_tmp = (wxCheckBox *)event.GetEventObject(); // get the slider object
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int cb_id = cb_tmp->GetId();
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if (cb_id == enable_rumble_id)
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{
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g_conf.pad_options[m_pad_id].forcefeedback = (m_cb_rumble->GetValue()) ? (u32)1 : (u32)0;
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if (m_cb_rumble->GetValue())
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{
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s_vgamePad[m_pad_id]->TestForce();
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m_sl_rumble_intensity->Enable();
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}
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else
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{
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m_sl_rumble_intensity->Disable();
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}
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}
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}
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/*
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* Checkbox event, called when the value of the choice box change
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*/
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void GamepadConfiguration::OnChoiceChange(wxCommandEvent &event)
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{
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wxChoice *choice_tmp = (wxChoice *)event.GetEventObject();
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int id = choice_tmp->GetSelection();
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if (id != wxNOT_FOUND)
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{
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g_conf.set_joy_uid(m_pad_id, GamePad::index_to_uid(id));
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}
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}
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/****************************************/
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/*********** Methods functions **********/
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/****************************************/
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// Set button values
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void GamepadConfiguration::repopulate()
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{
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m_cb_rumble->SetValue(g_conf.pad_options[m_pad_id].forcefeedback);
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m_sl_rumble_intensity->SetValue(g_conf.get_ff_intensity());
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m_sl_joystick_sensibility->SetValue(g_conf.get_sensibility());
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u32 joyid = GamePad::uid_to_index(m_pad_id);
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if (joyid < m_joy_map->GetCount() && !m_joy_map->IsEmpty())
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m_joy_map->SetSelection(joyid);
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// enable rumble intensity slider if the checkbox is checked
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m_sl_rumble_intensity->Enable(m_cb_rumble->GetValue());
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}
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