pcsx2/plugins/spu2-x/src/RegTable.cpp

304 lines
8.2 KiB
C++

/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
* Developed and maintained by the Pcsx2 Development Team.
*
* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
*
* SPU2-X is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#define PCORE(c,p) \
U16P(Cores[c].p)
#define PVCP(c,v,p) \
PCORE(c,Voices[v].p)
#define PVC(c,v) \
PVCP(c,v,Volume.Left.Reg_VOL), \
PVCP(c,v,Volume.Right.Reg_VOL), \
PVCP(c,v,Pitch), \
PVCP(c,v,ADSR.regADSR1), \
PVCP(c,v,ADSR.regADSR2), \
PVCP(c,v,ADSR.Value)+1, \
PVCP(c,v,Volume.Left.Value)+1, \
PVCP(c,v,Volume.Right.Value)+1
#define PVCA(c,v) \
PVCP(c,v,StartA)+1, \
PVCP(c,v,StartA), \
PVCP(c,v,LoopStartA)+1, \
PVCP(c,v,LoopStartA), \
PVCP(c,v,NextA)+1, \
PVCP(c,v,NextA)
#define PRAW(a) \
((u16*)NULL)
#define PREVB_REG(c,n) \
PCORE(c,Revb.n)+1, \
PCORE(c,Revb.n)
u16* regtable[0x401];
u16 const* const regtable_original[0x401] =
{
// Voice Params: 8 params, 24 voices = 0x180 bytes
PVC(0, 0),PVC(0, 1),PVC(0, 2),PVC(0, 3),PVC(0, 4),PVC(0, 5),
PVC(0, 6),PVC(0, 7),PVC(0, 8),PVC(0, 9),PVC(0,10),PVC(0,11),
PVC(0,12),PVC(0,13),PVC(0,14),PVC(0,15),PVC(0,16),PVC(0,17),
PVC(0,18),PVC(0,19),PVC(0,20),PVC(0,21),PVC(0,22),PVC(0,23),
PCORE(0,Regs.PMON),
PCORE(0,Regs.PMON)+1,
PCORE(0,Regs.NON),
PCORE(0,Regs.NON)+1,
PCORE(0,Regs.VMIXL),
PCORE(0,Regs.VMIXL)+1,
PCORE(0,Regs.VMIXEL),
PCORE(0,Regs.VMIXEL)+1,
PCORE(0,Regs.VMIXR),
PCORE(0,Regs.VMIXR)+1,
PCORE(0,Regs.VMIXER),
PCORE(0,Regs.VMIXER)+1,
PCORE(0,Regs.MMIX),
PCORE(0,Regs.ATTR),
PCORE(0,IRQA)+1,
PCORE(0,IRQA),
NULL, NULL,
NULL, NULL,
PCORE(0,TSA)+1,
PCORE(0,TSA),
PRAW(REG__1AC), PRAW(REG__1AE),
PCORE(0,AutoDMACtrl),
PRAW(0x1b2), PRAW(0x1b4), PRAW(0x1b6), PRAW(0x1b8), PRAW(0x1ba), PRAW(0x1bc), PRAW(0x1be), // unknown
// Voice Addresses
PVCA(0, 0),PVCA(0, 1),PVCA(0, 2),PVCA(0, 3),PVCA(0, 4),PVCA(0, 5),
PVCA(0, 6),PVCA(0, 7),PVCA(0, 8),PVCA(0, 9),PVCA(0,10),PVCA(0,11),
PVCA(0,12),PVCA(0,13),PVCA(0,14),PVCA(0,15),PVCA(0,16),PVCA(0,17),
PVCA(0,18),PVCA(0,19),PVCA(0,20),PVCA(0,21),PVCA(0,22),PVCA(0,23),
PCORE(0,EffectsStartA)+1,
PCORE(0,EffectsStartA),
PREVB_REG(0,FB_SRC_A),
PREVB_REG(0,FB_SRC_B),
PREVB_REG(0,IIR_SRC_A0),
PREVB_REG(0,IIR_SRC_A1),
PREVB_REG(0,IIR_SRC_B0),
PREVB_REG(0,IIR_SRC_B1),
PREVB_REG(0,IIR_DEST_A0),
PREVB_REG(0,IIR_DEST_A1),
PREVB_REG(0,IIR_DEST_B0),
PREVB_REG(0,IIR_DEST_B1),
PREVB_REG(0,ACC_SRC_A0),
PREVB_REG(0,ACC_SRC_A1),
PREVB_REG(0,ACC_SRC_B0),
PREVB_REG(0,ACC_SRC_B1),
PREVB_REG(0,ACC_SRC_C0),
PREVB_REG(0,ACC_SRC_C1),
PREVB_REG(0,ACC_SRC_D0),
PREVB_REG(0,ACC_SRC_D1),
PREVB_REG(0,MIX_DEST_A0),
PREVB_REG(0,MIX_DEST_A1),
PREVB_REG(0,MIX_DEST_B0),
PREVB_REG(0,MIX_DEST_B1),
PCORE(0,EffectsEndA)+1,
NULL,
PCORE(0,Regs.ENDX),
PCORE(0,Regs.ENDX)+1,
PCORE(0,Regs.STATX),
//0x346 here
PRAW(0x346),
PRAW(0x348),PRAW(0x34A),PRAW(0x34C),PRAW(0x34E),
PRAW(0x350),PRAW(0x352),PRAW(0x354),PRAW(0x356),
PRAW(0x358),PRAW(0x35A),PRAW(0x35C),PRAW(0x35E),
PRAW(0x360),PRAW(0x362),PRAW(0x364),PRAW(0x366),
PRAW(0x368),PRAW(0x36A),PRAW(0x36C),PRAW(0x36E),
PRAW(0x370),PRAW(0x372),PRAW(0x374),PRAW(0x376),
PRAW(0x378),PRAW(0x37A),PRAW(0x37C),PRAW(0x37E),
PRAW(0x380),PRAW(0x382),PRAW(0x384),PRAW(0x386),
PRAW(0x388),PRAW(0x38A),PRAW(0x38C),PRAW(0x38E),
PRAW(0x390),PRAW(0x392),PRAW(0x394),PRAW(0x396),
PRAW(0x398),PRAW(0x39A),PRAW(0x39C),PRAW(0x39E),
PRAW(0x3A0),PRAW(0x3A2),PRAW(0x3A4),PRAW(0x3A6),
PRAW(0x3A8),PRAW(0x3AA),PRAW(0x3AC),PRAW(0x3AE),
PRAW(0x3B0),PRAW(0x3B2),PRAW(0x3B4),PRAW(0x3B6),
PRAW(0x3B8),PRAW(0x3BA),PRAW(0x3BC),PRAW(0x3BE),
PRAW(0x3C0),PRAW(0x3C2),PRAW(0x3C4),PRAW(0x3C6),
PRAW(0x3C8),PRAW(0x3CA),PRAW(0x3CC),PRAW(0x3CE),
PRAW(0x3D0),PRAW(0x3D2),PRAW(0x3D4),PRAW(0x3D6),
PRAW(0x3D8),PRAW(0x3DA),PRAW(0x3DC),PRAW(0x3DE),
PRAW(0x3E0),PRAW(0x3E2),PRAW(0x3E4),PRAW(0x3E6),
PRAW(0x3E8),PRAW(0x3EA),PRAW(0x3EC),PRAW(0x3EE),
PRAW(0x3F0),PRAW(0x3F2),PRAW(0x3F4),PRAW(0x3F6),
PRAW(0x3F8),PRAW(0x3FA),PRAW(0x3FC),PRAW(0x3FE),
//AND... we reached 0x400!
// Voice Params: 8 params, 24 voices = 0x180 bytes
PVC(1, 0),PVC(1, 1),PVC(1, 2),PVC(1, 3),PVC(1, 4),PVC(1, 5),
PVC(1, 6),PVC(1, 7),PVC(1, 8),PVC(1, 9),PVC(1,10),PVC(1,11),
PVC(1,12),PVC(1,13),PVC(1,14),PVC(1,15),PVC(1,16),PVC(1,17),
PVC(1,18),PVC(1,19),PVC(1,20),PVC(1,21),PVC(1,22),PVC(1,23),
PCORE(1,Regs.PMON),
PCORE(1,Regs.PMON)+1,
PCORE(1,Regs.NON),
PCORE(1,Regs.NON)+1,
PCORE(1,Regs.VMIXL),
PCORE(1,Regs.VMIXL)+1,
PCORE(1,Regs.VMIXEL),
PCORE(1,Regs.VMIXEL)+1,
PCORE(1,Regs.VMIXR),
PCORE(1,Regs.VMIXR)+1,
PCORE(1,Regs.VMIXER),
PCORE(1,Regs.VMIXER)+1,
PCORE(1,Regs.MMIX),
PCORE(1,Regs.ATTR),
PCORE(1,IRQA)+1,
PCORE(1,IRQA),
NULL, NULL,
NULL, NULL,
PCORE(1,TSA)+1,
PCORE(1,TSA),
PRAW(0x5ac), PRAW(0x5ae),
PCORE(1,AutoDMACtrl),
PRAW(0x5b2), PRAW(0x5b4), PRAW(0x5b6), PRAW(0x5b8), PRAW(0x5ba), PRAW(0x5bc), PRAW(0x5be), // unknown
// Voice Addresses
PVCA(1, 0),PVCA(1, 1),PVCA(1, 2),PVCA(1, 3),PVCA(1, 4),PVCA(1, 5),
PVCA(1, 6),PVCA(1, 7),PVCA(1, 8),PVCA(1, 9),PVCA(1,10),PVCA(1,11),
PVCA(1,12),PVCA(1,13),PVCA(1,14),PVCA(1,15),PVCA(1,16),PVCA(1,17),
PVCA(1,18),PVCA(1,19),PVCA(1,20),PVCA(1,21),PVCA(1,22),PVCA(1,23),
PCORE(1,EffectsStartA)+1,
PCORE(1,EffectsStartA),
PREVB_REG(1,FB_SRC_A),
PREVB_REG(1,FB_SRC_B),
PREVB_REG(1,IIR_SRC_A0),
PREVB_REG(1,IIR_SRC_A1),
PREVB_REG(1,IIR_SRC_B0),
PREVB_REG(1,IIR_SRC_B1),
PREVB_REG(1,IIR_DEST_A0),
PREVB_REG(1,IIR_DEST_A1),
PREVB_REG(1,IIR_DEST_B0),
PREVB_REG(1,IIR_DEST_B1),
PREVB_REG(1,ACC_SRC_A0),
PREVB_REG(1,ACC_SRC_A1),
PREVB_REG(1,ACC_SRC_B0),
PREVB_REG(1,ACC_SRC_B1),
PREVB_REG(1,ACC_SRC_C0),
PREVB_REG(1,ACC_SRC_C1),
PREVB_REG(1,ACC_SRC_D0),
PREVB_REG(1,ACC_SRC_D1),
PREVB_REG(1,MIX_DEST_A0),
PREVB_REG(1,MIX_DEST_A1),
PREVB_REG(1,MIX_DEST_B0),
PREVB_REG(1,MIX_DEST_B1),
PCORE(1,EffectsEndA)+1,
NULL,
PCORE(1,Regs.ENDX),
PCORE(1,Regs.ENDX)+1,
PCORE(1,Regs.STATX),
PRAW(0x746),
PRAW(0x748),PRAW(0x74A),PRAW(0x74C),PRAW(0x74E),
PRAW(0x750),PRAW(0x752),PRAW(0x754),PRAW(0x756),
PRAW(0x758),PRAW(0x75A),PRAW(0x75C),PRAW(0x75E),
//0x760: weird area
PCORE(0,MasterVol.Left.Reg_VOL),
PCORE(0,MasterVol.Right.Reg_VOL),
PCORE(0,FxVol.Left)+1,
PCORE(0,FxVol.Right)+1,
PCORE(0,ExtVol.Left)+1,
PCORE(0,ExtVol.Right)+1,
PCORE(0,InpVol.Left)+1,
PCORE(0,InpVol.Right)+1,
PCORE(0,MasterVol.Left.Value)+1,
PCORE(0,MasterVol.Right.Value)+1,
PCORE(0,Revb.IIR_ALPHA),
PCORE(0,Revb.ACC_COEF_A),
PCORE(0,Revb.ACC_COEF_B),
PCORE(0,Revb.ACC_COEF_C),
PCORE(0,Revb.ACC_COEF_D),
PCORE(0,Revb.IIR_COEF),
PCORE(0,Revb.FB_ALPHA),
PCORE(0,Revb.FB_X),
PCORE(0,Revb.IN_COEF_L),
PCORE(0,Revb.IN_COEF_R),
PCORE(1,MasterVol.Left.Reg_VOL),
PCORE(1,MasterVol.Right.Reg_VOL),
PCORE(1,FxVol.Left)+1,
PCORE(1,FxVol.Right)+1,
PCORE(1,ExtVol.Left)+1,
PCORE(1,ExtVol.Right)+1,
PCORE(1,InpVol.Left)+1,
PCORE(1,InpVol.Right)+1,
PCORE(1,MasterVol.Left.Value)+1,
PCORE(1,MasterVol.Right.Value)+1,
PCORE(1,Revb.IIR_ALPHA),
PCORE(1,Revb.ACC_COEF_A),
PCORE(1,Revb.ACC_COEF_B),
PCORE(1,Revb.ACC_COEF_C),
PCORE(1,Revb.ACC_COEF_D),
PCORE(1,Revb.IIR_COEF),
PCORE(1,Revb.FB_ALPHA),
PCORE(1,Revb.FB_X),
PCORE(1,Revb.IN_COEF_L),
PCORE(1,Revb.IN_COEF_R),
PRAW(0x7B0),PRAW(0x7B2),PRAW(0x7B4),PRAW(0x7B6),
PRAW(0x7B8),PRAW(0x7BA),PRAW(0x7BC),PRAW(0x7BE),
// SPDIF interface
U16P(Spdif.Out),
U16P(Spdif.Info),
U16P(Spdif.Unknown1),
U16P(Spdif.Mode),
U16P(Spdif.Media),
U16P(Spdif.Unknown2),
U16P(Spdif.Protection),
PRAW(0x7CE),
PRAW(0x7D0),PRAW(0x7D2),PRAW(0x7D4),PRAW(0x7D6),
PRAW(0x7D8),PRAW(0x7DA),PRAW(0x7DC),PRAW(0x7DE),
PRAW(0x7E0),PRAW(0x7E2),PRAW(0x7E4),PRAW(0x7E6),
PRAW(0x7E8),PRAW(0x7EA),PRAW(0x7EC),PRAW(0x7EE),
PRAW(0x7F0),PRAW(0x7F2),PRAW(0x7F4),PRAW(0x7F6),
PRAW(0x7F8),PRAW(0x7FA),PRAW(0x7FC),PRAW(0x7FE),
NULL
};