mirror of https://github.com/PCSX2/pcsx2.git
180 lines
5.0 KiB
C++
180 lines
5.0 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
|
|
* Copyright (C) 2002-2010 PCSX2 Dev Team
|
|
*
|
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#if !defined(__APPLE__)
|
|
|
|
#include "common/Threading.h"
|
|
#include "common/wxBaseTools.h"
|
|
#include "common/ThreadingInternal.h"
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// Semaphore Implementations
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
Threading::Semaphore::Semaphore()
|
|
{
|
|
sem_init(&m_sema, false, 0);
|
|
}
|
|
|
|
Threading::Semaphore::~Semaphore()
|
|
{
|
|
sem_destroy(&m_sema);
|
|
}
|
|
|
|
void Threading::Semaphore::Reset()
|
|
{
|
|
sem_destroy(&m_sema);
|
|
sem_init(&m_sema, false, 0);
|
|
}
|
|
|
|
void Threading::Semaphore::Post()
|
|
{
|
|
sem_post(&m_sema);
|
|
}
|
|
|
|
void Threading::Semaphore::Post(int multiple)
|
|
{
|
|
#if defined(_MSC_VER)
|
|
sem_post_multiple(&m_sema, multiple);
|
|
#else
|
|
// Only w32pthreads has the post_multiple, but it's easy enough to fake:
|
|
while (multiple > 0)
|
|
{
|
|
multiple--;
|
|
sem_post(&m_sema);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Threading::Semaphore::WaitWithoutYield()
|
|
{
|
|
pxAssertMsg(!wxThread::IsMain(), "Unyielding semaphore wait issued from the main/gui thread. Please use Wait() instead.");
|
|
sem_wait(&m_sema);
|
|
}
|
|
|
|
bool Threading::Semaphore::WaitWithoutYield(const wxTimeSpan& timeout)
|
|
{
|
|
wxDateTime megafail(wxDateTime::UNow() + timeout);
|
|
const timespec fail = {megafail.GetTicks(), megafail.GetMillisecond() * 1000000};
|
|
return sem_timedwait(&m_sema, &fail) == 0;
|
|
}
|
|
|
|
|
|
// This is a wxApp-safe implementation of Wait, which makes sure and executes the App's
|
|
// pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that
|
|
// user input continues to be handled and that windoes continue to repaint. If the Wait is
|
|
// called from another thread, no message pumping is performed.
|
|
//
|
|
void Threading::Semaphore::Wait()
|
|
{
|
|
#if wxUSE_GUI
|
|
if (!wxThread::IsMain() || (wxTheApp == NULL))
|
|
{
|
|
sem_wait(&m_sema);
|
|
}
|
|
else if (_WaitGui_RecursionGuard(L"Semaphore::Wait"))
|
|
{
|
|
sem_wait(&m_sema);
|
|
}
|
|
else
|
|
{
|
|
//ScopedBusyCursor hourglass( Cursor_KindaBusy );
|
|
while (!WaitWithoutYield(def_yieldgui_interval))
|
|
YieldToMain();
|
|
}
|
|
#else
|
|
sem_wait(&m_sema);
|
|
#endif
|
|
}
|
|
|
|
// This is a wxApp-safe implementation of WaitWithoutYield, which makes sure and executes the App's
|
|
// pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that
|
|
// user input continues to be handled and that windows continue to repaint. If the Wait is
|
|
// called from another thread, no message pumping is performed.
|
|
//
|
|
// Returns:
|
|
// false if the wait timed out before the semaphore was signaled, or true if the signal was
|
|
// reached prior to timeout.
|
|
//
|
|
bool Threading::Semaphore::Wait(const wxTimeSpan& timeout)
|
|
{
|
|
#if wxUSE_GUI
|
|
if (!wxThread::IsMain() || (wxTheApp == NULL))
|
|
{
|
|
return WaitWithoutYield(timeout);
|
|
}
|
|
else if (_WaitGui_RecursionGuard(L"Semaphore::TimedWait"))
|
|
{
|
|
return WaitWithoutYield(timeout);
|
|
}
|
|
else
|
|
{
|
|
//ScopedBusyCursor hourglass( Cursor_KindaBusy );
|
|
wxTimeSpan countdown((timeout));
|
|
|
|
do
|
|
{
|
|
if (WaitWithoutYield(def_yieldgui_interval))
|
|
break;
|
|
YieldToMain();
|
|
countdown -= def_yieldgui_interval;
|
|
} while (countdown.GetMilliseconds() > 0);
|
|
|
|
return countdown.GetMilliseconds() > 0;
|
|
}
|
|
#else
|
|
return WaitWithoutYield(timeout);
|
|
#endif
|
|
}
|
|
|
|
// Performs an uncancellable wait on a semaphore; restoring the thread's previous cancel state
|
|
// after the wait has completed. Useful for situations where the semaphore itself is stored on
|
|
// the stack and passed to another thread via GUI message or such, avoiding complications where
|
|
// the thread might be canceled and the stack value becomes invalid.
|
|
//
|
|
// Performance note: this function has quite a bit more overhead compared to Semaphore::WaitWithoutYield(), so
|
|
// consider manually specifying the thread as uncancellable and using WaitWithoutYield() instead if you need
|
|
// to do a lot of no-cancel waits in a tight loop worker thread, for example.
|
|
void Threading::Semaphore::WaitNoCancel()
|
|
{
|
|
int oldstate;
|
|
pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate);
|
|
//WaitWithoutYield();
|
|
Wait();
|
|
pthread_setcancelstate(oldstate, NULL);
|
|
}
|
|
|
|
void Threading::Semaphore::WaitNoCancel(const wxTimeSpan& timeout)
|
|
{
|
|
int oldstate;
|
|
pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate);
|
|
//WaitWithoutYield( timeout );
|
|
Wait(timeout);
|
|
pthread_setcancelstate(oldstate, NULL);
|
|
}
|
|
|
|
bool Threading::Semaphore::TryWait()
|
|
{
|
|
return sem_trywait(&m_sema) == 0;
|
|
}
|
|
|
|
int Threading::Semaphore::Count()
|
|
{
|
|
int retval;
|
|
sem_getvalue(&m_sema, &retval);
|
|
return retval;
|
|
}
|
|
#endif
|