mirror of https://github.com/PCSX2/pcsx2.git
118 lines
2.5 KiB
C++
118 lines
2.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define VK_NO_PROTOTYPES
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#if defined(WIN32)
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#define VK_USE_PLATFORM_WIN32_KHR
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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// vulkan.h pulls in windows.h on Windows, so we need to include our replacement header first
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#include "common/RedtapeWindows.h"
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#endif
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#if defined(VULKAN_USE_X11)
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#define VK_USE_PLATFORM_XLIB_KHR
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#endif
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#if defined(VULKAN_USE_WAYLAND)
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#define VK_USE_PLATFORM_WAYLAND_KHR
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#endif
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#if defined(__ANDROID__)
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#define VK_USE_PLATFORM_ANDROID_KHR
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#endif
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#if defined(__APPLE__)
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// #define VK_USE_PLATFORM_MACOS_MVK
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#define VK_USE_PLATFORM_METAL_EXT
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#endif
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#include "vulkan/vulkan.h"
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// Currently, exclusive fullscreen is only supported on Windows.
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#if defined(WIN32)
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#define SUPPORTS_VULKAN_EXCLUSIVE_FULLSCREEN 1
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#endif
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#if defined(VULKAN_USE_X11)
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// This breaks a bunch of our code. They shouldn't be #defines in the first place.
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#ifdef None
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#undef None
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#endif
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#ifdef Status
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#undef Status
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#endif
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#ifdef CursorShape
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#undef CursorShape
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#endif
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#ifdef KeyPress
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#undef KeyPress
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#endif
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#ifdef KeyRelease
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#undef KeyRelease
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#endif
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#ifdef FocusIn
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#undef FocusIn
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#endif
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#ifdef FocusOut
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#undef FocusOut
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#endif
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#ifdef FontChange
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#undef FontChange
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#endif
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#ifdef Expose
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#undef Expose
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#endif
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#ifdef Unsorted
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#undef Unsorted
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#endif
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#ifdef Bool
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#undef Bool
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#endif
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#endif
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#include "EntryPoints.h"
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// We include vk_mem_alloc globally, so we don't accidentally include it before the vulkan header somewhere.
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wnullability-completeness"
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#endif
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#include "vk_mem_alloc.h"
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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namespace Vulkan
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{
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bool LoadVulkanLibrary();
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bool LoadVulkanInstanceFunctions(VkInstance instance);
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bool LoadVulkanDeviceFunctions(VkDevice device);
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void UnloadVulkanLibrary();
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void ResetVulkanLibraryFunctionPointers();
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} // namespace Vulkan
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