pcsx2/plugins/spu2-x
ramapcsx2 0c87450816 SPU2-X:
Fix ADMA not getting read when in spdif bitstream mode (which some games offer for FMVs).
This option would cause them to hang indefinitely.
There's something wrong with the read audio but at least it doesn't die ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4055 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-25 15:59:33 +00:00
..
src SPU2-X: 2010-11-25 15:59:33 +00:00
GPL.txt SPU2-X: Upgraded license to the LPGLv3; and changed some #ifdef mess to #pragma once. 2009-06-21 11:00:53 +00:00
LGPL.txt SPU2-X: Upgraded license to the LPGLv3; and changed some #ifdef mess to #pragma once. 2009-06-21 11:00:53 +00:00
License.txt SPU2-X: Upgraded license to the LPGLv3; and changed some #ifdef mess to #pragma once. 2009-06-21 11:00:53 +00:00
Website.txt SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00
spu2-x-sm.bmp SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00
spu2-x.bmp SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00