mirror of https://github.com/PCSX2/pcsx2.git
41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// For 32-bit MSVC compiles, memcmp performs much worse than memcmp_mmx and
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// other implementations. So for this combination only, prefer memcmp_mmx
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#if defined(_MSC_VER) && !defined(_M_X86_64)
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extern u8 memcmp_mmx(const void *src1, const void *src2, int cmpsize);
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#else
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#define memcmp_mmx memcmp
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#endif
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// This method can clear any object-like entity -- which is anything that is not a pointer.
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// Structures, static arrays, etc. No need to include sizeof() crap, this does it automatically
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// for you!
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template <typename T>
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static __fi void memzero(T &object)
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{
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memset(&object, 0, sizeof(T));
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}
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// This method clears an object with the given 8 bit value.
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template <u8 data, typename T>
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static __fi void memset8(T &object)
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{
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memset(&object, data, sizeof(T));
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}
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