pcsx2/common/include/PluginCompatibility.h

43 lines
1.5 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2018 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _WIN32
#include <windows.h>
#endif
#include <string>
#include <vector>
#include <cstdio>
#ifdef _WIN32
inline std::wstring convert_utf8_to_utf16(const std::string &utf8_string)
{
int size = MultiByteToWideChar(CP_UTF8, 0, utf8_string.c_str(), -1, nullptr, 0);
std::vector<wchar_t> converted_string(size);
MultiByteToWideChar(CP_UTF8, 0, utf8_string.c_str(), -1, converted_string.data(), converted_string.size());
return {converted_string.data()};
}
#endif
// _wfopen has to be used on Windows for pathnames containing non-ASCII characters.
inline FILE *px_fopen(const std::string &filename, const std::string &mode)
{
#ifdef _WIN32
return _wfopen(convert_utf8_to_utf16(filename).c_str(), convert_utf8_to_utf16(mode).c_str());
#else
return fopen(filename.c_str(), mode.c_str());
#endif
}