pcsx2/common/include/Pcsx2Types.h

194 lines
5.3 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PCSX2TYPES_H__
#define __PCSX2TYPES_H__
// --------------------------------------------------------------------------------------
// Forward declarations
// --------------------------------------------------------------------------------------
// Forward declarations for wxWidgets-supporting features.
// If you aren't linking against wxWidgets libraries, then functions that
// depend on these types will not be usable (they will yield linker errors).
#ifdef __cplusplus
class wxString;
class FastFormatAscii;
class FastFormatUnicode;
#endif
// --------------------------------------------------------------------------------------
// Basic Atomic Types
// --------------------------------------------------------------------------------------
#include <stdint.h>
// Note: char does not have a default sign, unlike other types. As we actually want
// char and not signed char in pcsx2, we define s8 to char
typedef char s8;
typedef int16_t s16;
typedef int32_t s32;
typedef int64_t s64;
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
typedef uintptr_t uptr;
typedef intptr_t sptr;
typedef unsigned int uint;
// --------------------------------------------------------------------------------------
// u128 / s128 - A rough-and-ready cross platform 128-bit datatype, Non-SSE style.
// --------------------------------------------------------------------------------------
// Note: These structs don't provide any additional constructors because C++ doesn't allow
// the use of datatypes with constructors in unions (and since unions aren't the primary
// uses of these types, that means we can't have constructors). Embedded functions for
// performing explicit conversion from 64 and 32 bit values are provided instead.
//
#ifdef __cplusplus
union u128
{
struct
{
u64 lo;
u64 hi;
};
u64 _u64[2];
u32 _u32[4];
u16 _u16[8];
u8 _u8[16];
// Explicit conversion from u64. Zero-extends the source through 128 bits.
static u128 From64(u64 src)
{
u128 retval;
retval.lo = src;
retval.hi = 0;
return retval;
}
// Explicit conversion from u32. Zero-extends the source through 128 bits.
static u128 From32(u32 src)
{
u128 retval;
retval._u32[0] = src;
retval._u32[1] = 0;
retval.hi = 0;
return retval;
}
operator u32() const { return _u32[0]; }
operator u16() const { return _u16[0]; }
operator u8() const { return _u8[0]; }
bool operator==(const u128 &right) const
{
return (lo == right.lo) && (hi == right.hi);
}
bool operator!=(const u128 &right) const
{
return (lo != right.lo) || (hi != right.hi);
}
// In order for the following ToString() and WriteTo methods to be available, you must
// be linking to both wxWidgets and the pxWidgets extension library. If you are not
// using them, then you will need to provide your own implementations of these methods.
wxString ToString() const;
wxString ToString64() const;
wxString ToString8() const;
void WriteTo(FastFormatAscii &dest) const;
void WriteTo8(FastFormatAscii &dest) const;
void WriteTo64(FastFormatAscii &dest) const;
};
struct s128
{
s64 lo;
s64 hi;
// explicit conversion from s64, with sign extension.
static s128 From64(s64 src)
{
s128 retval = {src, (src < 0) ? -1 : 0};
return retval;
}
// explicit conversion from s32, with sign extension.
static s128 From64(s32 src)
{
s128 retval = {src, (src < 0) ? -1 : 0};
return retval;
}
operator u32() const { return (s32)lo; }
operator u16() const { return (s16)lo; }
operator u8() const { return (s8)lo; }
bool operator==(const s128 &right) const
{
return (lo == right.lo) && (hi == right.hi);
}
bool operator!=(const s128 &right) const
{
return (lo != right.lo) || (hi != right.hi);
}
};
#else
typedef union _u128_t
{
struct
{
u64 lo;
u64 hi;
};
u64 _u64[2];
u32 _u32[4];
u16 _u16[8];
u8 _u8[16];
} u128;
typedef union _s128_t
{
u64 lo;
s64 hi;
} s128;
#endif
// On linux sizes of long depends on the architecture (4B/x86 vs 86/amd64)
// Windows compiler requires int/long type for _InterlockedExchange* function.
// The best would be to port all _InterlockedExchange function to use
// Theading::Atomic* function. Unfortunately Win version is not happy, until
// code is properly fixed let's use a basic type alias.
#ifdef _WIN32
typedef long vol_t;
#else
typedef s32 vol_t;
#endif
#endif