mirror of https://github.com/PCSX2/pcsx2.git
9bb28d3fec
-Path3 Masking Changes, Gif Unit now rolls the DMA back (Path3 only) if it is using the Masking and finishes mid DMA packet. -Vif modified to be simpler in the transfer loop and fixes issues where Flushes are called at the end of a DMA packet. Game fixes from changes: Outrun 2006 - Water textures and general flickering fixed, also SW mode not required for half screen issue. Caused by GIF Path 3 stopping in the wrong place. Star Wars Episode 3: Revenge of the Sith - DMA timeouts caused by Flush at end of packet. Had to break savestates (version change!), sorry :( git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5224 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-unstable-upstream | ||
fps2bios | ||
linux_various | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
build.sh | ||
clean_msvc.cmd | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
rebuild.sh |