mirror of https://github.com/PCSX2/pcsx2.git
134 lines
5.5 KiB
C++
134 lines
5.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
|
|
* Copyright (C) 2002-2022 PCSX2 Dev Team
|
|
*
|
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
#include "ui_SettingsDialog.h"
|
|
#include <QtCore/QMap>
|
|
#include <QtCore/QString>
|
|
#include <QtWidgets/QDialog>
|
|
#include <array>
|
|
#include <memory>
|
|
|
|
class INISettingsInterface;
|
|
class SettingsInterface;
|
|
|
|
namespace GameList
|
|
{
|
|
struct Entry;
|
|
}
|
|
|
|
class InterfaceSettingsWidget;
|
|
class GameListSettingsWidget;
|
|
class EmulationSettingsWidget;
|
|
class BIOSSettingsWidget;
|
|
class SystemSettingsWidget;
|
|
class AdvancedSystemSettingsWidget;
|
|
class GameFixSettingsWidget;
|
|
class GraphicsSettingsWidget;
|
|
class AudioSettingsWidget;
|
|
class MemoryCardSettingsWidget;
|
|
class DEV9SettingsWidget;
|
|
|
|
class SettingsDialog final : public QDialog
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
explicit SettingsDialog(QWidget* parent);
|
|
SettingsDialog(std::unique_ptr<SettingsInterface> sif, const GameList::Entry* game, u32 game_crc);
|
|
~SettingsDialog();
|
|
|
|
static void openGamePropertiesDialog(const GameList::Entry* game, u32 crc);
|
|
|
|
__fi bool isPerGameSettings() const { return static_cast<bool>(m_sif); }
|
|
__fi SettingsInterface* getSettingsInterface() const { return m_sif.get(); }
|
|
|
|
__fi InterfaceSettingsWidget* getInterfaceSettingsWidget() const { return m_interface_settings; }
|
|
__fi GameListSettingsWidget* getGameListSettingsWidget() const { return m_game_list_settings; }
|
|
__fi BIOSSettingsWidget* getBIOSSettingsWidget() const { return m_bios_settings; }
|
|
__fi EmulationSettingsWidget* getEmulationSettingsWidget() const { return m_emulation_settings; }
|
|
__fi SystemSettingsWidget* getSystemSettingsWidget() const { return m_system_settings; }
|
|
__fi AdvancedSystemSettingsWidget* getAdvancedSystemSettingsWidget() const { return m_advanced_system_settings; }
|
|
__fi GameFixSettingsWidget* getGameFixSettingsWidget() const { return m_game_fix_settings_widget; }
|
|
__fi GraphicsSettingsWidget* getGraphicsSettingsWidget() const { return m_graphics_settings; }
|
|
__fi AudioSettingsWidget* getAudioSettingsWidget() const { return m_audio_settings; }
|
|
__fi MemoryCardSettingsWidget* getMemoryCardSettingsWidget() const { return m_memory_card_settings; }
|
|
__fi DEV9SettingsWidget* getDEV9SettingsWidget() const { return m_dev9_settings; }
|
|
|
|
void registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text);
|
|
bool eventFilter(QObject* object, QEvent* event) override;
|
|
|
|
void setCategory(const char* category);
|
|
|
|
// Helper functions for reading effective setting values (from game -> global settings).
|
|
bool getEffectiveBoolValue(const char* section, const char* key, bool default_value) const;
|
|
int getEffectiveIntValue(const char* section, const char* key, int default_value) const;
|
|
float getEffectiveFloatValue(const char* section, const char* key, float default_value) const;
|
|
std::string getEffectiveStringValue(const char* section, const char* key, const char* default_value) const;
|
|
|
|
// Helper functions for reading setting values for this layer (game settings or global).
|
|
std::optional<bool> getBoolValue(const char* section, const char* key, std::optional<bool> default_value) const;
|
|
std::optional<int> getIntValue(const char* section, const char* key, std::optional<int> default_value) const;
|
|
std::optional<float> getFloatValue(const char* section, const char* key, std::optional<float> default_value) const;
|
|
std::optional<std::string> getStringValue(const char* section, const char* key, std::optional<const char*> default_value) const;
|
|
void setBoolSettingValue(const char* section, const char* key, std::optional<bool> value);
|
|
void setIntSettingValue(const char* section, const char* key, std::optional<int> value);
|
|
void setFloatSettingValue(const char* section, const char* key, std::optional<float> value);
|
|
void setStringSettingValue(const char* section, const char* key, std::optional<const char*> value);
|
|
|
|
Q_SIGNALS:
|
|
void settingsResetToDefaults();
|
|
|
|
private Q_SLOTS:
|
|
void onCategoryCurrentRowChanged(int row);
|
|
void onRestoreDefaultsClicked();
|
|
|
|
protected:
|
|
void closeEvent(QCloseEvent*) override;
|
|
|
|
private:
|
|
enum : u32
|
|
{
|
|
MAX_SETTINGS_WIDGETS = 11
|
|
};
|
|
|
|
void setupUi(const GameList::Entry* game);
|
|
|
|
void addWidget(QWidget* widget, QString title, QString icon, QString help_text);
|
|
|
|
std::unique_ptr<SettingsInterface> m_sif;
|
|
|
|
Ui::SettingsDialog m_ui;
|
|
|
|
InterfaceSettingsWidget* m_interface_settings = nullptr;
|
|
GameListSettingsWidget* m_game_list_settings = nullptr;
|
|
BIOSSettingsWidget* m_bios_settings = nullptr;
|
|
EmulationSettingsWidget* m_emulation_settings = nullptr;
|
|
SystemSettingsWidget* m_system_settings = nullptr;
|
|
AdvancedSystemSettingsWidget* m_advanced_system_settings = nullptr;
|
|
GameFixSettingsWidget* m_game_fix_settings_widget = nullptr;
|
|
GraphicsSettingsWidget* m_graphics_settings = nullptr;
|
|
AudioSettingsWidget* m_audio_settings = nullptr;
|
|
MemoryCardSettingsWidget* m_memory_card_settings = nullptr;
|
|
DEV9SettingsWidget* m_dev9_settings = nullptr;
|
|
|
|
std::array<QString, MAX_SETTINGS_WIDGETS> m_category_help_text;
|
|
|
|
QObject* m_current_help_widget = nullptr;
|
|
QMap<QObject*, QString> m_widget_help_text_map;
|
|
|
|
u32 m_game_crc;
|
|
};
|