pcsx2/.github/workflows
Tyler Wilding 9ba42ec950 ci: format the GameDB and make sure it stays that way 2022-05-23 13:08:48 +01:00
..
architecture ci: update docs 2022-05-22 12:54:54 -04:00
scripts ci: format the GameDB and make sure it stays that way 2022-05-23 13:08:48 +01:00
cron_update_controller_db.yml ci: improve workflow organization 2022-05-22 12:54:54 -04:00
lint_gamedb.yml ci: format the GameDB and make sure it stays that way 2022-05-23 13:08:48 +01:00
linux_build.yml ci: make build workflows re-usable, extract common scripts 2022-05-22 12:54:54 -04:00
linux_build_matrix.yml ci: make build workflows re-usable, extract common scripts 2022-05-22 12:54:54 -04:00
macos_build.yml ci: make build workflows re-usable, extract common scripts 2022-05-22 12:54:54 -04:00
macos_build_matrix.yml ci: make build workflows re-usable, extract common scripts 2022-05-22 12:54:54 -04:00
release_announce.yml ci: improve workflow organization 2022-05-22 12:54:54 -04:00
release_new_tag.yml ci: update docs 2022-05-22 12:54:54 -04:00
release_pipeline.yml ci: fix windows release asset structure 2022-05-22 15:55:06 -04:00
triage_pr.yml ci: improve workflow organization 2022-05-22 12:54:54 -04:00
windows_build_matrix.yml ci: differentiate cmake windows build from the others 2022-05-23 13:06:35 +01:00
windows_build_qt.yml ci: differentiate cmake windows build from the others 2022-05-23 13:06:35 +01:00
windows_build_wx.yml ci: differentiate cmake windows build from the others 2022-05-23 13:06:35 +01:00