..
baseclasses
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
res
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00
vsprops
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
2009-02-24 02:08:37 +00:00
vtune
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
2009-02-22 16:28:39 +00:00
xbyak
GSdx: more JIT code and a little clean-up
2009-02-13 09:28:51 +00:00
GPU.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GPU.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GPUDrawScanline.cpp
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
2009-02-22 16:28:39 +00:00
GPUDrawScanline.h
GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
2009-02-20 10:59:10 +00:00
GPUDrawScanlineCodeGenerator.cpp
pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
2009-03-06 00:53:59 +00:00
GPUDrawScanlineCodeGenerator.h
pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
2009-03-06 00:53:59 +00:00
GPUDrawingEnvironment.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GPULocalMemory.cpp
GSdx: upgraded the ps1 renderer to use runtime generated code, too.
2009-02-19 13:13:20 +00:00
GPULocalMemory.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GPURenderer.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GPURenderer.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GPURendererSW.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GPURendererSW.h
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
2009-02-22 16:28:39 +00:00
GPUScanlineEnvironment.h
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
2009-02-22 16:28:39 +00:00
GPUSettingsDlg.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GPUSettingsDlg.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GPUSetupPrimCodeGenerator.cpp
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
2009-02-22 16:28:39 +00:00
GPUSetupPrimCodeGenerator.h
GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
2009-02-20 10:59:10 +00:00
GPUState.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GPUState.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GPUVertex.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GS.cpp
Experimental commit!
2009-03-05 20:00:41 +00:00
GS.h
pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
2009-03-06 00:53:59 +00:00
GSAlignedClass.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSAlignedClass.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSBlock.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSBlock.h
pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
2009-03-06 00:53:59 +00:00
GSCapture.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSCapture.h
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00
GSCaptureDlg.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSCaptureDlg.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSClut.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSClut.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSCodeBuffer.cpp
GSdx: upgraded the ps1 renderer to use runtime generated code, too.
2009-02-19 13:13:20 +00:00
GSCodeBuffer.h
GSdx: upgraded the ps1 renderer to use runtime generated code, too.
2009-02-19 13:13:20 +00:00
GSCrc.cpp
GSdx: upgraded the ps1 renderer to use runtime generated code, too.
2009-02-19 13:13:20 +00:00
GSCrc.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDevice.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDevice.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDevice7.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDevice7.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDevice9.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDevice9.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDevice10.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDevice10.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDeviceNull.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDeviceNull.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDirtyRect.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDirtyRect.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDrawScanline.cpp
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
2009-02-22 16:28:39 +00:00
GSDrawScanline.h
GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
2009-02-20 10:59:10 +00:00
GSDrawScanlineCodeGenerator.cpp
pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
2009-03-06 00:53:59 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: upgraded the ps1 renderer to use runtime generated code, too.
2009-02-19 13:13:20 +00:00
GSDrawingContext.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDrawingEnvironment.h
GSdx: more JIT code and a little clean-up
2009-02-13 09:28:51 +00:00
GSDump.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDump.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSFunctionMap.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSFunctionMap.h
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
2009-02-22 16:28:39 +00:00
GSLocalMemory.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSLocalMemory.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSPerfMon.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSPerfMon.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRasterizer.cpp
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@594 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 20:12:46 +00:00
GSRasterizer.h
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@594 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 20:12:46 +00:00
GSRenderer.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRenderer.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererHW.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererHW.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererHW9.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererHW9.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererHW10.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererHW10.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererNull.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererNull.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererSW.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererSW.h
GSdx: forgot to disable some console output
2009-02-20 11:18:53 +00:00
GSScanlineEnvironment.h
GSdx: upgraded the ps1 renderer to use runtime generated code, too.
2009-02-19 13:13:20 +00:00
GSSetting.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSSetting.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSSettingsDlg.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSSettingsDlg.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSSetupPrimCodeGenerator.cpp
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
2009-02-22 16:28:39 +00:00
GSSetupPrimCodeGenerator.h
GSdx: upgraded the ps1 renderer to use runtime generated code, too.
2009-02-19 13:13:20 +00:00
GSState.cpp
pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
2009-03-06 00:53:59 +00:00
GSState.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTables.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTables.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTexture.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTexture.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTexture7.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTexture7.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTexture9.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTexture9.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTexture10.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTexture10.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureCache.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureCache.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureCache9.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureCache9.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureCache10.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureCache10.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureCacheSW.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureCacheSW.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureFX9.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureFX9.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureFX10.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureFX10.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureNull.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureNull.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSUtil.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSUtil.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSVector.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSVector.h
GSdx: upgraded the ps1 renderer to use runtime generated code, too.
2009-02-19 13:13:20 +00:00
GSVertex.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSVertexHW.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSVertexList.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSVertexList.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSVertexSW.cpp
GSdx: upgraded the ps1 renderer to use runtime generated code, too.
2009-02-19 13:13:20 +00:00
GSVertexSW.h
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
2009-02-22 16:28:39 +00:00
GSWnd.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSWnd.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSdx.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSdx.def
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00
GSdx.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSdx.rc
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00
GSdx_vs2008.vcproj
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
2009-02-24 02:08:37 +00:00
resource.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
sse.h
GSdx: upgraded the ps1 renderer to use runtime generated code, too.
2009-02-19 13:13:20 +00:00
stdafx.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
stdafx.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00