mirror of https://github.com/PCSX2/pcsx2.git
507 lines
15 KiB
C++
507 lines
15 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include <csignal>
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#include <QtCore/QTimer>
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#include <QtWidgets/QMessageBox>
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#ifdef _WIN32
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#include "common/RedtapeWindows.h"
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#include <KnownFolders.h>
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#include <ShlObj.h>
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#endif
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#include "common/Assertions.h"
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#include "common/Console.h"
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#include "common/CrashHandler.h"
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#include "common/FileSystem.h"
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#include "common/Path.h"
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#include "common/SettingsWrapper.h"
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#include "common/StringUtil.h"
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#include "common/Timer.h"
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#include "pcsx2/DebugTools/Debug.h"
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#include "pcsx2/Frontend/GameList.h"
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#include "pcsx2/Frontend/INISettingsInterface.h"
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#include "pcsx2/Frontend/LogSink.h"
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#include "pcsx2/HostSettings.h"
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#include "pcsx2/PAD/Host/PAD.h"
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#include "EmuThread.h"
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#include "GameList/GameListWidget.h"
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#include "MainWindow.h"
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#include "QtHost.h"
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#include "svnrev.h"
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static constexpr u32 SETTINGS_VERSION = 1;
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static constexpr u32 SETTINGS_SAVE_DELAY = 1000;
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//////////////////////////////////////////////////////////////////////////
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// Local function declarations
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//////////////////////////////////////////////////////////////////////////
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namespace QtHost {
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static bool InitializeConfig();
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static bool ShouldUsePortableMode();
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static void SetAppRoot();
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static void SetResourcesDirectory();
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static void SetDataDirectory();
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static void HookSignals();
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static bool SetCriticalFolders();
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static void SetDefaultConfig();
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static void SaveSettings();
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}
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//////////////////////////////////////////////////////////////////////////
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// Local variable declarations
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//////////////////////////////////////////////////////////////////////////
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const IConsoleWriter* PatchesCon = &Console;
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static std::unique_ptr<QTimer> s_settings_save_timer;
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static std::unique_ptr<INISettingsInterface> s_base_settings_interface;
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static bool s_batch_mode = false;
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//////////////////////////////////////////////////////////////////////////
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// Initialization/Shutdown
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//////////////////////////////////////////////////////////////////////////
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bool QtHost::Initialize()
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{
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qRegisterMetaType<std::optional<bool>>();
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qRegisterMetaType<std::function<void()>>();
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qRegisterMetaType<std::shared_ptr<VMBootParameters>>();
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qRegisterMetaType<GSRendererType>();
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qRegisterMetaType<InputBindingKey>();
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qRegisterMetaType<const GameList::Entry*>();
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if (!InitializeConfig())
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{
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// NOTE: No point translating this, because no config means the language won't be loaded anyway.
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QMessageBox::critical(nullptr, QStringLiteral("Error"), QStringLiteral("Failed to initialize config."));
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return false;
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}
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HookSignals();
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EmuThread::start();
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return true;
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}
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void QtHost::Shutdown()
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{
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EmuThread::stop();
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if (g_main_window)
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{
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g_main_window->close();
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delete g_main_window;
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}
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if (emuLog)
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{
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std::fclose(emuLog);
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emuLog = nullptr;
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}
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}
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bool QtHost::SetCriticalFolders()
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{
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SetAppRoot();
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SetResourcesDirectory();
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SetDataDirectory();
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// logging of directories in case something goes wrong super early
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Console.WriteLn("AppRoot Directory: %s", EmuFolders::AppRoot.c_str());
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Console.WriteLn("DataRoot Directory: %s", EmuFolders::DataRoot.c_str());
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Console.WriteLn("Resources Directory: %s", EmuFolders::Resources.c_str());
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// allow SetDataDirectory() to change settings directory (if we want to split config later on)
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if (EmuFolders::Settings.empty())
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EmuFolders::Settings = Path::Combine(EmuFolders::DataRoot, "inis");
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// Write crash dumps to the data directory, since that'll be accessible for certain.
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CrashHandler::SetWriteDirectory(EmuFolders::DataRoot);
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// the resources directory should exist, bail out if not
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if (!FileSystem::DirectoryExists(EmuFolders::Resources.c_str()))
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{
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QMessageBox::critical(nullptr, QStringLiteral("Error"),
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QStringLiteral("Resources directory is missing, your installation is incomplete."));
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return false;
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}
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return true;
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}
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bool QtHost::ShouldUsePortableMode()
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{
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// Check whether portable.ini exists in the program directory.
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return FileSystem::FileExists(Path::Combine(EmuFolders::AppRoot, "portable.ini").c_str());
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}
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void QtHost::SetAppRoot()
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{
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std::string program_path(FileSystem::GetProgramPath());
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Console.WriteLn("Program Path: %s", program_path.c_str());
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EmuFolders::AppRoot = Path::Canonicalize(Path::GetDirectory(program_path));
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}
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void QtHost::SetResourcesDirectory()
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{
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#ifndef __APPLE__
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// On Windows/Linux, these are in the binary directory.
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EmuFolders::Resources = Path::Combine(EmuFolders::AppRoot, "resources");
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#else
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// On macOS, this is in the bundle resources directory.
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EmuFolders::Resources = Path::Canonicalize(Path::Combine(EmuFolders::AppRoot, "../Resources"));
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#endif
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}
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void QtHost::SetDataDirectory()
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{
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if (ShouldUsePortableMode())
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{
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EmuFolders::DataRoot = EmuFolders::AppRoot;
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return;
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}
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#if defined(_WIN32)
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// On Windows, use My Documents\PCSX2 to match old installs.
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PWSTR documents_directory;
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if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, NULL, &documents_directory)))
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{
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if (std::wcslen(documents_directory) > 0)
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EmuFolders::DataRoot = Path::Combine(StringUtil::WideStringToUTF8String(documents_directory), "PCSX2");
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CoTaskMemFree(documents_directory);
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}
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#elif defined(__linux__)
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// Check for $HOME/PCSX2 first, for legacy installs.
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const char* home_dir = getenv("HOME");
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const std::string legacy_dir(home_dir ? Path::Combine(home_dir, "PCSX2") : std::string());
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if (!legacy_dir.empty() && FileSystem::DirectoryExists(legacy_dir.c_str()))
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{
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EmuFolders::DataRoot = std::move(legacy_dir);
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}
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else
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{
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// otherwise, use $XDG_CONFIG_HOME/PCSX2.
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const char* xdg_config_home = getenv("XDG_CONFIG_HOME");
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if (xdg_config_home && xdg_config_home[0] == '/' && FileSystem::DirectoryExists(xdg_config_home))
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{
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EmuFolders::DataRoot = Path::Combine(xdg_config_home, "PCSX2");
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}
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else if (!legacy_dir.empty())
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{
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// fall back to the legacy PCSX2-in-home.
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EmuFolders::DataRoot = std::move(legacy_dir);
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}
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}
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#elif defined(__APPLE__)
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static constexpr char MAC_DATA_DIR[] = "Library/Application Support/PCSX2";
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const char* home_dir = getenv("HOME");
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if (home_dir)
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EmuFolders::DataRoot = Path::Combine(home_dir, MAC_DATA_DIR);
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#endif
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// make sure it exists
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if (!EmuFolders::DataRoot.empty() && !FileSystem::DirectoryExists(EmuFolders::DataRoot.c_str()))
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{
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// we're in trouble if we fail to create this directory... but try to hobble on with portable
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if (!FileSystem::CreateDirectoryPath(EmuFolders::DataRoot.c_str(), false))
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EmuFolders::DataRoot.clear();
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}
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// couldn't determine the data directory? fallback to portable.
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if (EmuFolders::DataRoot.empty())
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EmuFolders::DataRoot = EmuFolders::AppRoot;
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}
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bool QtHost::InitializeConfig()
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{
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if (!SetCriticalFolders())
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return false;
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const std::string path(Path::Combine(EmuFolders::Settings, "PCSX2.ini"));
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Console.WriteLn("Loading config from %s.", path.c_str());
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s_base_settings_interface = std::make_unique<INISettingsInterface>(std::move(path));
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Host::Internal::SetBaseSettingsLayer(s_base_settings_interface.get());
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uint settings_version;
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if (!s_base_settings_interface->Load() ||
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!s_base_settings_interface->GetUIntValue("UI", "SettingsVersion", &settings_version) ||
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settings_version != SETTINGS_VERSION)
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{
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QMessageBox::critical(
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g_main_window, qApp->translate("QtHost", "Settings Reset"),
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qApp->translate("QtHost", "Settings do not exist or are the incorrect version, resetting to defaults."));
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SetDefaultConfig();
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s_base_settings_interface->Save();
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}
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// TODO: Handle reset to defaults if load fails.
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EmuFolders::LoadConfig(*s_base_settings_interface.get());
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EmuFolders::EnsureFoldersExist();
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Host::UpdateLogging();
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return true;
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}
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void QtHost::SetDefaultConfig()
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{
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EmuConfig = Pcsx2Config();
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EmuFolders::SetDefaults();
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EmuFolders::EnsureFoldersExist();
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VMManager::SetHardwareDependentDefaultSettings(EmuConfig);
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SettingsInterface& si = *s_base_settings_interface.get();
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si.SetUIntValue("UI", "SettingsVersion", SETTINGS_VERSION);
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{
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SettingsSaveWrapper wrapper(si);
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EmuConfig.LoadSave(wrapper);
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}
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EmuFolders::Save(si);
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PAD::SetDefaultConfig(si);
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}
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void QtHost::SetBaseBoolSettingValue(const char* section, const char* key, bool value)
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{
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auto lock = Host::GetSettingsLock();
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s_base_settings_interface->SetBoolValue(section, key, value);
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QueueSettingsSave();
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}
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void QtHost::SetBaseIntSettingValue(const char* section, const char* key, int value)
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{
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auto lock = Host::GetSettingsLock();
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s_base_settings_interface->SetIntValue(section, key, value);
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QueueSettingsSave();
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}
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void QtHost::SetBaseFloatSettingValue(const char* section, const char* key, float value)
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{
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auto lock = Host::GetSettingsLock();
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s_base_settings_interface->SetFloatValue(section, key, value);
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QueueSettingsSave();
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}
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void QtHost::SetBaseStringSettingValue(const char* section, const char* key, const char* value)
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{
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auto lock = Host::GetSettingsLock();
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s_base_settings_interface->SetStringValue(section, key, value);
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QueueSettingsSave();
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}
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void QtHost::SetBaseStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values)
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{
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auto lock = Host::GetSettingsLock();
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s_base_settings_interface->SetStringList(section, key, values);
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QueueSettingsSave();
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}
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bool QtHost::AddBaseValueToStringList(const char* section, const char* key, const char* value)
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{
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auto lock = Host::GetSettingsLock();
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if (!s_base_settings_interface->AddToStringList(section, key, value))
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return false;
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QueueSettingsSave();
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return true;
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}
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bool QtHost::RemoveBaseValueFromStringList(const char* section, const char* key, const char* value)
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{
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auto lock = Host::GetSettingsLock();
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if (!s_base_settings_interface->RemoveFromStringList(section, key, value))
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return false;
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QueueSettingsSave();
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return true;
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}
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void QtHost::RemoveBaseSettingValue(const char* section, const char* key)
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{
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auto lock = Host::GetSettingsLock();
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s_base_settings_interface->DeleteValue(section, key);
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QueueSettingsSave();
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}
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void QtHost::SaveSettings()
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{
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pxAssertRel(!g_emu_thread->isOnEmuThread(), "Saving should happen on the UI thread.");
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{
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auto lock = Host::GetSettingsLock();
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if (!s_base_settings_interface->Save())
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Console.Error("Failed to save settings.");
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}
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s_settings_save_timer->deleteLater();
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s_settings_save_timer.release();
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}
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void QtHost::QueueSettingsSave()
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{
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if (s_settings_save_timer)
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return;
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s_settings_save_timer = std::make_unique<QTimer>();
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s_settings_save_timer->connect(s_settings_save_timer.get(), &QTimer::timeout, SaveSettings);
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s_settings_save_timer->setSingleShot(true);
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s_settings_save_timer->start(SETTINGS_SAVE_DELAY);
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}
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bool QtHost::InBatchMode()
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{
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return s_batch_mode;
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}
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void QtHost::SetBatchMode(bool enabled)
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{
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s_batch_mode = enabled;
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}
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void QtHost::RunOnUIThread(const std::function<void()>& func, bool block /*= false*/)
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{
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// main window always exists, so it's fine to attach it to that.
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QMetaObject::invokeMethod(g_main_window, "runOnUIThread",
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block ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
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Q_ARG(const std::function<void()>&, func));
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}
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QString QtHost::GetAppNameAndVersion()
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{
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QString ret;
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if constexpr (!PCSX2_isReleaseVersion && GIT_TAGGED_COMMIT)
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{
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ret = QStringLiteral("PCSX2 Nightly - " GIT_TAG);
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}
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else if constexpr (PCSX2_isReleaseVersion)
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{
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#define APPNAME_STRINGIZE(x) #x
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ret = QStringLiteral("PCSX2 "
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APPNAME_STRINGIZE(PCSX2_VersionHi) "."
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APPNAME_STRINGIZE(PCSX2_VersionMid) "."
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APPNAME_STRINGIZE(PCSX2_VersionLo));
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#undef APPNAME_STRINGIZE
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}
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else
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{
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return QStringLiteral("PCSX2 " GIT_REV);
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}
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return ret;
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}
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QString QtHost::GetAppConfigSuffix()
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{
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#if defined(PCSX2_DEBUG)
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return QStringLiteral(" [Debug]");
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#elif defined(PCSX2_DEVBUILD)
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return QStringLiteral(" [Devel]");
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#else
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return QString();
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#endif
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}
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QString QtHost::GetResourcesBasePath()
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{
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return QString::fromStdString(EmuFolders::Resources);
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}
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std::optional<std::vector<u8>> Host::ReadResourceFile(const char* filename)
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{
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const std::string path(Path::Combine(EmuFolders::Resources, filename));
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std::optional<std::vector<u8>> ret(FileSystem::ReadBinaryFile(path.c_str()));
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if (!ret.has_value())
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Console.Error("Failed to read resource file '%s'", filename);
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return ret;
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}
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std::optional<std::string> Host::ReadResourceFileToString(const char* filename)
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{
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const std::string path(Path::Combine(EmuFolders::Resources, filename));
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std::optional<std::string> ret(FileSystem::ReadFileToString(path.c_str()));
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if (!ret.has_value())
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Console.Error("Failed to read resource file to string '%s'", filename);
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return ret;
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}
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void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message)
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{
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if (!title.empty() && !message.empty())
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{
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Console.Error("ReportErrorAsync: %.*s: %.*s",
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static_cast<int>(title.size()), title.data(),
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static_cast<int>(message.size()), message.data());
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}
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else if (!message.empty())
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{
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Console.Error("ReportErrorAsync: %.*s",
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static_cast<int>(message.size()), message.data());
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}
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QMetaObject::invokeMethod(g_main_window, "reportError", Qt::QueuedConnection,
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Q_ARG(const QString&, title.empty() ? QString() : QString::fromUtf8(title.data(), title.size())),
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Q_ARG(const QString&, message.empty() ? QString() : QString::fromUtf8(message.data(), message.size())));
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}
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void Host::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name)
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{
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emit g_emu_thread->onInputDeviceConnected(
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identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()),
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device_name.empty() ? QString() : QString::fromUtf8(device_name.data(), device_name.size()));
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}
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void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
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{
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emit g_emu_thread->onInputDeviceDisconnected(
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identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()));
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}
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//////////////////////////////////////////////////////////////////////////
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// Interface Stuff
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//////////////////////////////////////////////////////////////////////////
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static void SignalHandler(int signal)
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{
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// First try the normal (graceful) shutdown/exit.
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static bool graceful_shutdown_attempted = false;
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if (!graceful_shutdown_attempted && g_main_window)
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{
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std::fprintf(stderr, "Received CTRL+C, attempting graceful shutdown. Press CTRL+C again to force.\n");
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graceful_shutdown_attempted = true;
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// This could be a bit risky invoking from a signal handler... hopefully it's okay.
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QMetaObject::invokeMethod(g_main_window, &MainWindow::requestExit, Qt::QueuedConnection);
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return;
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}
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std::signal(signal, SIG_DFL);
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// MacOS is missing std::quick_exit() despite it being C++11...
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#ifndef __APPLE__
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std::quick_exit(1);
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#else
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_Exit(1);
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#endif
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}
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void QtHost::HookSignals()
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{
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std::signal(SIGINT, SignalHandler);
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std::signal(SIGTERM, SignalHandler);
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}
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