pcsx2/pcsx2/VU.h

187 lines
3.3 KiB
C

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Vif.h"
enum VURegFlags
{
REG_STATUS_FLAG = 16,
REG_MAC_FLAG = 17,
REG_CLIP_FLAG = 18,
REG_ACC_FLAG = 19, // dummy flag that indicates that VFACC is written/read (nothing to do with VI[19])
REG_R = 20,
REG_I = 21,
REG_Q = 22,
REG_P = 23, // only exists in micromode
REG_VF0_FLAG = 24, // dummy flag that indicates VF0 is read (nothing to do with VI[24])
REG_TPC = 26,
REG_CMSAR0 = 27,
REG_FBRST = 28,
REG_VPU_STAT = 29,
REG_CMSAR1 = 31
};
//interpreter hacks, WIP
//#define INT_VUSTALLHACK //some games work without those, big speedup
//#define INT_VUDOUBLEHACK
enum VUStatus {
VU_Ready = 0,
VU_Run = 1,
VU_Stop = 2,
};
union VECTOR {
struct {
float x,y,z,w;
} f;
struct {
u32 x,y,z,w;
} i;
float F[4];
u64 UD[2]; //128 bits
s64 SD[2];
u32 UL[4];
s32 SL[4];
u16 US[8];
s16 SS[8];
u8 UC[16];
s8 SC[16];
};
struct REG_VI {
union {
float F;
s32 SL;
u32 UL;
s16 SS[2];
u16 US[2];
s8 SC[4];
u8 UC[4];
};
u32 padding[3]; // needs padding to make them 128bit; VU0 maps VU1's VI regs as 128bits to addr 0x4xx0 in
// VU0 mem, with only lower 16 bits valid, and the upper 112bits are hardwired to 0 (cottonvibes)
};
//#define VUFLAG_BREAKONMFLAG 0x00000001
#define VUFLAG_MFLAGSET 0x00000002
struct fdivPipe {
int enable;
REG_VI reg;
u32 sCycle;
u32 Cycle;
u32 statusflag;
};
struct efuPipe {
int enable;
REG_VI reg;
u32 sCycle;
u32 Cycle;
};
struct fmacPipe {
int enable;
int reg;
int xyzw;
u32 sCycle;
u32 Cycle;
u32 macflag;
u32 statusflag;
u32 clipflag;
};
struct ialuPipe {
int enable;
int reg;
u32 sCycle;
u32 Cycle;
};
struct VURegs {
VECTOR VF[32]; // VF and VI need to be first in this struct for proper mapping
REG_VI VI[32]; // needs to be 128bit x 32 (cottonvibes)
VECTOR ACC;
REG_VI q;
REG_VI p;
u32 macflag;
u32 statusflag;
u32 clipflag;
u32 cycle;
u32 flags;
void (*vuExec)(VURegs*);
VIFregisters *vifRegs;
u8 *Mem;
u8 *Micro;
u32 code;
u32 maxmem;
u32 maxmicro;
u16 branch;
u16 ebit;
u32 branchpc;
fmacPipe fmac[8];
fdivPipe fdiv;
efuPipe efu;
ialuPipe ialu[8];
VURegs() :
Mem( NULL )
, Micro( NULL )
{
}
};
enum VUPipeState
{
VUPIPE_NONE = 0,
VUPIPE_FMAC,
VUPIPE_FDIV,
VUPIPE_EFU,
VUPIPE_IALU,
VUPIPE_BRANCH,
VUPIPE_XGKICK
};
struct _VURegsNum {
u8 pipe; // if 0xff, COP2
u8 VFwrite;
u8 VFwxyzw;
u8 VFr0xyzw;
u8 VFr1xyzw;
u8 VFread0;
u8 VFread1;
u32 VIwrite;
u32 VIread;
int cycles;
};
extern VURegs* g_pVU1;
extern __aligned16 VURegs VU0;
#define VU1 (*g_pVU1)
extern u32* GET_VU_MEM(VURegs* VU, u32 addr);