mirror of https://github.com/PCSX2/pcsx2.git
313 lines
5.8 KiB
C++
313 lines
5.8 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GPUState.h"
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#include "GSVertexList.h"
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#include "GSDevice.h"
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class GPURenderer : public GPUState
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{
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protected:
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int m_filter;
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int m_dither;
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int m_aspectratio;
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bool m_vsync;
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GSVector2i m_scale;
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HWND m_hWnd;
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WNDPROC m_wndproc;
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static map<HWND, GPURenderer*> m_wnd2gpu;
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static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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LRESULT OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
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public:
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GSDevice* m_dev;
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public:
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GPURenderer(GSDevice* dev);
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virtual ~GPURenderer();
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virtual bool Create(HWND hWnd);
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virtual void VSync() = 0;
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virtual bool MakeSnapshot(const string& path) = 0;
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};
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template<class Vertex>
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class GPURendererT : public GPURenderer
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{
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protected:
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Vertex* m_vertices;
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int m_count;
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int m_maxcount;
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GSVertexList<Vertex> m_vl;
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void Reset()
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{
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m_count = 0;
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m_vl.RemoveAll();
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__super::Reset();
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}
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void VertexKick()
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{
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if(m_vl.GetCount() < (int)m_env.PRIM.VTX)
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{
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return;
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}
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if(m_count > m_maxcount)
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{
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m_maxcount = max(10000, m_maxcount * 3/2);
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m_vertices = (Vertex*)_aligned_realloc(m_vertices, sizeof(Vertex) * m_maxcount, 16);
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m_maxcount -= 100;
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}
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Vertex* v = &m_vertices[m_count];
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int count = 0;
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switch(m_env.PRIM.TYPE)
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{
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case GPU_POLYGON:
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m_vl.GetAt(0, v[0]);
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m_vl.GetAt(1, v[1]);
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m_vl.GetAt(2, v[2]);
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m_vl.RemoveAll();
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count = 3;
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break;
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case GPU_LINE:
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m_vl.GetAt(0, v[0]);
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m_vl.GetAt(1, v[1]);
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m_vl.RemoveAll();
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count = 2;
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break;
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case GPU_SPRITE:
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m_vl.GetAt(0, v[0]);
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m_vl.GetAt(1, v[1]);
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m_vl.RemoveAll();
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count = 2;
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break;
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default:
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ASSERT(0);
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m_vl.RemoveAll();
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count = 0;
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break;
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}
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(this->*m_fpDrawingKickHandlers[m_env.PRIM.TYPE])(v, count);
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m_count += count;
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}
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typedef void (GPURendererT<Vertex>::*DrawingKickHandler)(Vertex* v, int& count);
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DrawingKickHandler m_fpDrawingKickHandlers[4];
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void DrawingKickNull(Vertex* v, int& count)
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{
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ASSERT(0);
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}
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void ResetPrim()
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{
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m_vl.RemoveAll();
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}
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void FlushPrim()
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{
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if(m_count > 0)
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{
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/*
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Dump("db");
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if(m_env.PRIM.TME)
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{
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GSVector4i r;
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r.left = m_env.STATUS.TX << 6;
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r.top = m_env.STATUS.TY << 8;
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r.right = r.left + 256;
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r.bottom = r.top + 256;
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Dump(format("da_%d_%d_%d_%d_%d", m_env.STATUS.TP, r).c_str(), m_env.STATUS.TP, r, false);
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}
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*/
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Draw();
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m_count = 0;
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//Dump("dc", false);
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}
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}
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virtual void ResetDevice() {}
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virtual void Draw() = 0;
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virtual GSTexture* GetOutput() = 0;
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bool Merge()
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{
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GSTexture* st[2] = {GetOutput(), NULL};
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if(!st[0])
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{
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return false;
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}
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GSVector2i s = st[0]->GetSize();
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GSVector4 sr[2];
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GSVector4 dr[2];
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sr[0] = GSVector4(0, 0, 1, 1);
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dr[0] = GSVector4(0, 0, s.x, s.y);
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m_dev->Merge(st, sr, dr, s, 1, 1, GSVector4(0, 0, 0, 1));
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return true;
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}
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public:
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GPURendererT(GSDevice* dev)
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: GPURenderer(dev)
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, m_count(0)
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, m_maxcount(10000)
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{
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m_vertices = (Vertex*)_aligned_malloc(sizeof(Vertex) * m_maxcount, 16);
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m_maxcount -= 100;
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for(int i = 0; i < countof(m_fpDrawingKickHandlers); i++)
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{
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m_fpDrawingKickHandlers[i] = &GPURendererT<Vertex>::DrawingKickNull;
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}
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}
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virtual ~GPURendererT()
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{
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if(m_vertices) _aligned_free(m_vertices);
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}
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virtual bool Create(HWND hWnd)
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{
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if(!__super::Create(hWnd))
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{
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return false;
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}
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if(!m_dev->Create(hWnd, m_vsync))
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{
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return false;
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}
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Reset();
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return true;
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}
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virtual void VSync()
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{
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GSPerfMonAutoTimer pmat(m_perfmon);
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m_perfmon.Put(GSPerfMon::Frame);
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// m_env.STATUS.LCF = ~m_env.STATUS.LCF; // ?
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if(!IsWindow(m_hWnd)) return;
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Flush();
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if(!Merge()) return;
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// osd
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static uint64 s_frame = 0;
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static string s_stats;
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if(m_perfmon.GetFrame() - s_frame >= 30)
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{
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m_perfmon.Update();
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s_frame = m_perfmon.GetFrame();
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double fps = 1000.0f / m_perfmon.Get(GSPerfMon::Frame);
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GSVector4i r = m_env.GetDisplayRect();
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int w = r.width() << m_scale.x;
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int h = r.height() << m_scale.y;
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s_stats = format(
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"%I64d | %d x %d | %.2f fps (%d%%) | %d/%d | %d%% CPU | %.2f | %.2f",
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m_perfmon.GetFrame(), w, h, fps, (int)(100.0 * fps / m_env.GetFPS()),
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(int)m_perfmon.Get(GSPerfMon::Prim),
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(int)m_perfmon.Get(GSPerfMon::Draw),
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m_perfmon.CPU(),
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m_perfmon.Get(GSPerfMon::Swizzle) / 1024,
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m_perfmon.Get(GSPerfMon::Unswizzle) / 1024
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);
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double fillrate = m_perfmon.Get(GSPerfMon::Fillrate);
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if(fillrate > 0)
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{
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s_stats = format("%s | %.2f mpps", s_stats.c_str(), fps * fillrate / (1024 * 1024));
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}
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SetWindowText(m_hWnd, s_stats.c_str());
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}
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if(m_dev->IsLost())
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{
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ResetDevice();
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}
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GSVector4i r;
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GetClientRect(m_hWnd, r);
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m_dev->Present(r.fit(m_aspectratio), 0);
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}
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virtual bool MakeSnapshot(const string& path)
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{
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time_t t = time(NULL);
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char buff[16];
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if(!strftime(buff, sizeof(buff), "%Y%m%d%H%M%S", localtime(&t)))
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{
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return false;
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}
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if(GSTexture* t = m_dev->GetCurrent())
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{
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return t->Save(format("%s_%s.bmp", path.c_str(), buff));
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}
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return false;
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}
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};
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