mirror of https://github.com/PCSX2/pcsx2.git
82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/sound.h
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// Purpose: wxSoundBase class
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// Author: Vaclav Slavik
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// Modified by:
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// Created: 2004/02/01
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// Copyright: (c) 2004, Vaclav Slavik
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SOUND_H_BASE_
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#define _WX_SOUND_H_BASE_
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#include "wx/defs.h"
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#if wxUSE_SOUND
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#include "wx/object.h"
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// ----------------------------------------------------------------------------
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// wxSoundBase: common wxSound code and interface
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// ----------------------------------------------------------------------------
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// Flags for wxSound::Play
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// NB: We can't use enum with some compilers, because they keep reporting
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// nonexistent ambiguities between Play(unsigned) and static Play(const
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// wxString&, unsigned).
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#define wxSOUND_SYNC ((unsigned)0)
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#define wxSOUND_ASYNC ((unsigned)1)
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#define wxSOUND_LOOP ((unsigned)2)
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// Base class for wxSound implementations
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class WXDLLIMPEXP_ADV wxSoundBase : public wxObject
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{
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public:
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// Play the sound:
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bool Play(unsigned flags = wxSOUND_ASYNC) const
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{
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wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 ||
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(flags & wxSOUND_ASYNC) != 0,
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wxT("sound can only be looped asynchronously") );
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return DoPlay(flags);
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}
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// Plays sound from filename:
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static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
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protected:
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virtual bool DoPlay(unsigned flags) const = 0;
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};
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// ----------------------------------------------------------------------------
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// wxSound class implementation
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// ----------------------------------------------------------------------------
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#if defined(__WINDOWS__)
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#include "wx/msw/sound.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/sound.h"
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#elif defined(__WXMAC__)
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#include "wx/osx/sound.h"
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#elif defined(__WXPM__)
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#include "wx/os2/sound.h"
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#elif defined(__UNIX__)
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#include "wx/unix/sound.h"
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#endif
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// ----------------------------------------------------------------------------
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// wxSoundBase methods
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// ----------------------------------------------------------------------------
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inline bool wxSoundBase::Play(const wxString& filename, unsigned flags)
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{
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wxSound snd(filename);
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return snd.IsOk() ? snd.Play(flags) : false;
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}
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#endif // wxUSE_SOUND
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#endif // _WX_SOUND_H_BASE_
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