mirror of https://github.com/PCSX2/pcsx2.git
60 lines
2.2 KiB
C++
60 lines
2.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/position.h
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// Purpose: Common structure and methods for positional information.
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// Author: Vadim Zeitlin, Robin Dunn, Brad Anderson, Bryan Petty
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// Created: 2007-03-13
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// Copyright: (c) 2007 The wxWidgets Team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_POSITION_H_
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#define _WX_POSITION_H_
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#include "wx/gdicmn.h"
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class WXDLLIMPEXP_CORE wxPosition
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{
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public:
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wxPosition() : m_row(0), m_column(0) {}
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wxPosition(int row, int col) : m_row(row), m_column(col) {}
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// default copy ctor and assignment operator are okay.
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int GetRow() const { return m_row; }
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int GetColumn() const { return m_column; }
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int GetCol() const { return GetColumn(); }
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void SetRow(int row) { m_row = row; }
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void SetColumn(int column) { m_column = column; }
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void SetCol(int column) { SetColumn(column); }
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bool operator==(const wxPosition& p) const
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{ return m_row == p.m_row && m_column == p.m_column; }
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bool operator!=(const wxPosition& p) const
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{ return !(*this == p); }
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wxPosition& operator+=(const wxPosition& p)
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{ m_row += p.m_row; m_column += p.m_column; return *this; }
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wxPosition& operator-=(const wxPosition& p)
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{ m_row -= p.m_row; m_column -= p.m_column; return *this; }
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wxPosition& operator+=(const wxSize& s)
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{ m_row += s.y; m_column += s.x; return *this; }
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wxPosition& operator-=(const wxSize& s)
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{ m_row -= s.y; m_column -= s.x; return *this; }
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wxPosition operator+(const wxPosition& p) const
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{ return wxPosition(m_row + p.m_row, m_column + p.m_column); }
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wxPosition operator-(const wxPosition& p) const
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{ return wxPosition(m_row - p.m_row, m_column - p.m_column); }
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wxPosition operator+(const wxSize& s) const
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{ return wxPosition(m_row + s.y, m_column + s.x); }
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wxPosition operator-(const wxSize& s) const
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{ return wxPosition(m_row - s.y, m_column - s.x); }
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private:
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int m_row;
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int m_column;
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};
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#endif // _WX_POSITION_H_
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