mirror of https://github.com/PCSX2/pcsx2.git
442 lines
16 KiB
C++
442 lines
16 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/dialog.h
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// Purpose: wxDialogBase class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 29.06.99
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DIALOG_H_BASE_
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#define _WX_DIALOG_H_BASE_
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#include "wx/toplevel.h"
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#include "wx/containr.h"
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#include "wx/sharedptr.h"
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class WXDLLIMPEXP_FWD_CORE wxSizer;
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class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer;
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class WXDLLIMPEXP_FWD_CORE wxBoxSizer;
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class WXDLLIMPEXP_FWD_CORE wxDialogLayoutAdapter;
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class WXDLLIMPEXP_FWD_CORE wxDialog;
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class WXDLLIMPEXP_FWD_CORE wxButton;
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class WXDLLIMPEXP_FWD_CORE wxScrolledWindow;
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class wxTextSizerWrapper;
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// Also see the bit summary table in wx/toplevel.h.
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#define wxDIALOG_NO_PARENT 0x00000020 // Don't make owned by apps top window
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#ifdef __WXWINCE__
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#define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxMAXIMIZE | wxCLOSE_BOX | wxNO_BORDER)
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#else
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#define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxSYSTEM_MENU | wxCLOSE_BOX)
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#endif
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// Layout adaptation levels, for SetLayoutAdaptationLevel
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// Don't do any layout adaptation
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#define wxDIALOG_ADAPTATION_NONE 0
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// Only look for wxStdDialogButtonSizer for non-scrolling part
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#define wxDIALOG_ADAPTATION_STANDARD_SIZER 1
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// Also look for any suitable sizer for non-scrolling part
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#define wxDIALOG_ADAPTATION_ANY_SIZER 2
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// Also look for 'loose' standard buttons for non-scrolling part
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#define wxDIALOG_ADAPTATION_LOOSE_BUTTONS 3
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// Layout adaptation mode, for SetLayoutAdaptationMode
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enum wxDialogLayoutAdaptationMode
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{
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wxDIALOG_ADAPTATION_MODE_DEFAULT = 0, // use global adaptation enabled status
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wxDIALOG_ADAPTATION_MODE_ENABLED = 1, // enable this dialog overriding global status
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wxDIALOG_ADAPTATION_MODE_DISABLED = 2 // disable this dialog overriding global status
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};
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enum wxDialogModality
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{
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wxDIALOG_MODALITY_NONE = 0,
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wxDIALOG_MODALITY_WINDOW_MODAL = 1,
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wxDIALOG_MODALITY_APP_MODAL = 2
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};
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extern WXDLLIMPEXP_DATA_CORE(const char) wxDialogNameStr[];
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class WXDLLIMPEXP_CORE wxDialogBase : public wxNavigationEnabled<wxTopLevelWindow>
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{
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public:
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wxDialogBase();
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virtual ~wxDialogBase() { }
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// define public wxDialog methods to be implemented by the derived classes
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virtual int ShowModal() = 0;
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virtual void EndModal(int retCode) = 0;
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virtual bool IsModal() const = 0;
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// show the dialog frame-modally (needs a parent), using app-modal
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// dialogs on platforms that don't support it
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virtual void ShowWindowModal () ;
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virtual void SendWindowModalDialogEvent ( wxEventType type );
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#ifdef wxHAS_EVENT_BIND
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template<typename Functor>
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void ShowWindowModalThenDo(const Functor& onEndModal);
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#endif // wxHAS_EVENT_BIND
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// Modal dialogs have a return code - usually the id of the last
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// pressed button
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void SetReturnCode(int returnCode) { m_returnCode = returnCode; }
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int GetReturnCode() const { return m_returnCode; }
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// Set the identifier for the affirmative button: this button will close
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// the dialog after validating data and calling TransferDataFromWindow()
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void SetAffirmativeId(int affirmativeId);
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int GetAffirmativeId() const { return m_affirmativeId; }
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// Set identifier for Esc key translation: the button with this id will
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// close the dialog without doing anything else; special value wxID_NONE
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// means to not handle Esc at all while wxID_ANY means to map Esc to
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// wxID_CANCEL if present and GetAffirmativeId() otherwise
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void SetEscapeId(int escapeId);
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int GetEscapeId() const { return m_escapeId; }
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// Find the parent to use for modal dialog: try to use the specified parent
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// but fall back to the current active window or main application window as
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// last resort if it is unsuitable.
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//
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// As this function is often called from the ctor, the window style may be
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// not set yet and hence must be passed explicitly to it so that we could
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// check whether it contains wxDIALOG_NO_PARENT bit.
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//
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// This function always returns a valid top level window or NULL.
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wxWindow *GetParentForModalDialog(wxWindow *parent, long style) const;
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// This overload can only be used for already initialized windows, i.e. not
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// from the ctor. It uses the current window parent and style.
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wxWindow *GetParentForModalDialog() const
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{
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return GetParentForModalDialog(GetParent(), GetWindowStyle());
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}
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#if wxUSE_STATTEXT // && wxUSE_TEXTCTRL
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// splits text up at newlines and places the lines into a vertical
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// wxBoxSizer
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wxSizer *CreateTextSizer( const wxString& message );
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// same as above but uses a customized wxTextSizerWrapper to create
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// non-standard controls for the lines
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wxSizer *CreateTextSizer( const wxString& message,
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wxTextSizerWrapper& wrapper );
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#endif // wxUSE_STATTEXT // && wxUSE_TEXTCTRL
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// returns a horizontal wxBoxSizer containing the given buttons
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//
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// notice that the returned sizer can be NULL if no buttons are put in the
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// sizer (this mostly happens under smart phones and other atypical
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// platforms which have hardware buttons replacing OK/Cancel and such)
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wxSizer *CreateButtonSizer(long flags);
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// returns a sizer containing the given one and a static line separating it
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// from the preceding elements if it's appropriate for the current platform
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wxSizer *CreateSeparatedSizer(wxSizer *sizer);
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// returns the sizer containing CreateButtonSizer() below a separating
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// static line for the platforms which use static lines for items
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// separation (i.e. not Mac)
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//
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// this is just a combination of CreateButtonSizer() and
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// CreateSeparatedSizer()
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wxSizer *CreateSeparatedButtonSizer(long flags);
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#if wxUSE_BUTTON
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wxStdDialogButtonSizer *CreateStdDialogButtonSizer( long flags );
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#endif // wxUSE_BUTTON
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// Do layout adaptation
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virtual bool DoLayoutAdaptation();
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// Can we do layout adaptation?
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virtual bool CanDoLayoutAdaptation();
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// Returns a content window if there is one. This can be used by the layout adapter, for
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// example to make the pages of a book control into scrolling windows
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virtual wxWindow* GetContentWindow() const { return NULL; }
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// Add an id to the list of main button identifiers that should be in the button sizer
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void AddMainButtonId(wxWindowID id) { m_mainButtonIds.Add((int) id); }
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wxArrayInt& GetMainButtonIds() { return m_mainButtonIds; }
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// Is this id in the main button id array?
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bool IsMainButtonId(wxWindowID id) const { return (m_mainButtonIds.Index((int) id) != wxNOT_FOUND); }
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// Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation,
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// set level 0, for example in your dialog constructor. You might
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// do this if you know that you are displaying on a large screen and you don't want the
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// dialog changed.
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void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; }
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int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; }
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/// Override global adaptation enabled/disabled status
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void SetLayoutAdaptationMode(wxDialogLayoutAdaptationMode mode) { m_layoutAdaptationMode = mode; }
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wxDialogLayoutAdaptationMode GetLayoutAdaptationMode() const { return m_layoutAdaptationMode; }
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// Returns true if the adaptation has been done
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void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutAdaptationDone = adaptationDone; }
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bool GetLayoutAdaptationDone() const { return m_layoutAdaptationDone; }
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// Set layout adapter class, returning old adapter
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static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter);
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static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; }
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// Global switch for layout adaptation
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static bool IsLayoutAdaptationEnabled() { return sm_layoutAdaptation; }
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static void EnableLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; }
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// modality kind
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virtual wxDialogModality GetModality() const;
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protected:
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// emulate click of a button with the given id if it's present in the dialog
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//
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// return true if button was "clicked" or false if we don't have it
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bool EmulateButtonClickIfPresent(int id);
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// this function is used by OnCharHook() to decide whether the given key
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// should close the dialog
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//
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// for most platforms the default implementation (which just checks for
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// Esc) is sufficient, but Mac port also adds Cmd-. here and other ports
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// could do something different if needed
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virtual bool IsEscapeKey(const wxKeyEvent& event);
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// end either modal or modeless dialog, for the modal dialog rc is used as
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// the dialog return code
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void EndDialog(int rc);
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// call Validate() and TransferDataFromWindow() and close dialog with
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// wxID_OK return code
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void AcceptAndClose();
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// The return code from modal dialog
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int m_returnCode;
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// The identifier for the affirmative button (usually wxID_OK)
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int m_affirmativeId;
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// The identifier for cancel button (usually wxID_CANCEL)
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int m_escapeId;
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// Flags whether layout adaptation has been done for this dialog
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bool m_layoutAdaptationDone;
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// Extra button identifiers to be taken as 'main' button identifiers
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// to be placed in the non-scrolling area
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wxArrayInt m_mainButtonIds;
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// Adaptation level
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int m_layoutAdaptationLevel;
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// Local override for global adaptation enabled status
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wxDialogLayoutAdaptationMode m_layoutAdaptationMode;
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// Global layout adapter
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static wxDialogLayoutAdapter* sm_layoutAdapter;
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// Global adaptation switch
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static bool sm_layoutAdaptation;
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private:
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// helper of GetParentForModalDialog(): returns the passed in window if it
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// can be used as our parent or NULL if it can't
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wxWindow *CheckIfCanBeUsedAsParent(wxWindow *parent) const;
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// Helper of OnCharHook() and OnCloseWindow(): find the appropriate button
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// for closing the dialog and send a click event for it.
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//
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// Return true if we found a button to close the dialog and "clicked" it or
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// false otherwise.
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bool SendCloseButtonClickEvent();
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// handle Esc key presses
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void OnCharHook(wxKeyEvent& event);
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// handle closing the dialog window
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void OnCloseWindow(wxCloseEvent& event);
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// handle the standard buttons
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void OnButton(wxCommandEvent& event);
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// update the background colour
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void OnSysColourChanged(wxSysColourChangedEvent& event);
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wxDECLARE_NO_COPY_CLASS(wxDialogBase);
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DECLARE_EVENT_TABLE()
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};
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/*!
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* Base class for layout adapters - code that, for example, turns a dialog into a
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* scrolling dialog if there isn't enough screen space. You can derive further
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* adapter classes to do any other kind of adaptation, such as applying a watermark, or adding
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* a help mechanism.
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*/
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class WXDLLIMPEXP_CORE wxDialogLayoutAdapter: public wxObject
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{
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DECLARE_CLASS(wxDialogLayoutAdapter)
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public:
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wxDialogLayoutAdapter() {}
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// Override this function to indicate that adaptation should be done
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virtual bool CanDoLayoutAdaptation(wxDialog* dialog) = 0;
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// Override this function to do the adaptation
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virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0;
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};
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/*!
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* Standard adapter. Does scrolling adaptation for paged and regular dialogs.
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*
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*/
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class WXDLLIMPEXP_CORE wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter
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{
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DECLARE_CLASS(wxStandardDialogLayoutAdapter)
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public:
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wxStandardDialogLayoutAdapter() {}
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// Overrides
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// Indicate that adaptation should be done
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virtual bool CanDoLayoutAdaptation(wxDialog* dialog);
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// Do layout adaptation
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virtual bool DoLayoutAdaptation(wxDialog* dialog);
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// Implementation
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// Create the scrolled window
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virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
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#if wxUSE_BUTTON
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// Find a standard or horizontal box sizer
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virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
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// Check if this sizer contains standard buttons, and so can be repositioned in the dialog
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virtual bool IsOrdinaryButtonSizer(wxDialog* dialog, wxBoxSizer* sizer);
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// Check if this is a standard button
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virtual bool IsStandardButton(wxDialog* dialog, wxButton* button);
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// Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
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virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
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#endif // wxUSE_BUTTON
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// Reparent the controls to the scrolled window, except those in buttonSizer
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virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
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static void DoReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
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// A function to fit the dialog around its contents, and then adjust for screen size.
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// If scrolled windows are passed, scrolling is enabled in the required orientation(s).
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virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
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virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows);
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static bool DoFitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
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static bool DoFitWithScrolling(wxDialog* dialog, wxWindowList& windows);
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// Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both
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virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
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static int DoMustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
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};
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#if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__)
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#include "wx/univ/dialog.h"
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#else
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#if defined(__WXMSW__)
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#include "wx/msw/dialog.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/dialog.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/dialog.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/dialog.h"
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#elif defined(__WXMAC__)
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#include "wx/osx/dialog.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/dialog.h"
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#elif defined(__WXPM__)
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#include "wx/os2/dialog.h"
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#endif
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#endif
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class WXDLLIMPEXP_CORE wxWindowModalDialogEvent : public wxCommandEvent
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{
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public:
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wxWindowModalDialogEvent (wxEventType commandType = wxEVT_NULL, int id = 0)
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: wxCommandEvent(commandType, id) { }
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wxDialog *GetDialog() const
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{ return wxStaticCast(GetEventObject(), wxDialog); }
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int GetReturnCode() const
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{ return GetDialog()->GetReturnCode(); }
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virtual wxEvent *Clone() const { return new wxWindowModalDialogEvent (*this); }
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private:
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DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxWindowModalDialogEvent )
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};
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wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_WINDOW_MODAL_DIALOG_CLOSED , wxWindowModalDialogEvent );
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typedef void (wxEvtHandler::*wxWindowModalDialogEventFunction)(wxWindowModalDialogEvent &);
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#define wxWindowModalDialogEventHandler(func) \
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wxEVENT_HANDLER_CAST(wxWindowModalDialogEventFunction, func)
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#define EVT_WINDOW_MODAL_DIALOG_CLOSED(winid, func) \
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wx__DECLARE_EVT1(wxEVT_WINDOW_MODAL_DIALOG_CLOSED, winid, wxWindowModalDialogEventHandler(func))
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#ifdef wxHAS_EVENT_BIND
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template<typename Functor>
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class wxWindowModalDialogEventFunctor
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{
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public:
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wxWindowModalDialogEventFunctor(const Functor& f)
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: m_f(new Functor(f))
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{}
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void operator()(wxWindowModalDialogEvent& event)
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{
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if ( m_f )
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{
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// We only want to call this handler once. Also, by deleting
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// the functor here, its data (such as wxWindowPtr pointing to
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// the dialog) are freed immediately after exiting this operator().
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wxSharedPtr<Functor> functor(m_f);
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m_f.reset();
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(*functor)(event.GetReturnCode());
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}
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else // was already called once
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{
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event.Skip();
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}
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}
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private:
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wxSharedPtr<Functor> m_f;
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};
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template<typename Functor>
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void wxDialogBase::ShowWindowModalThenDo(const Functor& onEndModal)
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{
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Bind(wxEVT_WINDOW_MODAL_DIALOG_CLOSED,
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wxWindowModalDialogEventFunctor<Functor>(onEndModal));
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ShowWindowModal();
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}
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#endif // wxHAS_EVENT_BIND
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#endif
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// _WX_DIALOG_H_BASE_
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