mirror of https://github.com/PCSX2/pcsx2.git
160 lines
4.3 KiB
C++
160 lines
4.3 KiB
C++
/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
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* Developed and maintained by the Pcsx2 Development Team.
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*
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* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
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*
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* SPU2-X is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../USB.h"
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void SysMessage(const char *fmt, ...)
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{
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va_list list;
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char tmp[512];
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wchar_t wtmp[512];
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va_start(list,fmt);
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vsprintf_s(tmp,fmt,list);
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va_end(list);
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swprintf_s(wtmp, L"%S", tmp);
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MessageBox( (!!gsWindowHandle) ? (HWND)gsWindowHandle : GetActiveWindow(), wtmp,
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L"USBqemu System Message", MB_OK | MB_SETFOREGROUND);
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}
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void SysMessage(const wchar_t *fmt, ...)
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{
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va_list list;
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wchar_t tmp[512];
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va_start(list,fmt);
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vswprintf_s(tmp,fmt,list);
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va_end(list);
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MessageBox( (!!gsWindowHandle) ? (HWND)gsWindowHandle : GetActiveWindow(), tmp,
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L"USBqemu System Message", MB_OK | MB_SETFOREGROUND);
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}
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//////
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static TCHAR CfgFile[260] = L"inis/USBqemu.ini";
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void CfgSetSettingsDir( const char* dir )
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{
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if(dir == NULL)
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{
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wcscpy(CfgFile, L"inis/USBqemu.ini");
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}
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else
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{
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swprintf_s(CfgFile, L"%S", dir);
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TCHAR term = CfgFile[wcslen(CfgFile)-1];
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if(term != L'\\' && term != L'/')
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wcscat(CfgFile, L"\\");
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wcscat(CfgFile, L"USBQemu.ini" );
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}
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}
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/*¯| Config File Format: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯*\
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+--+---------------------+------------------------+
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| |
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| Option=Value |
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| |
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| Boolean Values: TRUE,YES,1,T,Y mean 'true', |
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| everything else means 'false'. |
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| All Values are limited to 255 chars. |
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+-------------------------------------------------+
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\*______________________________________________*/
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void CfgWriteBool(const TCHAR* Section, const TCHAR* Name, bool Value)
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{
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const TCHAR *Data = Value ? L"TRUE" : L"FALSE";
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WritePrivateProfileString( Section, Name, Data, CfgFile );
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}
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void CfgWriteInt(const TCHAR* Section, const TCHAR* Name, int Value)
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{
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TCHAR Data[32];
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_itow( Value, Data, 10 );
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WritePrivateProfileString(Section,Name,Data,CfgFile);
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}
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void CfgWriteStr(const TCHAR* Section, const TCHAR* Name, const TCHAR *Data)
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{
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WritePrivateProfileString( Section, Name, Data, CfgFile );
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}
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/*****************************************************************************/
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bool CfgReadBool(const TCHAR *Section,const TCHAR* Name, bool Default)
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{
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TCHAR Data[255] = {0};
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GetPrivateProfileString( Section, Name, L"", Data, 255, CfgFile );
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Data[254]=0;
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if(wcslen(Data)==0) {
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CfgWriteBool(Section,Name,Default);
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return Default;
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}
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if(wcscmp(Data,L"1")==0) return true;
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if(wcscmp(Data,L"Y")==0) return true;
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if(wcscmp(Data,L"T")==0) return true;
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if(wcscmp(Data,L"YES")==0) return true;
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if(wcscmp(Data,L"TRUE")==0) return true;
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return false;
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}
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int CfgReadInt(const TCHAR* Section, const TCHAR* Name,int Default)
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{
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TCHAR Data[255]={0};
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GetPrivateProfileString(Section,Name,L"",Data,255,CfgFile);
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Data[254]=0;
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if(wcslen(Data)==0) {
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CfgWriteInt(Section,Name,Default);
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return Default;
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}
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return _wtoi(Data);
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}
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void CfgReadStr(const TCHAR* Section, const TCHAR* Name, TCHAR* Data, int DataSize, const TCHAR* Default)
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{
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int chars = GetPrivateProfileString(Section,Name,L"",Data,DataSize,CfgFile);
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if(!chars)
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{
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wcscpy(Data, Default);
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CfgWriteStr( Section, Name, Default );
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}
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}
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// Tries to read the requested value.
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// Returns FALSE if the value isn't found.
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bool CfgFindName( const TCHAR *Section, const TCHAR* Name)
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{
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// Only load 24 characters. No need to load more.
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TCHAR Data[24]={0};
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GetPrivateProfileString(Section,Name,L"",Data,24,CfgFile);
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Data[23]=0;
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if(wcslen(Data)==0) return false;
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return true;
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}
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