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ShuriZma
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pcsx2
mirror of
https://github.com/PCSX2/pcsx2.git
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986b5a2afe
pcsx2
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lightningterror
3c92054a6e
GS-hw: Move PABE shader bit to the top of sw blending.
...
Early return when there is no sw blending, no need to run the blend code. Optimization.
2022-01-11 13:15:56 +01:00
..
common
GS/OpenGL: Get rid of interface blocks for convert shaders
2021-12-26 13:21:51 +00:00
dx11
GS-hw: Move PABE shader bit to the top of sw blending.
2022-01-11 13:15:56 +01:00
opengl
GS-hw: Move PABE shader bit to the top of sw blending.
2022-01-11 13:15:56 +01:00
vulkan
GS-hw: Move PABE shader bit to the top of sw blending.
2022-01-11 13:15:56 +01:00