pcsx2/plugins/GSdx/GSState.cpp

2238 lines
51 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSState.h"
GSState::GSState(BYTE* base, bool mt, void (*irq)(), int nloophack)
: m_mt(mt)
, m_irq(irq)
, m_nloophack_org(nloophack)
, m_nloophack(nloophack == 1)
, m_crc(0)
, m_options(0)
, m_path3hack(0)
, m_q(1.0f)
, m_vprim(1)
, m_version(5)
, m_frameskip(0)
, m_vkf(NULL)
{
m_sssize = 0;
m_sssize += sizeof(m_version);
m_sssize += sizeof(m_env.PRIM);
m_sssize += sizeof(m_env.PRMODE);
m_sssize += sizeof(m_env.PRMODECONT);
m_sssize += sizeof(m_env.TEXCLUT);
m_sssize += sizeof(m_env.SCANMSK);
m_sssize += sizeof(m_env.TEXA);
m_sssize += sizeof(m_env.FOGCOL);
m_sssize += sizeof(m_env.DIMX);
m_sssize += sizeof(m_env.DTHE);
m_sssize += sizeof(m_env.COLCLAMP);
m_sssize += sizeof(m_env.PABE);
m_sssize += sizeof(m_env.BITBLTBUF);
m_sssize += sizeof(m_env.TRXDIR);
m_sssize += sizeof(m_env.TRXPOS);
m_sssize += sizeof(m_env.TRXREG);
m_sssize += sizeof(m_env.TRXREG2);
for(int i = 0; i < 2; i++)
{
m_sssize += sizeof(m_env.CTXT[i].XYOFFSET);
m_sssize += sizeof(m_env.CTXT[i].TEX0);
m_sssize += sizeof(m_env.CTXT[i].TEX1);
m_sssize += sizeof(m_env.CTXT[i].TEX2);
m_sssize += sizeof(m_env.CTXT[i].CLAMP);
m_sssize += sizeof(m_env.CTXT[i].MIPTBP1);
m_sssize += sizeof(m_env.CTXT[i].MIPTBP2);
m_sssize += sizeof(m_env.CTXT[i].SCISSOR);
m_sssize += sizeof(m_env.CTXT[i].ALPHA);
m_sssize += sizeof(m_env.CTXT[i].TEST);
m_sssize += sizeof(m_env.CTXT[i].FBA);
m_sssize += sizeof(m_env.CTXT[i].FRAME);
m_sssize += sizeof(m_env.CTXT[i].ZBUF);
}
m_sssize += sizeof(m_v.RGBAQ);
m_sssize += sizeof(m_v.ST);
m_sssize += sizeof(m_v.UV);
m_sssize += sizeof(m_v.XYZ);
m_sssize += sizeof(m_v.FOG);
m_sssize += sizeof(m_x);
m_sssize += sizeof(m_y);
m_sssize += m_mem.m_vmsize;
m_sssize += (sizeof(m_path[0].tag) + sizeof(m_path[0].nreg)) * 3;
m_sssize += sizeof(m_q);
ASSERT(base);
m_regs = (GSPrivRegSet*)(base + 0x12000000);
memset(m_regs, 0, sizeof(GSPrivRegSet));
PRIM = &m_env.PRIM;
// CSR->rREV = 0x20;
m_env.PRMODECONT.AC = 1;
m_x = m_y = 0;
m_bytes = 0;
m_maxbytes = 1024 * 1024 * 4;
m_buff = (BYTE*)_aligned_malloc(m_maxbytes, 16);
Reset();
ResetHandlers();
}
GSState::~GSState()
{
_aligned_free(m_buff);
}
void GSState::Reset()
{
memset(&m_path[0], 0, sizeof(m_path[0]) * 3);
memset(&m_v, 0, sizeof(m_v));
// PRIM = &m_env.PRIM;
// m_env.PRMODECONT.AC = 1;
m_env.Reset();
m_context = &m_env.CTXT[0];
InvalidateTextureCache();
}
void GSState::ResetHandlers()
{
for(int i = 0; i < countof(m_fpGIFPackedRegHandlers); i++)
{
m_fpGIFPackedRegHandlers[i] = &GSState::GIFPackedRegHandlerNull;
}
m_fpGIFPackedRegHandlers[GIF_REG_PRIM] = &GSState::GIFPackedRegHandlerPRIM;
m_fpGIFPackedRegHandlers[GIF_REG_RGBA] = &GSState::GIFPackedRegHandlerRGBA;
m_fpGIFPackedRegHandlers[GIF_REG_STQ] = &GSState::GIFPackedRegHandlerSTQ;
m_fpGIFPackedRegHandlers[GIF_REG_UV] = &GSState::GIFPackedRegHandlerUV;
m_fpGIFPackedRegHandlers[GIF_REG_XYZF2] = &GSState::GIFPackedRegHandlerXYZF2;
m_fpGIFPackedRegHandlers[GIF_REG_XYZ2] = &GSState::GIFPackedRegHandlerXYZ2;
m_fpGIFPackedRegHandlers[GIF_REG_TEX0_1] = &GSState::GIFPackedRegHandlerTEX0<0>;
m_fpGIFPackedRegHandlers[GIF_REG_TEX0_2] = &GSState::GIFPackedRegHandlerTEX0<1>;
m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_1] = &GSState::GIFPackedRegHandlerCLAMP<0>;
m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_2] = &GSState::GIFPackedRegHandlerCLAMP<1>;
m_fpGIFPackedRegHandlers[GIF_REG_FOG] = &GSState::GIFPackedRegHandlerFOG;
m_fpGIFPackedRegHandlers[GIF_REG_XYZF3] = &GSState::GIFPackedRegHandlerXYZF3;
m_fpGIFPackedRegHandlers[GIF_REG_XYZ3] = &GSState::GIFPackedRegHandlerXYZ3;
m_fpGIFPackedRegHandlers[GIF_REG_A_D] = &GSState::GIFPackedRegHandlerA_D;
m_fpGIFPackedRegHandlers[GIF_REG_NOP] = &GSState::GIFPackedRegHandlerNOP;
for(int i = 0; i < countof(m_fpGIFRegHandlers); i++)
{
m_fpGIFRegHandlers[i] = &GSState::GIFRegHandlerNull;
}
m_fpGIFRegHandlers[GIF_A_D_REG_PRIM] = &GSState::GIFRegHandlerPRIM;
m_fpGIFRegHandlers[GIF_A_D_REG_RGBAQ] = &GSState::GIFRegHandlerRGBAQ;
m_fpGIFRegHandlers[GIF_A_D_REG_ST] = &GSState::GIFRegHandlerST;
m_fpGIFRegHandlers[GIF_A_D_REG_UV] = &GSState::GIFRegHandlerUV;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZF2] = &GSState::GIFRegHandlerXYZF2;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZ2] = &GSState::GIFRegHandlerXYZ2;
m_fpGIFRegHandlers[GIF_A_D_REG_TEX0_1] = &GSState::GIFRegHandlerTEX0<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_TEX0_2] = &GSState::GIFRegHandlerTEX0<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_CLAMP_1] = &GSState::GIFRegHandlerCLAMP<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_CLAMP_2] = &GSState::GIFRegHandlerCLAMP<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_FOG] = &GSState::GIFRegHandlerFOG;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZF3] = &GSState::GIFRegHandlerXYZF3;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZ3] = &GSState::GIFRegHandlerXYZ3;
m_fpGIFRegHandlers[GIF_A_D_REG_NOP] = &GSState::GIFRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_TEX1_1] = &GSState::GIFRegHandlerTEX1<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_TEX1_2] = &GSState::GIFRegHandlerTEX1<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_TEX2_1] = &GSState::GIFRegHandlerTEX2<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_TEX2_2] = &GSState::GIFRegHandlerTEX2<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_XYOFFSET_1] = &GSState::GIFRegHandlerXYOFFSET<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_XYOFFSET_2] = &GSState::GIFRegHandlerXYOFFSET<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_PRMODECONT] = &GSState::GIFRegHandlerPRMODECONT;
m_fpGIFRegHandlers[GIF_A_D_REG_PRMODE] = &GSState::GIFRegHandlerPRMODE;
m_fpGIFRegHandlers[GIF_A_D_REG_TEXCLUT] = &GSState::GIFRegHandlerTEXCLUT;
m_fpGIFRegHandlers[GIF_A_D_REG_SCANMSK] = &GSState::GIFRegHandlerSCANMSK;
m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP1_1] = &GSState::GIFRegHandlerMIPTBP1<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP1_2] = &GSState::GIFRegHandlerMIPTBP1<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP2_1] = &GSState::GIFRegHandlerMIPTBP2<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP2_2] = &GSState::GIFRegHandlerMIPTBP2<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_TEXA] = &GSState::GIFRegHandlerTEXA;
m_fpGIFRegHandlers[GIF_A_D_REG_FOGCOL] = &GSState::GIFRegHandlerFOGCOL;
m_fpGIFRegHandlers[GIF_A_D_REG_TEXFLUSH] = &GSState::GIFRegHandlerTEXFLUSH;
m_fpGIFRegHandlers[GIF_A_D_REG_SCISSOR_1] = &GSState::GIFRegHandlerSCISSOR<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_SCISSOR_2] = &GSState::GIFRegHandlerSCISSOR<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_ALPHA_1] = &GSState::GIFRegHandlerALPHA<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_ALPHA_2] = &GSState::GIFRegHandlerALPHA<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_DIMX] = &GSState::GIFRegHandlerDIMX;
m_fpGIFRegHandlers[GIF_A_D_REG_DTHE] = &GSState::GIFRegHandlerDTHE;
m_fpGIFRegHandlers[GIF_A_D_REG_COLCLAMP] = &GSState::GIFRegHandlerCOLCLAMP;
m_fpGIFRegHandlers[GIF_A_D_REG_TEST_1] = &GSState::GIFRegHandlerTEST<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_TEST_2] = &GSState::GIFRegHandlerTEST<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_PABE] = &GSState::GIFRegHandlerPABE;
m_fpGIFRegHandlers[GIF_A_D_REG_FBA_1] = &GSState::GIFRegHandlerFBA<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_FBA_2] = &GSState::GIFRegHandlerFBA<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_FRAME_1] = &GSState::GIFRegHandlerFRAME<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_FRAME_2] = &GSState::GIFRegHandlerFRAME<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_ZBUF_1] = &GSState::GIFRegHandlerZBUF<0>;
m_fpGIFRegHandlers[GIF_A_D_REG_ZBUF_2] = &GSState::GIFRegHandlerZBUF<1>;
m_fpGIFRegHandlers[GIF_A_D_REG_BITBLTBUF] = &GSState::GIFRegHandlerBITBLTBUF;
m_fpGIFRegHandlers[GIF_A_D_REG_TRXPOS] = &GSState::GIFRegHandlerTRXPOS;
m_fpGIFRegHandlers[GIF_A_D_REG_TRXREG] = &GSState::GIFRegHandlerTRXREG;
m_fpGIFRegHandlers[GIF_A_D_REG_TRXDIR] = &GSState::GIFRegHandlerTRXDIR;
m_fpGIFRegHandlers[GIF_A_D_REG_HWREG] = &GSState::GIFRegHandlerHWREG;
m_fpGIFRegHandlers[GIF_A_D_REG_SIGNAL] = &GSState::GIFRegHandlerSIGNAL;
m_fpGIFRegHandlers[GIF_A_D_REG_FINISH] = &GSState::GIFRegHandlerFINISH;
m_fpGIFRegHandlers[GIF_A_D_REG_LABEL] = &GSState::GIFRegHandlerLABEL;
}
CPoint GSState::GetDisplayPos(int i)
{
ASSERT(i >= 0 && i < 2);
CPoint p;
p.x = m_regs->DISP[i].DISPLAY.DX / (m_regs->DISP[i].DISPLAY.MAGH + 1);
p.y = m_regs->DISP[i].DISPLAY.DY / (m_regs->DISP[i].DISPLAY.MAGV + 1);
return p;
}
CSize GSState::GetDisplaySize(int i)
{
ASSERT(i >= 0 && i < 2);
CSize s;
s.cx = (m_regs->DISP[i].DISPLAY.DW + 1) / (m_regs->DISP[i].DISPLAY.MAGH + 1);
s.cy = (m_regs->DISP[i].DISPLAY.DH + 1) / (m_regs->DISP[i].DISPLAY.MAGV + 1);
return s;
}
CRect GSState::GetDisplayRect(int i)
{
return CRect(GetDisplayPos(i), GetDisplaySize(i));
}
CSize GSState::GetDisplayPos()
{
return GetDisplayPos(IsEnabled(1) ? 1 : 0);
}
CSize GSState::GetDisplaySize()
{
return GetDisplaySize(IsEnabled(1) ? 1 : 0);
}
CRect GSState::GetDisplayRect()
{
return GetDisplayRect(IsEnabled(1) ? 1 : 0);
}
CPoint GSState::GetFramePos(int i)
{
ASSERT(i >= 0 && i < 2);
return CPoint(m_regs->DISP[i].DISPFB.DBX, m_regs->DISP[i].DISPFB.DBY);
}
CSize GSState::GetFrameSize(int i)
{
CSize s = GetDisplaySize(i);
if(m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && s.cy > 1) s.cy >>= 1;
return s;
}
CRect GSState::GetFrameRect(int i)
{
return CRect(GetFramePos(i), GetFrameSize(i));
}
CSize GSState::GetFramePos()
{
return GetFramePos(IsEnabled(1) ? 1 : 0);
}
CSize GSState::GetFrameSize()
{
return GetFrameSize(IsEnabled(1) ? 1 : 0);
}
CRect GSState::GetFrameRect()
{
return GetFrameRect(IsEnabled(1) ? 1 : 0);
}
CSize GSState::GetDeviceSize(int i)
{
// TODO: other params of SMODE1 should affect the true device display size
// TODO2: pal games at 60Hz
CSize s = GetDisplaySize(i);
if(s.cy == 2 * 416 || s.cy == 2 * 448 || s.cy == 2 * 512)
{
s.cy /= 2;
}
else
{
s.cy = (m_regs->SMODE1.CMOD & 1) ? 512 : 448;
}
return s;
}
CSize GSState::GetDeviceSize()
{
return GetDeviceSize(IsEnabled(1) ? 1 : 0);
}
bool GSState::IsEnabled(int i)
{
ASSERT(i >= 0 && i < 2);
if(i == 0 && m_regs->PMODE.EN1)
{
return m_regs->DISP[0].DISPLAY.DW || m_regs->DISP[0].DISPLAY.DH;
}
else if(i == 1 && m_regs->PMODE.EN2)
{
return m_regs->DISP[1].DISPLAY.DW || m_regs->DISP[1].DISPLAY.DH;
}
return false;
}
int GSState::GetFPS()
{
return ((m_regs->SMODE1.CMOD & 1) ? 50 : 60) / (m_regs->SMODE2.INT ? 1 : 2);
}
// GIFPackedRegHandler*
void GSState::GIFPackedRegHandlerNull(GIFPackedReg* r)
{
// ASSERT(0);
}
void GSState::GIFPackedRegHandlerPRIM(GIFPackedReg* r)
{
// ASSERT(r->r.PRIM.PRIM < 7);
GIFRegHandlerPRIM(&r->r);
}
void GSState::GIFPackedRegHandlerRGBA(GIFPackedReg* r)
{
#if _M_SSE >= 0x301
GSVector4i mask = GSVector4i::load(0x0c080400);
GSVector4i v = GSVector4i::load<false>(r).shuffle8(mask);
m_v.RGBAQ.ai32[0] = (UINT32)GSVector4i::store(v);
#elif _M_SSE >= 0x200
GSVector4i v = GSVector4i::load<false>(r) & GSVector4i::x000000ff();
m_v.RGBAQ.ai32[0] = v.rgba32();
#else
m_v.RGBAQ.R = r->RGBA.R;
m_v.RGBAQ.G = r->RGBA.G;
m_v.RGBAQ.B = r->RGBA.B;
m_v.RGBAQ.A = r->RGBA.A;
#endif
m_v.RGBAQ.Q = m_q;
}
void GSState::GIFPackedRegHandlerSTQ(GIFPackedReg* r)
{
#if defined(_M_AMD64)
m_v.ST.i64 = r->ai64[0];
#elif _M_SSE >= 0x200
GSVector4i v = GSVector4i::loadl(r);
GSVector4i::storel(&m_v.ST.i64, v);
#else
m_v.ST.S = r->STQ.S;
m_v.ST.T = r->STQ.T;
#endif
m_q = r->STQ.Q;
}
void GSState::GIFPackedRegHandlerUV(GIFPackedReg* r)
{
#if _M_SSE >= 0x200
GSVector4i v = GSVector4i::loadl(r) & GSVector4i::x00003fff();
m_v.UV.ai32[0] = (UINT32)GSVector4i::store(v.ps32(v));
#else
m_v.UV.U = r->UV.U;
m_v.UV.V = r->UV.V;
#endif
}
void GSState::GIFPackedRegHandlerXYZF2(GIFPackedReg* r)
{
m_v.XYZ.X = r->XYZF2.X;
m_v.XYZ.Y = r->XYZF2.Y;
m_v.XYZ.Z = r->XYZF2.Z;
m_v.FOG.F = r->XYZF2.F;
VertexKick(r->XYZF2.ADC);
}
void GSState::GIFPackedRegHandlerXYZ2(GIFPackedReg* r)
{
m_v.XYZ.X = r->XYZ2.X;
m_v.XYZ.Y = r->XYZ2.Y;
m_v.XYZ.Z = r->XYZ2.Z;
VertexKick(r->XYZ2.ADC);
}
template<int i> void GSState::GIFPackedRegHandlerTEX0(GIFPackedReg* r)
{
GIFRegHandlerTEX0<i>((GIFReg*)&r->ai64[0]);
}
template<int i> void GSState::GIFPackedRegHandlerCLAMP(GIFPackedReg* r)
{
GIFRegHandlerCLAMP<i>((GIFReg*)&r->ai64[0]);
}
void GSState::GIFPackedRegHandlerFOG(GIFPackedReg* r)
{
m_v.FOG.F = r->FOG.F;
}
void GSState::GIFPackedRegHandlerXYZF3(GIFPackedReg* r)
{
GIFRegHandlerXYZF3((GIFReg*)&r->ai64[0]);
}
void GSState::GIFPackedRegHandlerXYZ3(GIFPackedReg* r)
{
GIFRegHandlerXYZ3((GIFReg*)&r->ai64[0]);
}
void GSState::GIFPackedRegHandlerA_D(GIFPackedReg* r)
{
(this->*m_fpGIFRegHandlers[(BYTE)r->A_D.ADDR])(&r->r);
}
void GSState::GIFPackedRegHandlerA_D(GIFPackedReg* r, int size)
{
for(int i = 0; i < size; i++)
{
(this->*m_fpGIFRegHandlers[(BYTE)r[i].A_D.ADDR])(&r[i].r);
}
}
void GSState::GIFPackedRegHandlerNOP(GIFPackedReg* r)
{
}
// GIFRegHandler*
void GSState::GIFRegHandlerNull(GIFReg* r)
{
// ASSERT(0);
}
void GSState::GIFRegHandlerPRIM(GIFReg* r)
{
// ASSERT(r->PRIM.PRIM < 7);
if(GSUtil::GetPrimClass(m_env.PRIM.PRIM) == GSUtil::GetPrimClass(r->PRIM.PRIM))
{
if(((m_env.PRIM.i64 ^ r->PRIM.i64) & ~7) != 0)
{
Flush();
}
}
else
{
Flush();
}
m_env.PRIM = (GSVector4i)r->PRIM;
m_env.PRMODE._PRIM = r->PRIM.PRIM;
m_context = &m_env.CTXT[PRIM->CTXT];
UpdateVertexKick();
ResetPrim();
}
void GSState::GIFRegHandlerRGBAQ(GIFReg* r)
{
m_v.RGBAQ = (GSVector4i)r->RGBAQ;
}
void GSState::GIFRegHandlerST(GIFReg* r)
{
m_v.ST = (GSVector4i)r->ST;
}
void GSState::GIFRegHandlerUV(GIFReg* r)
{
m_v.UV.ai32[0] = r->UV.ai32[0] & 0x3fff3fff;
}
void GSState::GIFRegHandlerXYZF2(GIFReg* r)
{
/*
m_v.XYZ.X = r->XYZF.X;
m_v.XYZ.Y = r->XYZF.Y;
m_v.XYZ.Z = r->XYZF.Z;
m_v.FOG.F = r->XYZF.F;
*/
m_v.XYZ.ai32[0] = r->XYZF.ai32[0];
m_v.XYZ.ai32[1] = r->XYZF.ai32[1] & 0x00ffffff;
m_v.FOG.ai32[1] = r->XYZF.ai32[1] & 0xff000000;
VertexKick(false);
}
void GSState::GIFRegHandlerXYZ2(GIFReg* r)
{
m_v.XYZ = (GSVector4i)r->XYZ;
VertexKick(false);
}
template<int i> void GSState::GIFRegHandlerTEX0(GIFReg* r)
{
// even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing
bool wt = m_mem.m_clut.WriteTest(r->TEX0, m_env.TEXCLUT);
if(wt || PRIM->CTXT == i && !(m_env.CTXT[i].TEX0 == (GSVector4i)r->TEX0).alltrue())
{
Flush();
}
m_env.CTXT[i].TEX0 = (GSVector4i)r->TEX0;
if(m_env.CTXT[i].TEX0.TW > 10) m_env.CTXT[i].TEX0.TW = 10;
if(m_env.CTXT[i].TEX0.TH > 10) m_env.CTXT[i].TEX0.TH = 10;
m_env.CTXT[i].TEX0.CPSM &= 0xa; // 1010b
if((m_env.CTXT[i].TEX0.TBW & 1) && (m_env.CTXT[i].TEX0.PSM == PSM_PSMT8 || m_env.CTXT[i].TEX0.PSM == PSM_PSMT4))
{
m_env.CTXT[i].TEX0.TBW &= ~1; // GS User 2.6
}
if(wt)
{
m_mem.m_clut.Write(m_env.CTXT[i].TEX0, m_env.TEXCLUT);
}
}
template<int i> void GSState::GIFRegHandlerCLAMP(GIFReg* r)
{
if(PRIM->CTXT == i && !(m_env.CTXT[i].CLAMP == (GSVector4i)r->CLAMP).alltrue())
{
Flush();
}
m_env.CTXT[i].CLAMP = (GSVector4i)r->CLAMP;
}
void GSState::GIFRegHandlerFOG(GIFReg* r)
{
m_v.FOG = (GSVector4i)r->FOG;
}
void GSState::GIFRegHandlerXYZF3(GIFReg* r)
{
/*
m_v.XYZ.X = r->XYZF.X;
m_v.XYZ.Y = r->XYZF.Y;
m_v.XYZ.Z = r->XYZF.Z;
m_v.FOG.F = r->XYZF.F;
*/
m_v.XYZ.ai32[0] = r->XYZF.ai32[0];
m_v.XYZ.ai32[1] = r->XYZF.ai32[1] & 0x00ffffff;
m_v.FOG.ai32[1] = r->XYZF.ai32[1] & 0xff000000;
VertexKick(true);
}
void GSState::GIFRegHandlerXYZ3(GIFReg* r)
{
m_v.XYZ = (GSVector4i)r->XYZ;
VertexKick(true);
}
void GSState::GIFRegHandlerNOP(GIFReg* r)
{
}
template<int i> void GSState::GIFRegHandlerTEX1(GIFReg* r)
{
if(PRIM->CTXT == i && !(m_env.CTXT[i].TEX1 == (GSVector4i)r->TEX1).alltrue())
{
Flush();
}
m_env.CTXT[i].TEX1 = (GSVector4i)r->TEX1;
}
template<int i> void GSState::GIFRegHandlerTEX2(GIFReg* r)
{
// m_env.CTXT[i].TEX2 = r->TEX2; // not used
UINT64 mask = 0xFFFFFFE003F00000ui64; // TEX2 bits
r->i64 = (r->i64 & mask) | (m_env.CTXT[i].TEX0.i64 & ~mask);
GIFRegHandlerTEX0<i>(r);
}
template<int i> void GSState::GIFRegHandlerXYOFFSET(GIFReg* r)
{
GSVector4i o = (GSVector4i)r->XYOFFSET & GSVector4i::x0000ffff();
if(!(m_env.CTXT[i].XYOFFSET == o).alltrue())
{
Flush();
}
m_env.CTXT[i].XYOFFSET = o;
m_env.CTXT[i].UpdateScissor();
}
void GSState::GIFRegHandlerPRMODECONT(GIFReg* r)
{
if(!(m_env.PRMODECONT == (GSVector4i)r->PRMODECONT).alltrue())
{
Flush();
}
m_env.PRMODECONT.AC = r->PRMODECONT.AC;
PRIM = m_env.PRMODECONT.AC ? &m_env.PRIM : (GIFRegPRIM*)&m_env.PRMODE;
if(PRIM->PRIM == 7) TRACE(_T("Invalid PRMODECONT/PRIM\n"));
m_context = &m_env.CTXT[PRIM->CTXT];
UpdateVertexKick();
}
void GSState::GIFRegHandlerPRMODE(GIFReg* r)
{
if(!m_env.PRMODECONT.AC)
{
Flush();
}
UINT32 _PRIM = m_env.PRMODE._PRIM;
m_env.PRMODE = (GSVector4i)r->PRMODE;
m_env.PRMODE._PRIM = _PRIM;
m_context = &m_env.CTXT[PRIM->CTXT];
UpdateVertexKick();
}
void GSState::GIFRegHandlerTEXCLUT(GIFReg* r)
{
if(!(m_env.TEXCLUT == (GSVector4i)r->TEXCLUT).alltrue())
{
Flush();
}
m_env.TEXCLUT = (GSVector4i)r->TEXCLUT;
}
void GSState::GIFRegHandlerSCANMSK(GIFReg* r)
{
if(!(m_env.SCANMSK == (GSVector4i)r->SCANMSK).alltrue())
{
Flush();
}
m_env.SCANMSK = (GSVector4i)r->SCANMSK;
}
template<int i> void GSState::GIFRegHandlerMIPTBP1(GIFReg* r)
{
if(PRIM->CTXT == i && !(m_env.CTXT[i].MIPTBP1 == (GSVector4i)r->MIPTBP1).alltrue())
{
Flush();
}
m_env.CTXT[i].MIPTBP1 = (GSVector4i)r->MIPTBP1;
}
template<int i> void GSState::GIFRegHandlerMIPTBP2(GIFReg* r)
{
if(PRIM->CTXT == i && !(m_env.CTXT[i].MIPTBP2 == (GSVector4i)r->MIPTBP2).alltrue())
{
Flush();
}
m_env.CTXT[i].MIPTBP2 = (GSVector4i)r->MIPTBP2;
}
void GSState::GIFRegHandlerTEXA(GIFReg* r)
{
if(!(m_env.TEXA == (GSVector4i)r->TEXA).alltrue())
{
Flush();
}
m_env.TEXA = (GSVector4i)r->TEXA;
}
void GSState::GIFRegHandlerFOGCOL(GIFReg* r)
{
if(!(m_env.FOGCOL == (GSVector4i)r->FOGCOL).alltrue())
{
Flush();
}
m_env.FOGCOL = (GSVector4i)r->FOGCOL;
}
void GSState::GIFRegHandlerTEXFLUSH(GIFReg* r)
{
// TRACE(_T("TEXFLUSH\n"));
// InvalidateTextureCache();
}
template<int i> void GSState::GIFRegHandlerSCISSOR(GIFReg* r)
{
if(PRIM->CTXT == i && !(m_env.CTXT[i].SCISSOR == (GSVector4i)r->SCISSOR).alltrue())
{
Flush();
}
m_env.CTXT[i].SCISSOR = (GSVector4i)r->SCISSOR;
m_env.CTXT[i].UpdateScissor();
}
template<int i> void GSState::GIFRegHandlerALPHA(GIFReg* r)
{
ASSERT(r->ALPHA.A != 3);
ASSERT(r->ALPHA.B != 3);
ASSERT(r->ALPHA.C != 3);
ASSERT(r->ALPHA.D != 3);
if(PRIM->CTXT == i && !(m_env.CTXT[i].ALPHA == (GSVector4i)r->ALPHA).alltrue())
{
Flush();
}
m_env.CTXT[i].ALPHA = (GSVector4i)r->ALPHA;
// A/B/C/D == 3? => 2
m_env.CTXT[i].ALPHA.ai32[0] = ((~m_env.CTXT[i].ALPHA.ai32[0] >> 1) | 0xAA) & m_env.CTXT[i].ALPHA.ai32[0];
}
void GSState::GIFRegHandlerDIMX(GIFReg* r)
{
bool update = false;
if(!(m_env.DIMX == (GSVector4i)r->DIMX).alltrue())
{
Flush();
update = true;
}
m_env.DIMX = (GSVector4i)r->DIMX;
if(update)
{
m_env.UpdateDIMX();
}
}
void GSState::GIFRegHandlerDTHE(GIFReg* r)
{
if(!(m_env.DTHE == (GSVector4i)r->DTHE).alltrue())
{
Flush();
}
m_env.DTHE = (GSVector4i)r->DTHE;
}
void GSState::GIFRegHandlerCOLCLAMP(GIFReg* r)
{
if(!(m_env.COLCLAMP == (GSVector4i)r->COLCLAMP).alltrue())
{
Flush();
}
m_env.COLCLAMP = (GSVector4i)r->COLCLAMP;
}
template<int i> void GSState::GIFRegHandlerTEST(GIFReg* r)
{
if(PRIM->CTXT == i && !(m_env.CTXT[i].TEST == (GSVector4i)r->TEST).alltrue())
{
Flush();
}
m_env.CTXT[i].TEST = (GSVector4i)r->TEST;
}
void GSState::GIFRegHandlerPABE(GIFReg* r)
{
if(!(m_env.PABE == (GSVector4i)r->PABE).alltrue())
{
Flush();
}
m_env.PABE = (GSVector4i)r->PABE;
}
template<int i> void GSState::GIFRegHandlerFBA(GIFReg* r)
{
if(PRIM->CTXT == i && !(m_env.CTXT[i].FBA == (GSVector4i)r->FBA).alltrue())
{
Flush();
}
m_env.CTXT[i].FBA = (GSVector4i)r->FBA;
}
template<int i> void GSState::GIFRegHandlerFRAME(GIFReg* r)
{
if(PRIM->CTXT == i && !(m_env.CTXT[i].FRAME == (GSVector4i)r->FRAME).alltrue())
{
Flush();
}
m_env.CTXT[i].FRAME = (GSVector4i)r->FRAME;
}
template<int i> void GSState::GIFRegHandlerZBUF(GIFReg* r)
{
if(r->ZBUF.ai32[0] == 0)
{
// during startup all regs are cleared to 0 (by the bios or something), so we mask z until this register becomes valid
r->ZBUF.ZMSK = 1;
}
r->ZBUF.PSM |= 0x30;
if(PRIM->CTXT == i && !(m_env.CTXT[i].ZBUF == (GSVector4i)r->ZBUF).alltrue())
{
Flush();
}
m_env.CTXT[i].ZBUF = (GSVector4i)r->ZBUF;
if(m_env.CTXT[i].ZBUF.PSM != PSM_PSMZ32
&& m_env.CTXT[i].ZBUF.PSM != PSM_PSMZ24
&& m_env.CTXT[i].ZBUF.PSM != PSM_PSMZ16
&& m_env.CTXT[i].ZBUF.PSM != PSM_PSMZ16S)
{
m_env.CTXT[i].ZBUF.PSM = PSM_PSMZ32;
}
}
void GSState::GIFRegHandlerBITBLTBUF(GIFReg* r)
{
if(!(m_env.BITBLTBUF == (GSVector4i)r->BITBLTBUF).alltrue())
{
FlushWrite();
}
m_env.BITBLTBUF = (GSVector4i)r->BITBLTBUF;
if((m_env.BITBLTBUF.SBW & 1) && (m_env.BITBLTBUF.SPSM == PSM_PSMT8 || m_env.BITBLTBUF.SPSM == PSM_PSMT4))
{
m_env.BITBLTBUF.SBW &= ~1;
}
if((m_env.BITBLTBUF.DBW & 1) && (m_env.BITBLTBUF.DPSM == PSM_PSMT8 || m_env.BITBLTBUF.DPSM == PSM_PSMT4))
{
m_env.BITBLTBUF.DBW &= ~1; // namcoXcapcom: 5, 11, refered to as 4, 10 in TEX0.TBW later
}
}
void GSState::GIFRegHandlerTRXPOS(GIFReg* r)
{
if(!(m_env.TRXPOS == (GSVector4i)r->TRXPOS).alltrue())
{
FlushWrite();
}
m_env.TRXPOS = (GSVector4i)r->TRXPOS;
}
void GSState::GIFRegHandlerTRXREG(GIFReg* r)
{
if(!(m_env.TRXREG == (GSVector4i)r->TRXREG).alltrue() || !(m_env.TRXREG2 == (GSVector4i)r->TRXREG).alltrue())
{
FlushWrite();
}
m_env.TRXREG = (GSVector4i)r->TRXREG;
m_env.TRXREG2 = (GSVector4i)r->TRXREG;
}
void GSState::GIFRegHandlerTRXDIR(GIFReg* r)
{
Flush();
m_env.TRXDIR = (GSVector4i)r->TRXDIR;
switch(m_env.TRXDIR.XDIR)
{
case 0: // host -> local
m_x = m_env.TRXPOS.DSAX;
m_y = m_env.TRXPOS.DSAY;
m_env.TRXREG.RRW = m_x + m_env.TRXREG2.RRW;
m_env.TRXREG.RRH = m_y + m_env.TRXREG2.RRH;
break;
case 1: // local -> host
m_x = m_env.TRXPOS.SSAX;
m_y = m_env.TRXPOS.SSAY;
m_env.TRXREG.RRW = m_x + m_env.TRXREG2.RRW;
m_env.TRXREG.RRH = m_y + m_env.TRXREG2.RRH;
break;
case 2: // local -> local
Move();
break;
case 3:
ASSERT(0);
break;
}
}
void GSState::GIFRegHandlerHWREG(GIFReg* r)
{
ASSERT(m_env.TRXDIR.XDIR == 0); // host => local
Write((BYTE*)r, 8); // hunting ground
}
void GSState::GIFRegHandlerSIGNAL(GIFReg* r)
{
if(m_mt) return;
m_regs->SIGLBLID.SIGID = (m_regs->SIGLBLID.SIGID & ~r->SIGNAL.IDMSK) | (r->SIGNAL.ID & r->SIGNAL.IDMSK);
if(m_regs->CSR.wSIGNAL) m_regs->CSR.rSIGNAL = 1;
if(!m_regs->IMR.SIGMSK && m_irq) m_irq();
}
void GSState::GIFRegHandlerFINISH(GIFReg* r)
{
if(m_mt) return;
if(m_regs->CSR.wFINISH) m_regs->CSR.rFINISH = 1;
if(!m_regs->IMR.FINISHMSK && m_irq) m_irq();
}
void GSState::GIFRegHandlerLABEL(GIFReg* r)
{
if(m_mt) return;
m_regs->SIGLBLID.LBLID = (m_regs->SIGLBLID.LBLID & ~r->LABEL.IDMSK) | (r->LABEL.ID & r->LABEL.IDMSK);
}
//
void GSState::Flush()
{
FlushWrite();
FlushPrim();
}
void GSState::FlushWrite()
{
FlushWrite(m_buff, m_bytes);
m_bytes = 0;
}
void GSState::FlushWrite(BYTE* mem, int len)
{
if(len > 0)
{
/*
CSize bs = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].bs;
if((m_x & (bs.cx - 1)) || (m_env.TRXREG.RRW & (bs.cx - 1))
|| (m_y & (bs.cy - 1)) || (m_env.TRXREG.RRH & (bs.cy - 1))
|| m_x != m_env.TRXPOS.DSAX)
{
printf("*** [%d]: %d %d, %d %d %d %d\n", m_env.BITBLTBUF.DPSM, m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, m_x, m_y, m_env.TRXREG.RRW, m_env.TRXREG.RRH);
}
if((len % ((m_env.TRXREG.RRW - m_x) * GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].trbpp / 8)) != 0)
{
printf("*** [%d]: %d %d\n", m_env.BITBLTBUF.DPSM, len, ((m_env.TRXREG.RRW - m_x) * GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].trbpp / 8));
}
*/
int y = m_y;
GSLocalMemory::writeImage wi = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].wi;
(m_mem.*wi)(m_x, m_y, mem, len, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG);
m_perfmon.Put(GSPerfMon::Swizzle, len);
//ASSERT(m_env.TRXREG.RRH >= m_y - y);
CRect r;
r.left = m_env.TRXPOS.DSAX;
r.top = y;
r.right = m_env.TRXREG.RRW;
r.bottom = min(m_x == m_env.TRXPOS.DSAX ? m_y : m_y + 1, m_env.TRXREG.RRH);
InvalidateVideoMem(m_env.BITBLTBUF, r);
/*
static int n = 0;
CString str;
str.Format(_T("c:\\temp1\\[%04d]_%05x_%d_%d_%d_%d_%d_%d.bmp"),
n++, (int)m_env.BITBLTBUF.DBP, (int)m_env.BITBLTBUF.DBW, (int)m_env.BITBLTBUF.DPSM,
r.left, r.top, r.right, r.bottom);
m_mem.SaveBMP(str, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM, r.right, r.bottom);
*/
}
}
//
void GSState::Write(BYTE* mem, int len)
{
/*
TRACE(_T("Write len=%d DBP=%05x DBW=%d DPSM=%d DSAX=%d DSAY=%d RRW=%d RRH=%d\n"),
len, (int)m_env.BITBLTBUF.DBP, (int)m_env.BITBLTBUF.DBW, (int)m_env.BITBLTBUF.DPSM,
(int)m_env.TRXPOS.DSAX, (int)m_env.TRXPOS.DSAY,
(int)m_env.TRXREG.RRW, (int)m_env.TRXREG.RRH);
*/
if(len == 0) return;
if(m_y >= m_env.TRXREG.RRH) return; // TODO: handle overflow during writing data too (just chop len below somewhere)
// TODO: hmmmm
if(PRIM->TME && (m_env.BITBLTBUF.DBP == m_context->TEX0.TBP0 || m_env.BITBLTBUF.DBP == m_context->TEX0.CBP))
{
FlushPrim();
}
int bpp = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].trbpp;
int pitch = (m_env.TRXREG.RRW - m_env.TRXPOS.DSAX) * bpp >> 3;
if(pitch <= 0) {ASSERT(0); return;}
int height = len / pitch;
if(height > m_env.TRXREG.RRH - m_env.TRXPOS.DSAY)
{
height = m_env.TRXREG.RRH - m_env.TRXPOS.DSAY;
len = height * pitch;
}
if(m_bytes > 0 || height < m_env.TRXREG.RRH - m_env.TRXPOS.DSAY)
{
ASSERT(len <= m_maxbytes); // more than 4mb into a 4mb local mem doesn't make sense
len = min(m_maxbytes, len);
if(m_bytes + len > m_maxbytes)
{
FlushWrite();
}
memcpy(&m_buff[m_bytes], mem, len);
m_bytes += len;
}
else
{
FlushWrite(mem, len);
}
m_mem.m_clut.Invalidate();
}
void GSState::Read(BYTE* mem, int len)
{
/*
TRACE(_T("Read len=%d SBP=%05x SBW=%d SPSM=%d SSAX=%d SSAY=%d RRW=%d RRH=%d\n"),
len, (int)m_env.BITBLTBUF.SBP, (int)m_env.BITBLTBUF.SBW, (int)m_env.BITBLTBUF.SPSM,
(int)m_env.TRXPOS.SSAX, (int)m_env.TRXPOS.SSAY,
(int)m_env.TRXREG.RRW, (int)m_env.TRXREG.RRH);
*/
if(m_y >= (int)m_env.TRXREG.RRH) {ASSERT(0); return;}
if(m_x == m_env.TRXPOS.SSAX && m_y == m_env.TRXPOS.SSAY)
{
CRect r(m_env.TRXPOS.SSAX, m_env.TRXPOS.SSAY, m_env.TRXREG.RRW, m_env.TRXREG.RRH);
InvalidateLocalMem(m_env.BITBLTBUF, r);
}
// TODO
m_mem.ReadImageX(m_x, m_y, mem, len, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG);
}
void GSState::Move()
{
// ffxii uses this to move the top/bottom of the scrolling menus offscreen and then blends them back over the text to create a shading effect
// guitar hero copies the far end of the board to do a similar blend too
int sx = m_env.TRXPOS.SSAX;
int dx = m_env.TRXPOS.DSAX;
int sy = m_env.TRXPOS.SSAY;
int dy = m_env.TRXPOS.DSAY;
int w = m_env.TRXREG.RRW;
int h = m_env.TRXREG.RRH;
int xinc = 1;
int yinc = 1;
InvalidateLocalMem(m_env.BITBLTBUF, CRect(CPoint(sx, sy), CSize(w, h)));
InvalidateVideoMem(m_env.BITBLTBUF, CRect(CPoint(dx, dy), CSize(w, h)));
if(sx < dx) sx += w-1, dx += w-1, xinc = -1;
if(sy < dy) sy += h-1, dy += h-1, yinc = -1;
/*
GSLocalMemory::readPixel rp = GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM].rp;
GSLocalMemory::writePixel wp = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].wp;
for(int y = 0; y < h; y++, sy += yinc, dy += yinc, sx -= xinc*w, dx -= xinc*w)
for(int x = 0; x < w; x++, sx += xinc, dx += xinc)
(m_mem.*wp)(dx, dy, (m_mem.*rp)(sx, sy, m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW), m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW);
*/
const GSLocalMemory::psm_t& spsm = GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM];
const GSLocalMemory::psm_t& dpsm = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM];
if(m_env.BITBLTBUF.SPSM == PSM_PSMCT32 && m_env.BITBLTBUF.DPSM == PSM_PSMCT32)
{
for(int y = 0; y < h; y++, sy += yinc, dy += yinc, sx -= xinc*w, dx -= xinc*w)
{
DWORD sbase = spsm.pa(0, sy, m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW);
int* soffset = spsm.rowOffset[sy & 7];
DWORD dbase = dpsm.pa(0, dy, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW);
int* doffset = dpsm.rowOffset[dy & 7];
for(int x = 0; x < w; x++, sx += xinc, dx += xinc)
{
m_mem.WritePixel32(dbase + doffset[dx], m_mem.ReadPixel32(sbase + soffset[sx]));
}
}
}
else
{
for(int y = 0; y < h; y++, sy += yinc, dy += yinc, sx -= xinc*w, dx -= xinc*w)
{
DWORD sbase = spsm.pa(0, sy, m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW);
int* soffset = spsm.rowOffset[sy & 7];
DWORD dbase = dpsm.pa(0, dy, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW);
int* doffset = dpsm.rowOffset[dy & 7];
for(int x = 0; x < w; x++, sx += xinc, dx += xinc)
{
(m_mem.*dpsm.wpa)(dbase + doffset[dx], (m_mem.*spsm.rpa)(sbase + soffset[sx]));
}
}
}
}
void GSState::SoftReset(BYTE mask)
{
if(mask & 1) memset(&m_path[0], 0, sizeof(GIFPath));
if(mask & 2) memset(&m_path[1], 0, sizeof(GIFPath));
if(mask & 4) memset(&m_path[2], 0, sizeof(GIFPath));
m_env.TRXDIR.XDIR = 3; //-1 ; set it to invalid value
m_q = 1;
}
void GSState::ReadFIFO(BYTE* mem, int size)
{
GSPerfMonAutoTimer pmat(m_perfmon);
Flush();
size *= 16;
Read(mem, size);
if(m_dump)
{
m_dump.ReadFIFO(size);
}
}
template void GSState::Transfer<0>(BYTE* mem, UINT32 size);
template void GSState::Transfer<1>(BYTE* mem, UINT32 size);
template void GSState::Transfer<2>(BYTE* mem, UINT32 size);
template<int index> void GSState::Transfer(BYTE* mem, UINT32 size)
{
GSPerfMonAutoTimer pmat(m_perfmon);
BYTE* start = mem;
GIFPath& path = m_path[index];
while(size > 0)
{
bool eop = false;
if(path.tag.NLOOP == 0)
{
path.SetTag(mem);
mem += sizeof(GIFTag);
size--;
m_q = 1.0f;
if(index == 2 && path.tag.EOP)
{
m_path3hack = 1;
}
if(path.tag.PRE)
{
ASSERT(path.tag.FLG != GIF_FLG_IMAGE); // kingdom hearts, ffxii, tales of abyss, berserk
if((path.tag.FLG & 2) == 0)
{
GIFReg r;
r.i64 = path.tag.PRIM;
(this->*m_fpGIFRegHandlers[GIF_A_D_REG_PRIM])(&r);
}
}
if(path.tag.EOP)
{
eop = true;
}
else if(path.tag.NLOOP == 0)
{
if(index == 0 && m_nloophack)
{
continue;
}
eop = true;
}
}
if(path.tag.NLOOP > 0)
{
switch(path.tag.FLG)
{
case GIF_FLG_PACKED:
// first try a shortcut for a very common case
if(path.nreg == 0 && path.tag.NREG == 1 && size >= path.tag.NLOOP && path.GetReg() == GIF_REG_A_D)
{
int n = path.tag.NLOOP;
GIFPackedRegHandlerA_D((GIFPackedReg*)mem, n);
mem += n * sizeof(GIFPackedReg);
size -= n;
path.tag.NLOOP = 0;
}
else
{
while(size > 0)
{
(this->*m_fpGIFPackedRegHandlers[path.GetReg()])((GIFPackedReg*)mem);
size--;
mem += sizeof(GIFPackedReg);
if((++path.nreg & 0xf) == path.tag.NREG)
{
path.nreg = 0;
path.tag.NLOOP--;
if(path.tag.NLOOP == 0)
{
break;
}
}
}
}
break;
case GIF_FLG_REGLIST:
size *= 2;
while(size > 0)
{
(this->*m_fpGIFRegHandlers[path.GetReg()])((GIFReg*)mem);
size--;
mem += sizeof(GIFReg);
if((++path.nreg & 0xf) == path.tag.NREG)
{
path.nreg = 0;
path.tag.NLOOP--;
if(path.tag.NLOOP == 0)
{
break;
}
}
}
if(size & 1) mem += sizeof(GIFReg);
size /= 2;
break;
case GIF_FLG_IMAGE2: // hmmm
ASSERT(0);
path.tag.NLOOP = 0;
break;
case GIF_FLG_IMAGE:
{
int len = (int)min(size, path.tag.NLOOP);
//ASSERT(!(len&3));
switch(m_env.TRXDIR.XDIR)
{
case 0:
Write(mem, len * 16);
break;
case 1:
Read(mem, len * 16);
break;
case 2:
Move();
break;
case 3:
ASSERT(0);
break;
default:
__assume(0);
}
mem += len * 16;
path.tag.NLOOP -= len;
size -= len;
}
break;
default:
__assume(0);
}
}
if(eop && ((int)size <= 0 || index == 0))
{
break;
}
}
// FIXME: dq8, pcsx2 error probably
if(index == 0)
{
if(!path.tag.EOP && path.tag.NLOOP > 0)
{
path.tag.NLOOP = 0;
TRACE(_T("path1 hack\n"));
}
}
if(m_dump && mem > start)
{
m_dump.Transfer(index, start, mem - start);
}
}
template<class T> static void WriteState(BYTE*& dst, T* src, size_t len = sizeof(T))
{
memcpy(dst, src, len);
dst += len;
}
template<class T> static void ReadState(T* dst, BYTE*& src, size_t len = sizeof(T))
{
memcpy(dst, src, len);
src += len;
}
int GSState::Freeze(GSFreezeData* fd, bool sizeonly)
{
if(sizeonly)
{
fd->size = m_sssize;
return 0;
}
if(!fd->data || fd->size < m_sssize)
{
return -1;
}
Flush();
BYTE* data = fd->data;
WriteState(data, &m_version);
WriteState(data, &m_env.PRIM);
WriteState(data, &m_env.PRMODE);
WriteState(data, &m_env.PRMODECONT);
WriteState(data, &m_env.TEXCLUT);
WriteState(data, &m_env.SCANMSK);
WriteState(data, &m_env.TEXA);
WriteState(data, &m_env.FOGCOL);
WriteState(data, &m_env.DIMX);
WriteState(data, &m_env.DTHE);
WriteState(data, &m_env.COLCLAMP);
WriteState(data, &m_env.PABE);
WriteState(data, &m_env.BITBLTBUF);
WriteState(data, &m_env.TRXDIR);
WriteState(data, &m_env.TRXPOS);
WriteState(data, &m_env.TRXREG);
WriteState(data, &m_env.TRXREG2);
for(int i = 0; i < 2; i++)
{
WriteState(data, &m_env.CTXT[i].XYOFFSET);
WriteState(data, &m_env.CTXT[i].TEX0);
WriteState(data, &m_env.CTXT[i].TEX1);
WriteState(data, &m_env.CTXT[i].TEX2);
WriteState(data, &m_env.CTXT[i].CLAMP);
WriteState(data, &m_env.CTXT[i].MIPTBP1);
WriteState(data, &m_env.CTXT[i].MIPTBP2);
WriteState(data, &m_env.CTXT[i].SCISSOR);
WriteState(data, &m_env.CTXT[i].ALPHA);
WriteState(data, &m_env.CTXT[i].TEST);
WriteState(data, &m_env.CTXT[i].FBA);
WriteState(data, &m_env.CTXT[i].FRAME);
WriteState(data, &m_env.CTXT[i].ZBUF);
}
WriteState(data, &m_v.RGBAQ);
WriteState(data, &m_v.ST);
WriteState(data, &m_v.UV);
WriteState(data, &m_v.XYZ);
WriteState(data, &m_v.FOG);
WriteState(data, &m_x);
WriteState(data, &m_y);
WriteState(data, m_mem.m_vm8, m_mem.m_vmsize);
for(int i = 0; i < 3; i++)
{
WriteState(data, &m_path[i].tag);
WriteState(data, &m_path[i].nreg);
}
WriteState(data, &m_q);
return 0;
}
int GSState::Defrost(const GSFreezeData* fd)
{
if(!fd || !fd->data || fd->size == 0)
{
return -1;
}
if(fd->size < m_sssize)
{
return -1;
}
BYTE* data = fd->data;
int version;
ReadState(&version, data);
if(version > m_version)
{
return -1;
}
Flush();
Reset();
ReadState(&m_env.PRIM, data);
ReadState(&m_env.PRMODE, data);
ReadState(&m_env.PRMODECONT, data);
ReadState(&m_env.TEXCLUT, data);
ReadState(&m_env.SCANMSK, data);
ReadState(&m_env.TEXA, data);
ReadState(&m_env.FOGCOL, data);
ReadState(&m_env.DIMX, data);
ReadState(&m_env.DTHE, data);
ReadState(&m_env.COLCLAMP, data);
ReadState(&m_env.PABE, data);
ReadState(&m_env.BITBLTBUF, data);
ReadState(&m_env.TRXDIR, data);
ReadState(&m_env.TRXPOS, data);
ReadState(&m_env.TRXREG, data);
ReadState(&m_env.TRXREG2, data);
for(int i = 0; i < 2; i++)
{
ReadState(&m_env.CTXT[i].XYOFFSET, data);
ReadState(&m_env.CTXT[i].TEX0, data);
ReadState(&m_env.CTXT[i].TEX1, data);
ReadState(&m_env.CTXT[i].TEX2, data);
ReadState(&m_env.CTXT[i].CLAMP, data);
ReadState(&m_env.CTXT[i].MIPTBP1, data);
ReadState(&m_env.CTXT[i].MIPTBP2, data);
ReadState(&m_env.CTXT[i].SCISSOR, data);
ReadState(&m_env.CTXT[i].ALPHA, data);
ReadState(&m_env.CTXT[i].TEST, data);
ReadState(&m_env.CTXT[i].FBA, data);
ReadState(&m_env.CTXT[i].FRAME, data);
ReadState(&m_env.CTXT[i].ZBUF, data);
m_env.CTXT[i].XYOFFSET.OFX &= 0xffff;
m_env.CTXT[i].XYOFFSET.OFY &= 0xffff;
if(version <= 4)
{
data += sizeof(DWORD) * 7; // skip
}
}
ReadState(&m_v.RGBAQ, data);
ReadState(&m_v.ST, data);
ReadState(&m_v.UV, data);
ReadState(&m_v.XYZ, data);
ReadState(&m_v.FOG, data);
ReadState(&m_x, data);
ReadState(&m_y, data);
ReadState(m_mem.m_vm8, data, m_mem.m_vmsize);
for(int i = 0; i < 3; i++)
{
ReadState(&m_path[i].tag, data);
ReadState(&m_path[i].nreg, data);
m_path[i].SetTag(&m_path[i].tag); // expand regs
}
ReadState(&m_q, data);
PRIM = !m_env.PRMODECONT.AC ? (GIFRegPRIM*)&m_env.PRMODE : &m_env.PRIM;
m_context = &m_env.CTXT[PRIM->CTXT];
UpdateVertexKick();
m_env.UpdateDIMX();
m_env.CTXT[0].UpdateScissor();
m_env.CTXT[1].UpdateScissor();
m_perfmon.SetFrame(5000);
return 0;
}
void GSState::SetGameCRC(DWORD crc, int options)
{
m_crc = crc;
m_options = options;
m_game = CRC::Lookup(crc);
if(m_nloophack_org == 2)
{
m_nloophack = m_game.nloophack;
}
}
void GSState::SetFrameSkip(int frameskip)
{
if(m_frameskip != frameskip)
{
m_frameskip = frameskip;
if(frameskip)
{
m_fpGIFPackedRegHandlers[GIF_REG_PRIM] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFPackedRegHandlers[GIF_REG_RGBA] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFPackedRegHandlers[GIF_REG_STQ] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFPackedRegHandlers[GIF_REG_UV] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFPackedRegHandlers[GIF_REG_XYZF2] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFPackedRegHandlers[GIF_REG_XYZ2] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_1] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_2] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFPackedRegHandlers[GIF_REG_FOG] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFPackedRegHandlers[GIF_REG_XYZF3] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFPackedRegHandlers[GIF_REG_XYZ3] = &GSState::GIFPackedRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_PRIM] = &GSState::GIFRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_RGBAQ] = &GSState::GIFRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_ST] = &GSState::GIFRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_UV] = &GSState::GIFRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZF2] = &GSState::GIFRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZ2] = &GSState::GIFRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZF3] = &GSState::GIFRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZ3] = &GSState::GIFRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_PRMODECONT] = &GSState::GIFRegHandlerNOP;
m_fpGIFRegHandlers[GIF_A_D_REG_PRMODE] = &GSState::GIFRegHandlerNOP;
}
else
{
m_fpGIFPackedRegHandlers[GIF_REG_PRIM] = &GSState::GIFPackedRegHandlerPRIM;
m_fpGIFPackedRegHandlers[GIF_REG_RGBA] = &GSState::GIFPackedRegHandlerRGBA;
m_fpGIFPackedRegHandlers[GIF_REG_STQ] = &GSState::GIFPackedRegHandlerSTQ;
m_fpGIFPackedRegHandlers[GIF_REG_UV] = &GSState::GIFPackedRegHandlerUV;
m_fpGIFPackedRegHandlers[GIF_REG_XYZF2] = &GSState::GIFPackedRegHandlerXYZF2;
m_fpGIFPackedRegHandlers[GIF_REG_XYZ2] = &GSState::GIFPackedRegHandlerXYZ2;
m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_1] = &GSState::GIFPackedRegHandlerCLAMP<0>;
m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_2] = &GSState::GIFPackedRegHandlerCLAMP<1>;
m_fpGIFPackedRegHandlers[GIF_REG_FOG] = &GSState::GIFPackedRegHandlerFOG;
m_fpGIFPackedRegHandlers[GIF_REG_XYZF3] = &GSState::GIFPackedRegHandlerXYZF3;
m_fpGIFPackedRegHandlers[GIF_REG_XYZ3] = &GSState::GIFPackedRegHandlerXYZ3;
m_fpGIFRegHandlers[GIF_A_D_REG_PRIM] = &GSState::GIFRegHandlerPRIM;
m_fpGIFRegHandlers[GIF_A_D_REG_RGBAQ] = &GSState::GIFRegHandlerRGBAQ;
m_fpGIFRegHandlers[GIF_A_D_REG_ST] = &GSState::GIFRegHandlerST;
m_fpGIFRegHandlers[GIF_A_D_REG_UV] = &GSState::GIFRegHandlerUV;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZF2] = &GSState::GIFRegHandlerXYZF2;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZ2] = &GSState::GIFRegHandlerXYZ2;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZF3] = &GSState::GIFRegHandlerXYZF3;
m_fpGIFRegHandlers[GIF_A_D_REG_XYZ3] = &GSState::GIFRegHandlerXYZ3;
m_fpGIFRegHandlers[GIF_A_D_REG_PRMODECONT] = &GSState::GIFRegHandlerPRMODECONT;
m_fpGIFRegHandlers[GIF_A_D_REG_PRMODE] = &GSState::GIFRegHandlerPRMODE;
}
}
}
// hacks
struct GSFrameInfo
{
DWORD FBP;
DWORD FPSM;
DWORD FBMSK;
bool TME;
DWORD TBP0;
DWORD TPSM;
};
typedef bool (*GetSkipCount)(const GSFrameInfo& fi, int& skip);
bool GSC_Okami(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32)
{
skip = 1000;
}
}
else
{
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSM_PSMT4)
{
skip = 0;
}
}
return true;
}
bool GSC_MetalGearSolid3(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT24)
{
skip = 1000; // 76, 79
}
else if(fi.TME && fi.FBP == 0x02800 && fi.FPSM == PSM_PSMCT24 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT32)
{
skip = 1000; // 69
}
}
else
{
if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32)
{
skip = 0;
}
}
return true;
}
bool GSC_DBZBT2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && /*fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 &&*/ fi.TBP0 == 0x02000 && fi.TPSM == PSM_PSMZ16)
{
skip = 27;
}
else if(!fi.TME && fi.FBP == 0x03000 && fi.FPSM == PSM_PSMCT16)
{
skip = 10;
}
}
return true;
}
bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00) && fi.TPSM == PSM_PSMT8H)
{
skip = 24; // blur
}
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H)
{
skip = 28; // outline
}
}
return true;
}
bool GSC_SFEX3(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00f00 && fi.FPSM == PSM_PSMCT16 && (fi.TBP0 == 0x00500 || fi.TBP0 == 0x00000) && fi.TPSM == PSM_PSMCT32)
{
skip = 4;
}
}
return true;
}
bool GSC_Bully(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM)
{
return false; // allowed
}
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && fi.FPSM == PSM_PSMCT16S && fi.TBP0 == 0x02300 && fi.TPSM == PSM_PSMZ16S)
{
skip = 6;
}
}
else
{
if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && fi.FPSM == PSM_PSMCT32)
{
skip = 0;
}
}
return true;
}
bool GSC_BullyCC(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM)
{
return false; // allowed
}
if(!fi.TME && fi.FBP == 0x02800 && fi.FPSM == PSM_PSMCT24)
{
skip = 9;
}
}
return true;
}
bool GSC_SoTC(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02b80 && fi.FPSM == PSM_PSMCT24 && fi.TBP0 == 0x01e80 && fi.TPSM == PSM_PSMCT24)
{
skip = 9;
}
else if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSM_PSMCT32)
{
skip = 8;
}
else if(fi.TME && fi.FBP == 0x01e80 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03880 && fi.TPSM == PSM_PSMCT32)
{
skip = 8;
}
}
return true;
}
bool GSC_OnePieceGrandAdventure(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02d00 && fi.FPSM == PSM_PSMCT16 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00) && fi.TPSM == PSM_PSMCT16)
{
skip = 3;
}
}
return true;
}
bool GSC_ICO(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03d00 && fi.TPSM == PSM_PSMCT32)
{
skip = 3;
}
else if(fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02800 && fi.TPSM == PSM_PSMT8H)
{
skip = 1;
}
}
else
{
if(fi.TME && fi.TBP0 == 0x00800 && fi.TPSM == PSM_PSMCT32)
{
skip = 0;
}
}
return true;
}
bool GSC_GT4(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x03440 || fi.FBP >= 0x03e00) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01400) && fi.TPSM == PSM_PSMT8)
{
skip = 880;
}
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01400) && fi.FPSM == PSM_PSMCT24 && fi.TBP0 >= 0x03420 && fi.TPSM == PSM_PSMT8)
{
// TODO: removes gfx from where it is not supposed to (garage)
// skip = 58;
}
}
return true;
}
bool GSC_WildArms5(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSM_PSMZ32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ32)
{
skip = 100;
}
}
else
{
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02a00 && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
}
}
return true;
}
bool GSC_Manhunt2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x03c20 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x01400 && fi.TPSM == PSM_PSMT8)
{
skip = 640;
}
}
return true;
}
bool GSC_CrashBandicootWoC(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00a00) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM)
{
return false; // allowed
}
if(fi.TME && fi.FBP == 0x02200 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01400 && fi.TPSM == PSM_PSMZ24)
{
skip = 41;
}
}
else
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00) && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03c00 && fi.TPSM == PSM_PSMCT32)
{
skip = 0;
}
else if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00))
{
skip = 0;
}
}
return true;
}
bool GSC_ResidentEvil4(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ24)
{
skip = 176;
}
}
return true;
}
bool GSC_Spartan(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32)
{
skip = 107;
}
}
return true;
}
bool GSC_AceCombat4(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02a00 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01600 && fi.TPSM == PSM_PSMZ24)
{
skip = 71; // clouds (z, 16-bit)
}
else if(fi.TME && fi.FBP == 0x02900 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT24)
{
skip = 28; // blur
}
}
return true;
}
bool GSC_Drakengard2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x026c0 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00a00 && fi.TPSM == PSM_PSMCT32)
{
skip = 64;
}
}
return true;
}
bool GSC_Tekken5(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x02ea0 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32)
{
skip = 95;
}
}
return true;
}
bool GSC_IkkiTousen(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00a80 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01180 && fi.TPSM == PSM_PSMZ24)
{
skip = 1000; // shadow (result is broken without depth copy, also includes 16 bit)
}
else if(fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01180 && fi.TPSM == PSM_PSMZ24)
{
skip = 11; // blur
}
}
else if(skip > 7)
{
if(fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00700 && fi.TPSM == PSM_PSMCT16)
{
skip = 7; // the last steps of shadow drawing
}
}
return true;
}
bool GSC_GodOfWar(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT16)
{
skip = 30;
}
else if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0xff000000)
{
skip = 1; // blur
}
}
else
{
}
return true;
}
bool GSC_GodOfWar2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00100 && fi.TPSM == PSM_PSMCT16 // ntsc
|| fi.TME && fi.FBP == 0x02100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02100 && fi.TPSM == PSM_PSMCT16) // pal
{
skip = 29; // shadows
}
else if(fi.TME && fi.FBP == 0x00500 && fi.FPSM == PSM_PSMCT24 && fi.TBP0 == 0x02100 && fi.TPSM == PSM_PSMCT32) // pal
{
// skip = 17; // only looks correct at native resolution
}
}
else
{
}
return true;
}
bool GSC_GiTS(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01400 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02e40 && fi.TPSM == PSM_PSMCT16)
{
skip = 1315;
}
}
else
{
}
return true;
}
bool GSC_Onimusha3(const GSFrameInfo& fi, int& skip)
{
if(fi.TME /*&& (fi.FBP == 0x00000 || fi.FBP == 0x00700)*/ && (fi.TBP0 == 0x01180 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x01000 || fi.TBP0 == 0x01200) && (fi.TPSM == PSM_PSMCT32 || fi.TPSM == PSM_PSMCT24))
{
skip = 1;
}
return true;
}
bool GSC_TalesOfAbyss(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMT8) // copies the z buffer to the alpha channel of the fb
{
skip = 1000;
}
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && (fi.TBP0 == 0x03560 || fi.TBP0 == 0x038e0) && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
}
}
else
{
if(fi.TME && fi.TPSM != PSM_PSMT8)
{
skip = 0;
}
}
return true;
}
bool GSState::IsBadFrame(int& skip)
{
GSFrameInfo fi;
fi.FBP = m_context->FRAME.Block();
fi.FPSM = m_context->FRAME.PSM;
fi.FBMSK = m_context->FRAME.FBMSK;
fi.TME = PRIM->TME;
fi.TBP0 = m_context->TEX0.TBP0;
fi.TPSM = m_context->TEX0.PSM;
static GetSkipCount map[CRC::TitleCount];
static bool inited = false;
if(!inited)
{
inited = true;
memset(map, 0, sizeof(map));
map[CRC::Okami] = GSC_Okami;
map[CRC::MetalGearSolid3] = GSC_MetalGearSolid3;
map[CRC::DBZBT2] = GSC_DBZBT2;
map[CRC::DBZBT3] = GSC_DBZBT3;
map[CRC::SFEX3] = GSC_SFEX3;
map[CRC::Bully] = GSC_Bully;
map[CRC::BullyCC] = GSC_BullyCC;
map[CRC::SoTC] = GSC_SoTC;
map[CRC::OnePieceGrandAdventure] = GSC_OnePieceGrandAdventure;
map[CRC::ICO] = GSC_ICO;
map[CRC::GT4] = GSC_GT4;
map[CRC::WildArms5] = GSC_WildArms5;
map[CRC::Manhunt2] = GSC_Manhunt2;
map[CRC::CrashBandicootWoC] = GSC_CrashBandicootWoC;
map[CRC::ResidentEvil4] = GSC_ResidentEvil4;
map[CRC::Spartan] = GSC_Spartan;
map[CRC::AceCombat4] = GSC_AceCombat4;
map[CRC::Drakengard2] = GSC_Drakengard2;
map[CRC::Tekken5] = GSC_Tekken5;
map[CRC::IkkiTousen] = GSC_IkkiTousen;
map[CRC::GodOfWar] = GSC_GodOfWar;
map[CRC::GodOfWar2] = GSC_GodOfWar2;
map[CRC::GiTS] = GSC_GiTS;
map[CRC::Onimusha3] = GSC_Onimusha3;
map[CRC::TalesOfAbyss] = GSC_TalesOfAbyss;
}
// TODO: just set gsc in SetGameCRC once
GetSkipCount gsc = map[m_game.title];
if(gsc && !gsc(fi, skip))
{
return false;
}
if(skip == 0)
{
if(fi.TME)
{
if(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM))
{
// skip = 1;
}
// depth textures (bully, mgs3s1 intro)
if(fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S)
{
skip = 1;
}
}
}
if(skip > 0)
{
skip--;
return true;
}
return false;
}