PCSX2 - The Playstation 2 Emulator
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ramapcsx2 984ca67042 -Scaled back the EE load/store cycle count to the theoretical minimum of 1 cycle. (Fixes Digital Devil Saga PAL fmv)
-Added a safety to the VU cycle stealing hack, so it doesn't go berserk :p

Note:
Due to the changed cycle count a lot of games will get "slower".
Especially FMV will be affected.
This is unfortunate, but correct emulation comes first.
You can however enable the ee sync speedhacks, as they're more stable now as well.
This can bring back the lost speed.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@999 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-17 12:39:22 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common New speed hack mainly targeting 3D geometry. 2009-04-15 20:31:58 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 -Scaled back the EE load/store cycle count to the theoretical minimum of 1 cycle. (Fixes Digital Devil Saga PAL fmv) 2009-04-17 12:39:22 +00:00
plugins GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore. 2009-04-17 01:06:27 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00