mirror of https://github.com/PCSX2/pcsx2.git
187 lines
8.0 KiB
C++
187 lines
8.0 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Path.h"
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#include "FixedPointTypes.h"
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#include <wx/config.h>
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#include <wx/gdicmn.h>
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// --------------------------------------------------------------------------------------
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// IniInterface (abstract base class)
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// --------------------------------------------------------------------------------------
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// This is used as an interchangable interface for both loading and saving options from an
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// ini/configuration file. The LoadSave code takes an IniInterface, and the interface
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// implementation defines whether the options are read or written.
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//
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// See also: IniLoader, IniSaver
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//
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class IniInterface
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{
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protected:
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wxConfigBase* m_Config;
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public:
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virtual ~IniInterface();
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explicit IniInterface();
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explicit IniInterface( wxConfigBase& config );
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explicit IniInterface( wxConfigBase* config );
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void SetPath( const wxString& path );
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void Flush();
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wxConfigBase& GetConfig() { pxAssume( m_Config ); return *m_Config; }
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bool IsOk() const { return m_Config != NULL; }
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virtual bool IsLoading() const=0;
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bool IsSaving() const { return !IsLoading(); }
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virtual void Entry( const wxString& var, wxString& value, const wxString defvalue=wxString() )=0;
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virtual void Entry( const wxString& var, wxDirName& value, const wxDirName defvalue=wxDirName() )=0;
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virtual void Entry( const wxString& var, wxFileName& value, const wxFileName defvalue=wxFileName(), bool isAllowRelative=false )=0;
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virtual void Entry( const wxString& var, int& value, const int defvalue=0 )=0;
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virtual void Entry( const wxString& var, uint& value, const uint defvalue=0 )=0;
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virtual void Entry( const wxString& var, bool& value, const bool defvalue=false )=0;
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// This special form of Entry is provided for bitfields, which cannot be passed by reference.
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virtual bool EntryBitBool( const wxString& var, bool value, const bool defvalue=false )=0;
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virtual int EntryBitfield( const wxString& var, int value, const int defvalue=0 )=0;
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virtual void Entry( const wxString& var, Fixed100& value, const Fixed100 defvalue=Fixed100() )=0;
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virtual void Entry( const wxString& var, wxPoint& value, const wxPoint defvalue=wxDefaultPosition )=0;
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virtual void Entry( const wxString& var, wxSize& value, const wxSize defvalue=wxDefaultSize )=0;
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virtual void Entry( const wxString& var, wxRect& value, const wxRect defvalue=wxDefaultRect )=0;
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template< typename T >
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void EnumEntry( const wxString& var, T& value, const wxChar* const* enumArray=NULL, const T defvalue=(T)0 )
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{
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int tstore = (int)value;
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if( enumArray == NULL )
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Entry( var, tstore, defvalue );
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else
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_EnumEntry( var, tstore, enumArray, defvalue );
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value = (T)tstore;
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}
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protected:
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virtual void _EnumEntry( const wxString& var, int& value, const wxChar* const* enumArray, int defvalue )=0;
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};
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// --------------------------------------------------------------------------------------
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// ScopedIniGroup
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// --------------------------------------------------------------------------------------
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class ScopedIniGroup
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{
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protected:
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IniInterface& m_mom;
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public:
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ScopedIniGroup( IniInterface& mommy, const wxString& group );
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virtual ~ScopedIniGroup();
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};
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// --------------------------------------------------------------------------------------
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// IniLoader
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// --------------------------------------------------------------------------------------
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// Implementation of the IniInterface base class, which maps ini actions to loading from
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// an ini source file.
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//
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// See also: IniInterface
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//
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class IniLoader : public IniInterface
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{
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public:
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virtual ~IniLoader() throw();
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explicit IniLoader();
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explicit IniLoader( wxConfigBase& config );
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explicit IniLoader( wxConfigBase* config );
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bool IsLoading() const { return true; }
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void Entry( const wxString& var, wxString& value, const wxString defvalue=wxEmptyString );
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void Entry( const wxString& var, wxDirName& value, const wxDirName defvalue=wxDirName() );
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void Entry( const wxString& var, wxFileName& value, const wxFileName defvalue=wxFileName(), bool isAllowRelative=false );
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void Entry( const wxString& var, int& value, const int defvalue=0 );
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void Entry( const wxString& var, uint& value, const uint defvalue=0 );
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void Entry( const wxString& var, bool& value, const bool defvalue=false );
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bool EntryBitBool( const wxString& var, bool value, const bool defvalue=false );
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int EntryBitfield( const wxString& var, int value, const int defvalue=0 );
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void Entry( const wxString& var, Fixed100& value, const Fixed100 defvalue=Fixed100() );
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void Entry( const wxString& var, wxPoint& value, const wxPoint defvalue=wxDefaultPosition );
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void Entry( const wxString& var, wxSize& value, const wxSize defvalue=wxDefaultSize );
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void Entry( const wxString& var, wxRect& value, const wxRect defvalue=wxDefaultRect );
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protected:
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void _EnumEntry( const wxString& var, int& value, const wxChar* const* enumArray, int defvalue );
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};
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// --------------------------------------------------------------------------------------
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// IniSaver
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// --------------------------------------------------------------------------------------
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// Implementation of the IniInterface base class, which maps ini actions to saving to
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// an ini dest file.
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//
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// See also: IniInterface
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//
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class IniSaver : public IniInterface
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{
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public:
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virtual ~IniSaver();
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explicit IniSaver();
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explicit IniSaver( wxConfigBase& config );
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explicit IniSaver( wxConfigBase* config );
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bool IsLoading() const { return false; }
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void Entry( const wxString& var, wxString& value, const wxString defvalue=wxString() );
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void Entry( const wxString& var, wxDirName& value, const wxDirName defvalue=wxDirName() );
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void Entry( const wxString& var, wxFileName& value, const wxFileName defvalue=wxFileName(), bool isAllowRelative=false );
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void Entry( const wxString& var, int& value, const int defvalue=0 );
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void Entry( const wxString& var, uint& value, const uint defvalue=0 );
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void Entry( const wxString& var, bool& value, const bool defvalue=false );
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bool EntryBitBool( const wxString& var, bool value, const bool defvalue=false );
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int EntryBitfield( const wxString& var, int value, const int defvalue=0 );
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void Entry( const wxString& var, Fixed100& value, const Fixed100 defvalue=Fixed100() );
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void Entry( const wxString& var, wxPoint& value, const wxPoint defvalue=wxDefaultPosition );
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void Entry( const wxString& var, wxSize& value, const wxSize defvalue=wxDefaultSize );
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void Entry( const wxString& var, wxRect& value, const wxRect defvalue=wxDefaultRect );
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protected:
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void _EnumEntry( const wxString& var, int& value, const wxChar* const* enumArray, int defvalue );
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};
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// ------------------------------------------------------------------------
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// GCC Note: wxT() macro is required when using string token pasting. For some reason L generates
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// syntax errors. >_<
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//
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#define IniEntry( varname ) ini.Entry( wxT(#varname), varname, varname )
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#define IniBitfield( varname ) varname = ini.EntryBitfield( wxT(#varname), varname, varname )
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#define IniBitBool( varname ) varname = ini.EntryBitBool( wxT(#varname), !!varname, varname )
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#define IniBitfieldEx( varname, textname ) varname = ini.EntryBitfield( wxT(textname), varname, varname )
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#define IniBitBoolEx( varname, textname ) varname = ini.EntryBitBool( wxT(textname), !!varname, varname )
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//used for filenames and folder names as ini values.
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//Set to app root folder, so all files and folders which are inside appRoot will be written as relative.
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void SetFullBaseDir( wxDirName appRoot );
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